
October 19, 2011, 16:26:21 |
#12
Quote (BanditsAreUs @ 19 October 2011 15:25)

As a natural result, this led to them participating in wars and killing players from other nations. During this period they noticed something odd, people were for some reason surprised by their actions and often threw insults.
Realizing that this community has an odd mentality towards fighting, (...)
An interesting read, especially the quoted part. In mmo games outside of ankama realm, i very often notice the ever ongoing battle between 'carebear' and 'hardcore' (no offense meant, this is the jargon i see most often used) players and the battle is especially hot in games which feature at least partial 'drop on death' system.
Ankama realm being dofus and wakfu (and majority of mmo games), is completely on the 'carebear' side and i think it reflects greatly on the community mentality, or if you will, does not draw 'hardcore' side of playerbase at all. Do you think with the current government system it is possible at all to shift players' mentality in any way? I mean, make noone feel really 'safe' as opposed to what you experienced so far.
Myself i am very anxious to see what devs have in store for people who reach 10k 100k and more of citizenship points - with the reward good enough, i think it would be very easy to set laws so that nation you govern will rush abroad seeking blood.
Is there any chance you guys are familiar with Fonline:2238 game? I believe this is the most 'hardcore' game that currently exists, with full drop on death (you loose everything you wear when you die, leaving it to be looted by anyone), tracking system to follow players to their 'safe' havens, mass suicide bombings in the cities, killing randomly encountered people fighting monsters etc. It is the kind of game that really does not make you feel safe at all, looking behind your back at all times - and it feels fresh.