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Member Since : 2011-04-05
693 Posts (0.64 per day)
Most active in : General Discussion
posté August 05, 2013, 17:42:34 | #1

Quote (Seguchi-sama @ 05 August 2013 16:52) *
I'd highly recommend to copy its drop system, I mean if the highest pp/luckiest member fails the check, the loot shouldn't be gone forever, it should come to the next player and so on.
^-- This.


Thread : General Discussion  Preview message : #586593  Replies : 16  Views : 762
posté August 05, 2013, 17:36:23 | #2

Quote (dlexus009 @ 05 August 2013 11:37) *
Should itbe accessible to the only 0.01% Players like the drop rate? Should we farm eachday Monsters for one? Should we bepushed to get up every day for the stupid Almanax quest? And the new Playerwill have to wait at least one year to get one? And Relic means actuallytotally nothing for most players and is it not tradable?

What do youthink of this..



PersonallyI think it remains as a good and super Buff for old players, for those freaks,who did play every day and get the piece all over the world to accomplish thequest.

And otherside it makes the difference between us and super player even more bigger likenever.



I thinkrelic should have personal feelings and rules like the famous Three Laws ofRobotics:

1, it willbe bought with 100 jeton, and you can lv it higher with more jetons.

2, the droppbarrelic will remain his 0.01% rate, but there are so many of them from MOB lv 20to lv 120.

3,Maybethere should be some relics ,which has a price like 4kk Kamas ,20k Ogrine,400blackcrow feathers,3 magmog set.
Is it trying to communicate?


Thread : General Discussion  Preview message : #586587  Replies : 23  Views : 1033
posté August 04, 2013, 10:30:20 | #3
The progress bar after 5 minutes of shattering . . .



I will die ._.


Thread : General Discussion  Preview message : #585847  Replies : 9  Views : 461
posté August 04, 2013, 08:14:36 | #4
So . . . WTH do I do with all of this? :/
Not to mention the other useless junk I still have . . .
Rune powders are out of the question.
At least make em stack up to 999 / they're taking up way too much space.



This post has been edited by Ryuujikyon - August 04, 2013, 08:14:59.
Thread : General Discussion  Preview message : #585823  Replies : 9  Views : 461
posté August 01, 2013, 03:44:59 | #5
WTB OPAL FABRIC PM me your price, wtb as much as you have.


Thread : Trade  Preview message : #583749  Replies : 0  Views : 87
posté August 01, 2013, 02:23:02 | #6
Xelor x Totem Distortion does not work on totem, it isn't transferred to the enemy, nor the doll.


Thread : Bug Archives  Preview message : #583697  Replies : 0  Views : 99
posté July 31, 2013, 20:35:53 | #7

Quote (HateSpawn @ 31 July 2013 18:46) *

Quote (hoornvlies @ 31 July 2013 16:08) *
I get 3mil on my level 120 characters without any wisdom boost except +10 from zone buff.

It's not that bad.
That's....

not 3 mil...

that's 300000, aka 300k
LOL!
Hope this guy isn't aiming to be a tax collector.

__________________________________________________________________

Regards the xp, I'm not sure what logic they are using here.

Lets take chillberg, battle time + difficulty provides quite okay xp.

Whisper island had good xp but it was nerfed. (it's okay I guess)

Jelly island is similar to them whisperers I'd say, and the xp they give is much lower. Jellies give about the same xp as Lunar dungeon (room 2/3/4)
Clearing a lunar room takes 1 turn with 2 rogues. ( so the whole dung run takes a few minutes providing 1.3mil xp / maybe more)

They should make an overall re-balance of xp provided by mobs, taking in account their:

MECHANICS / AVERAGE BATTLE TIME / LEVEL / IMMUNITIES / HP

(I have a hunch that in most of the cases, they only take the overall HP pool into account, Thus the more hp the group has, the more xp you get, even if they have like 1mil resistance and takes 100 turn to kill)


This post has been edited by Ryuujikyon - July 31, 2013, 21:00:58.
Thread : General Discussion  Preview message : #583525  Replies : 24  Views : 1023
posté July 31, 2013, 18:00:59 | #8
HW visual bug post patch The guild-o-matic thingy is invisible ever since the update.

 


Thread : Bug Archives  Preview message : #583447  Replies : 0  Views : 104
posté July 31, 2013, 17:40:24 | #9
Hmm, in the vid you said that a rare resource provides more points than a common one. It doesn't. Was it changed? Or is it a bug?


