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Snowy09's profile
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Member Since : 2010-06-06
84 Posts (0.1 per day)
Most active in : Technical Issues & Bugs
posté March 30, 2014, 00:14:47 | #1
I would like to 2nd this post about bugs with Master Cat.
  1. I also couldn't win when my surrounding cells overlapped with Master Cat's. Probably shouldn't let you start within 2 cells of master cat or something. Edit: Different from bug 2 when one of the cells you have to click overlaps with one of Master Cat's cells.
  2. I beat master cat, but he did not go away. I successfully used the spell on all cells, tried passing my turn, but eventually had to use the spell on a wrong number and lose the fight in order to finish the fight (see image 1). Edit: Figured it out. If your number cells are adjacent to Master Cat's cells, you can not win the fight (see image 2). There's also a weird bug where you can cast your spell on squares not adjacent to your own (see image 3), not sure if this is related or not.
  3. Sometimes my spell bar remains on spells instead of switching to emotes after the fight.






Hope this helps get this bug fixed. This is what testers are for. Was Master Cat even on the test server?

P.S. Can you guess what number this is correctly?

Can we pleeeeeeease get a different color for these? Something nice and dark like blue or black? Thank you!


This post has been edited by Snowy09 - March 30, 2014, 07:44:44.
Reason for edit : Bug update
Thread : 1.32 Bug Reports  Preview message : #708299  Replies : 1  Views : 134
posté March 25, 2014, 20:01:38 | #2
How often will Major Cat appear if you win the fight against him? Just wondering how potentially annoying/getting free extra resources it will be.


Thread : Changelogs  Preview message : #705879  Replies : 143  Views : 4281
posté March 24, 2014, 18:28:37 | #3
Will this fight occur in Haven Bags/Haven Worlds, as I do most of my gathering there?


Thread : Changelogs  Preview message : #705333  Replies : 143  Views : 4281
posté January 23, 2014, 19:24:50 | #4
WTS > Gray Mage's Wand Taking offers. Currently selling at over 1mil.

Post on here or message me in game.

IGN: Lady Ninja


Thread : Trade  Preview message : #668529  Replies : 0  Views : 54
posté December 13, 2013, 07:16:14 | #5
WTS > Gray Mage's Wand Taking offers. Post here please, I won't be on much this weekend.

IGN: Lady Ninja


Thread : Trade  Preview message : #651557  Replies : 1  Views : 105
posté November 18, 2013, 22:22:49 | #6
I too have a fleet bwork of ships in my haven world.




Thread : Bug Archives  Preview message : #636969  Replies : 5  Views : 372
posté September 06, 2013, 19:54:25 | #7
Unfortunately I have class during the day. How long is it going to run?


Thread : News  Preview message : #602493  Replies : 69  Views : 2804
posté September 05, 2013, 18:19:19 | #8
My accumulated list of bugs:

  • Stuff that can't be added to Haven Bag chest: Macawker, Display Case, Haven-Gem Fragment, The Habrazieff, Cherished Cloak, The Fire of Love, Treasure Maps (like Cap'n Haba's Map)
  • Items randomly disappear when moving them, especially when double clicking to equip or add to display case, or swapping two items (like equipped rings). Items usually reappear upon relogging, but its still scary.
  • Monster spawn rate is out of control in some areas: Haven Worlds, Monty's Prairie, Thicket of Yurbut, etc.
  • Baking and Chef XP should be based on the items in the recipe like all the other crafting professions (not a bug).
  • Dragos are free, but they still ask if you'd like to pay 0 kamas to travel (not a bug).
  • Bilbiza requires 0 Jellies to be satisfied.
  • Gobbettes become stuck as "One of the group's monsters is busy" forever.
  • There's a bunch of candles by Jonk in Bonta that can not be repaired.
  • Using the wood lathe lags the game like crazy. *
  • Sometimes entering the Haven Bag or Haven World results in a black screen that requires you to restart the client in order to fix. * I would like to note that this happens when entering the HW as well, not just HBs, and not just after leaving the HW.

*(already on the list)


This post has been edited by Snowy09 - September 06, 2013, 20:28:47.
Reason for edit : Looks better with bullets, added treasure maps
Thread : Bug Archives  Preview message : #602107  Replies : 72  Views : 5682
posté August 28, 2013, 06:14:51 | #9
Fleaster Egg Borken So I put my Fleaster Egg down in my Haven Bag finally, but every time I attempt to hover my mouse over the Fleaster Egg to say, pick it back up, my game freezes so bad I have to alt-f4. Even happens to other players in my bag whose mouse moves over the deco. Please fix the Fleaster Egg as it has been unplaceable since Fleaster and now that I have been able to place it, it freezes my game.


Thread : Bug Archives  Preview message : #597461  Replies : 1  Views : 189
posté August 14, 2013, 20:18:21 | #10
Two new families of monsters please? Also resources would be cool to have on the island, fish or ores or planting locations.


