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LerielF's profile
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Member Since : 2011-09-05
30 Posts (0.05 per day)
Most active in : General Discussion
posté November 17, 2011, 16:38:44 | #1

Quote (Linnah @ 17 November 2011 14:55) *
And the Dragolyres are dropped from ordinary Warchiefs. The Black ones, to be more specific.
Also brown ones. Dropped 2 dragolyres from brown warchief myself (from brown warchief's pouch to be exact)


Thread : General Discussion  Preview message : #110995  Replies : 6  Views : 684
posté November 17, 2011, 10:21:13 | #2
There was 10ap eni rush build posted recently, would be perfect to save closest phoenix, go in, score 15 kills, give up fight, repeat


Thread : General Discussion  Preview message : #110943  Replies : 12  Views : 1029
posté November 10, 2011, 11:57:29 | #3
Basically you can only use shields and daggers as an offhand, there are no combinations really.


Thread : Suggestions  Preview message : #109973  Replies : 7  Views : 507
posté November 10, 2011, 11:50:23 | #4
You make some good points. I especially agree that ankama's model of balancing classes in big chunks that change game 180 degrees is well known to be bad.
Benefit of making small quick class rebalancing is that it gives devs to chance to observe how it affects game as a whole, and when they alter 50% or more of game spells at once, there is just too much going on.
Another thing is like you mentioned - they seem to develop some sort of frustration over overpowered classes that builds over time and they release this anger in one blow that sends class into severly underpowered state for months/years waiting for rebalance.


Quote (JerryDB @ 09 November 2011 21:23) *
Again say if a sadida's explo did more damage in pvm and less in pvp that would be fairer and you could even say balanced, instead of weakening the spell in both , becuase in pvm no one cares how unbalanced a class is becuase they are on your team or they just do not matter in general.

This i don't agree with. First of all, old explo was overpowered and limited the sadida's gameplay severly. I'm glad it got nerfed because it allowed me to actually discover greedy and green guard, which are awesome and very fun (even if fights now last longer). After nerf, sadida with 7ap is still capable of dealing *huge* aoe damage that could be matched by what, only burning blood and perhaps explo arrow.
In pvm people actually do care if classes are unbalanced because if one class is much more powerful than others, most of people will end up making char of that class, and on your team you will have nobody other than sadidas.


Thread : Suggestions  Preview message : #109971  Replies : 8  Views : 606
posté November 01, 2011, 17:45:09 | #5

Quote (Hezylus @ 30 October 2011 12:16) *
woah woah woah, hold it now, they are gonna make wakfu p2p?????
No, they made this game without any kind of money in mind All programmers and artists working with this are actually volunteers found in community centres


Thread : General Discussion  Preview message : #108386  Replies : 38  Views : 2102
posté November 01, 2011, 17:37:18 | #6

Quote (Nillii @ 31 October 2011 18:17) *
Doesn't matter if the permissions for merchant gems are restrictive. People from "the outside world" can buy everything for 0K no matter if they can reach the tables or not.
Does that mean the permissions affect only walking around someone's bag, and not access to the sale windows?


Quote (Dunklenymphe @ 01 November 2011 16:17) *

The items are already there, arent they? Crates for example.
They just don't work. Figures....
Hehe, when i first saw crates i went ahead and trained handyman to make a crate to check if it works for storage  


This post has been edited by LerielF - November 01, 2011, 17:39:44.
Thread : General Discussion  Preview message : #108384  Replies : 30  Views : 1794
posté October 31, 2011, 18:15:53 | #7

Quote (traceurpanda @ 31 October 2011 13:55) *
That is true. I am using my haven bag for storage only, hence all my items in there are priced '0' Kama. And it means no tax
You want to be careful with having items for 0 kamas in your bag - unless you have them in separate merchant gem which has permission for nobody, if you accidentally enter your haven bag, you will allow any other players to get your equipment for free.


Thread : General Discussion  Preview message : #108148  Replies : 30  Views : 1794
posté October 31, 2011, 12:13:22 | #8

Quote (XbluZeX @ 28 October 2011 13:59) *

Quote (LerielF @ 28 October 2011 12:54) *
*cough*undergroundnotax*cough*
u just ruined the biggest tax income ingame
was keeping it a secret purposely so i have moar tax cash T-T
Dont worry, only really small portion of players reads forums anyway, this was a reward for them for being part of community.
Plus, there is still board tax, which, frankly charging you for putting items on sale (and not upon sale) is a ripoff lol


Thread : General Discussion  Preview message : #108078  Replies : 30  Views : 1794
posté October 28, 2011, 12:54:54 | #9
*cough*undergroundnotax*cough*


Thread : General Discussion  Preview message : #106984  Replies : 30  Views : 1794
posté October 24, 2011, 14:10:34 | #10
x86 thing looks like your java may not be up to date. Have you tried running software update (from the apple menu) and see if it finds new version of java?


Thread : Technical issues  Preview message : #105106  Replies : 14  Views : 1056
posté October 19, 2011, 17:35:29 | #11

Quote (GoldfishGod @ 19 October 2011 17:06) *
What? No perma-death? What babies!
Lol, spot on, but i find it hard to imagine a perma death system that would actually work in mmo, can you give any example?


Thread : General Discussion  Preview message : #103935  Replies : 41  Views : 1791
posté October 19, 2011, 16:26:21 | #12

Quote (BanditsAreUs @ 19 October 2011 15:25) *
As a natural result, this led to them participating in wars and killing players from other nations. During this period they noticed something odd, people were for some reason surprised by their actions and often threw insults.

Realizing that this community has an odd mentality towards fighting, (...)
An interesting read, especially the quoted part. In mmo games outside of ankama realm, i very often notice the ever ongoing battle between 'carebear' and 'hardcore' (no offense meant, this is the jargon i see most often used) players and the battle is especially hot in games which feature at least partial 'drop on death' system.
Ankama realm being dofus and wakfu (and majority of mmo games), is completely on the 'carebear' side and i think it reflects greatly on the community mentality, or if you will, does not draw 'hardcore' side of playerbase at all. Do you think with the current government system it is possible at all to shift players' mentality in any way? I mean, make noone feel really 'safe' as opposed to what you experienced so far.
Myself i am very anxious to see what devs have in store for people who reach 10k 100k and more of citizenship points - with the reward good enough, i think it would be very easy to set laws so that nation you govern will rush abroad seeking blood.

Is there any chance you guys are familiar with Fonline:2238 game? I believe this is the most 'hardcore' game that currently exists, with full drop on death (you loose everything you wear when you die, leaving it to be looted by anyone), tracking system to follow players to their 'safe' havens, mass suicide bombings in the cities, killing randomly encountered people fighting monsters etc. It is the kind of game that really does not make you feel safe at all, looking behind your back at all times - and it feels fresh.


Thread : General Discussion  Preview message : #103929  Replies : 41  Views : 1791