Thread : News  Preview message : #583435  Replies : 14  Views : 712
posté July 30, 2013, 17:21:28 | #10

Quote (nachtengel @ 30 July 2013 17:13) *
i think 6$ is not enough to complain (most mmos cost 15$) and 15$ is still... 1 hours work.

at minimum wage in canada, 6$ is around 35min of work...

meaning if you can't play for 35min but can play for 23h25min with your 35min work, its uh... well its well worth it man, i mean a movie costs 10$ for 2 hours.

you guys sound cheap. (those who complain all the time)
The average income in my country is like... 2$/h (Shit country)

I have every right to complain. XD


Thread : General Discussion  Preview message : #582615  Replies : 130  Views : 2770
posté July 30, 2013, 17:14:06 | #11
I hope they keep it down for 3 more hours, I'm still at work @@


Thread : General Discussion  Preview message : #582591  Replies : 130  Views : 2770
posté July 30, 2013, 16:50:05 | #12

Quote (Troyle @ 30 July 2013 16:46) *
I cannot give you any specifics yet, but there will be a compensation of course.

Thank you for your patience, understanding, and support.
Let there be fireworks! \o/


Thread : General Discussion  Preview message : #582529  Replies : 130  Views : 2770
posté July 30, 2013, 15:55:51 | #13
Ha! extended again XD


Thread : General Discussion  Preview message : #582367  Replies : 130  Views : 2770
posté July 30, 2013, 15:54:06 | #14
Rogue level / 2 + %fire mastery

So if you havea level 120 Rogue, its base dmg is 60 (works I have one)

(too bad trap dmg doesn't apply :/)


Thread : Rogue  Preview message : #582353  Replies : 6  Views : 1063
posté July 30, 2013, 14:46:49 | #15

Quote
The key word is you don't SEE them. You may see their results but their design is to be ninja updates. In all honesty, think about how much stuff has probably been changed without them saying anything just because it was abusable and they wanted to keep it quiet.
True that. Some things they change, never appears in the change log.
For instance, back when they changed the crafting xp gain. Players thought it's a bug, but no, it was intentional, it was never mentioned in the changelog, they just nerfed it without a word.

So when players started bitching abut it, they all were like . . . "Oh yes, it had t be changed blabla"

Ninja tacticz.


Thread : General Discussion  Preview message : #582251  Replies : 130  Views : 2770
posté July 30, 2013, 14:36:58 | #16

Quote (DemonSin @ 30 July 2013 14:07) *

Quote (MiniMikeh @ 30 July 2013 13:56) *

Quote (Shaleigh1 @ 30 July 2013 13:53) *
I have never seen Ankama apply an actual "hotfix". The very definition of a hotfix is that the servers stay up btw, otherwise it is not a hotfix anymore
Do you even play the game? Because it happens all the time.

You must be the one who's sleeping instead of paying attention.
No, he's actually entirely accurate. You don't see hotfixes because they are applied without a server restart. That's the actual definition. It has to be something server side but if it restarted to patch, that's a patch, not a hotfix.
They have deployed a lot of hotfixes with the need of a server restart so far. (And yes they called it a hotfix)
But I guess you know better.


This post has been edited by Ryuujikyon - July 30, 2013, 14:37:41.
Thread : General Discussion  Preview message : #582225  Replies : 130  Views : 2770
posté July 30, 2013, 13:58:22 | #17
This thread again? Come on people . . . don't you ever learn?

Ankama has been doing this every patch so far. Do you really think they can actually get an update right once? Bug heaven once again.

Chill out, play smthin' else meanwhile.

Expect 10 more hotfixes btw so don't start any UBs n shiz.


Thread : General Discussion  Preview message : #582123  Replies : 130  Views : 2770
posté July 29, 2013, 19:42:50 | #18
XP nerfs / stat nerfs, throwing a level 200 cap out there for a current cap of 125 good, good. As expected from Ankama. Did not disappoint.


Thread : Changelogs  Preview message : #581393  Replies : 121  Views : 4627
posté July 28, 2013, 20:20:08 | #19
Closed Selling 5 lvl 100 maka cards 150kk each

(anka box)


This post has been edited by Ryuujikyon - July 29, 2013, 15:18:04.
Thread : Trade  Preview message : #580963  Replies : 1  Views : 166