Thread : News  Preview message : #591455  Replies : 59  Views : 2064
posté July 31, 2013, 15:11:44 | #11
Yes, this is something they have never addressed since they removed those token machines. I don't believe the high level plants grow naturally anywhere, except for some of the trees. If you need some seeds you can message me in game, we keep a stockpile of all the high level seeds in our bank.

IGN: Lady Ninja


Thread : General Discussion  Preview message : #583327  Replies : 5  Views : 514
posté July 31, 2013, 15:08:16 | #12

Quote (TommyTrouble @ 31 July 2013 07:56) *
You're outside the light cone for this item. Unless they implement it again, it's forever stuck in the past.

Hope they do add it again though, I love trees!
Yeah they added new recipes that use this wood, I was hoping it would be a new tree on the new island, like frozen pine on Frigost, but apparently they forgot to add it?


Thread : Bug Archives  Preview message : #583321  Replies : 6  Views : 566
posté July 30, 2013, 20:22:54 | #13
Elm Wood Elm Wood Where do we get it, anybody know?


Thread : Bug Archives  Preview message : #582759  Replies : 6  Views : 566
posté July 29, 2013, 21:35:43 | #14

Quote (Troyle @ 29 July 2013 16:00) *
Citizenship Points rules modifications: From now on, when a player instigates a violation of a law, the CP loss will include a fixed cost and a percentage of his total CP. [New] Moving buildings: It will now be possible to move buildings for free in a Haven World. Note that to successfully move a building, all decorations will have to be removed first. Decorations: It will no longer be possible to place decorations at the entrance of a Haven World.

1. That's cool, if anyone actually cared about CP, aside from needing 10 for clan bonus, 100 for voting, and 1000 for running for governor. Please give CP more of a purpose for everyone not in the government. Ideas include: items that require certain CP (like Wakfu/Stasis, which btw Wakfu/Stasis needs more of a purpose as well!), spending CP on valuable items or rare resources, etc. I'd really like to do something with my 10,000 CP, thank you.

2. Will we be able to move areas like farming plots and ore nodes?

3. What will happen to the current decorations in the entrance? Should we move them now just to be safe, and what counts as the entrance?


Thread : Changelogs  Preview message : #581439  Replies : 121  Views : 4624
posté July 27, 2013, 03:02:59 | #15
Our contrabandit's lair steals stuff, but so far nothing has shown up in the chest  


Thread : General Discussion  Preview message : #580341  Replies : 40  Views : 1977
posté July 27, 2013, 03:01:51 | #16
I also didn't get an almanax token for that day, even though I was logged on.


This post has been edited by Snowy09 - July 27, 2013, 03:02:15.
Thread : General Discussion  Preview message : #580339  Replies : 23  Views : 1073
posté June 27, 2013, 17:37:38 | #17
Mmmm nope, can't pick up my guild door.


Thread : Changelogs  Preview message : #566451  Replies : 6  Views : 979
posté June 26, 2013, 18:55:28 | #18

Quote (Troyle @ 26 June 2013 17:28) *

Quote (LuckyStriker75 @ 26 June 2013 17:21) *

Quote (caJuNN @ 26 June 2013 17:05) *

Quote (Snowy09 @ 26 June 2013 17:01) *

Quote
You will now receive profession experience when using the Workshops in your Haven Bags
This should be sung from the mountaintops or something. Best news ever. Thank you.

Also, I made one of them new haven bag doors yesterday and it doesn't do anything. Can't click on it, can't go through it, can't even pick it back up. Figures the new decorations are useless like all the others
The doors are meant to be for Haven worlds, not bags.
but if you can place a door (yes, you can place it in bags) you should be allowed to pick it back up

It's a bug with Guild doors. You can use Normal doors in your Haven Bag, but Guild Doors won't work, since you don't have the "rights" to manage it.

It's being worked on.
Oh also, the guild door can't be traded. Don't know about the regular door, but it seems kind of silly.


Thread : Changelogs  Preview message : #565879  Replies : 29  Views : 2242
posté June 26, 2013, 17:20:12 | #19

Quote (caJuNN @ 26 June 2013 17:05) *

Quote (Snowy09 @ 26 June 2013 17:01) *

Quote
You will now receive profession experience when using the Workshops in your Haven Bags
This should be sung from the mountaintops or something. Best news ever. Thank you.

Also, I made one of them new haven bag doors yesterday and it doesn't do anything. Can't click on it, can't go through it, can't even pick it back up. Figures the new decorations are useless like all the others
The doors are meant to be for Haven worlds, not bags.
Well that makes more sense. Shouldn't allow me to put it in the haven bag though, lol.


Thread : Changelogs  Preview message : #565765  Replies : 29  Views : 2242
posté June 26, 2013, 17:01:24 | #20

Quote
You will now receive profession experience when using the Workshops in your Haven Bags
This should be sung from the mountaintops or something. Best news ever. Thank you.

Also, I made one of them new haven bag doors yesterday and it doesn't do anything. Can't click on it, can't go through it, can't even pick it back up. Figures the new decorations are useless like all the others  


Thread : Changelogs  Preview message : #565713  Replies : 29  Views : 2242