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Leiyell's profile
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Member Since : 2011-08-12
8 Posts (0.01 per day)
Most active in : Advanced Gameplay
posté March 08, 2012, 15:21:06 | #1
Go go, Prismatic!

*Isn't able to subscribe to wakfu for some reason*


Thread : Guilds  Preview message : #148365  Replies : 26  Views : 1702
posté February 14, 2012, 02:53:26 | #2

Quote (microundeas @ 14 February 2012 02:04) *
nice topic, just a few things to say:

  • wisdom also give % to remove and resist ap (does any one knows what state gives more % to remove mp?)
  • hum, some builds need to spend at least one point on action points (ap) so they can be more effective
I think that this 2 things are enough

cheers
Prospecting is what gives more % to remove mp and to resist mp steal.


Thread : Guides  Preview message : #131453  Replies : 31  Views : 2888
posté February 13, 2012, 14:19:32 | #3
Country: Hong Kong

Edit: I come up with a message saying that the service is currently unavailable


This post has been edited by Leiyell - February 27, 2012, 19:36:37.
Thread : General Discussion  Preview message : #131247  Replies : 193  Views : 9272
posté January 03, 2012, 11:15:36 | #4
Experience reform! My suggestion: restore the old system of experience, along with an added change; *character* level based spell experience.

As it is now, you get 100% of the character experience from any monster of a lower level than you.
However, you get hardly any spell experience for killing that monster when compared to killing something of a higher level.

For example, in the current system, I could go kill a single gobball and get 1000 character experience and only get 10 spell experience. (A rough estimate)
So that's an okay amount of spell experience at level 10...
But what about the professionists that need resources from low level mobs?
They're being punished for doing something unpopular by making their overall spell levels weaker than others of an equal character level.

For example, a level 50 character might have around level 40-45 spells if they have continuously trained on monsters around their level.
However, a different level 50 character who has been farming for materials off of low level monsters (which give less efficient spell experience) might have around level 30 spells.
That is quite a different between two "same level" characters.
With just a 10 level difference in spells, the professionist has lost out on 20% damage and 10% resist. (not to mention the actual spell strength that is lost as well.)
For any character, that could be the equivalence of not wearing one of your equips.
For a Feca, that's similar to 10 levels off of Ironclad.
For an Iop, 10 levels off of Compulsion.
Any class loses out from not having spell levels.

So let's make the spell experience gain based on character level.

Hybrids can still hybrid, purists can still go pure.
And professionists don't have to worry about poor spell levels.

"But what's to stop me from leveling at piwis for the rest of my days?"

A level cap on what monsters you can kill for experience.

Like how it used to be.

For those of you who are relatively new, the old system went like this:

If you were too high of a level, you didn't gain exp.
If you were too low of a level, you didn't gain exp.

The current system removes the first statement but keeps the second statement.

Well, that's it. Let me know what you think.


Thread : Suggestions  Preview message : #118363  Replies : 4  Views : 500
posté December 13, 2011, 05:36:14 | #5
Or reduce the costs of AP and MP


Thread : Suggestions  Preview message : #115893  Replies : 7  Views : 1077
posté December 07, 2011, 11:34:47 | #6
Spell damage does not change radically from level to level.
It increases by a small amount each level.
The level before you get -2hp per ap/mp would have been something like -1.9 hp per ap/mp, even though it would be displayed as -1 hp per ap/mp.

So no, it's not a bug. Just a little kink with how spell damage is displayed in the spell book.


Thread : Rogue  Preview message : #115143  Replies : 5  Views : 1195
posté December 02, 2011, 14:46:25 | #7
Computer crash When ending the turn, there's a chance my computer with crash.

Anyone else with this problem?

Also, only has happened since the patch.


Thread : Technical issues  Preview message : #114477  Replies : 0  Views : 246