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Member Since : 2011-12-09
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Most active in : General Discussion
posté March 06, 2012, 23:14:44 | #1
My feeling is that we are all in a P2P beta  


Thread : Changelogs  Preview message : #147097  Replies : 36  Views : 2909
posté January 10, 2012, 17:12:19 | #2
It's a complex discussion. But this phrase summarizes all:

Quote
Overall, the game's development comes across as a collection of design prototypes, without any guiding design ideal. Some new idea gets thrown into the pot, then thrown out again.

BTW, the game should move more towards theme park. It cant be "serious". The classes (or races) are so different that its hard to believe they could reside in the same planet.


Thread : General Discussion  Preview message : #122093  Replies : 41  Views : 3091
posté January 09, 2012, 15:24:25 | #3
The main difference of dofus/wakfu to others mmorpg is the battle system that was innovative to this genre of game. But in wakfu i think that the battle system is a little broken and is hurting the fun.

Imo the spell system has a big role on this. It never worked fine, that's why so many changes. I really think a key concept in any rpg game is: gain access to new abilities (spells) as your character evolves, but in wakfu you dont have this.

One way to solve this (without complete change of the system), i guess, is to make the spells change with level, change in sprite, aoe, damage, range, status effect, and so on. Not only in damage. So people will get excited to see the spells evolve. But, unfortunately, it is too late for that
Btw, why so many attributes? who will give points to perception if not a Sram? Backstab resistance? c'mon

Also, they should put wisdom and prospecting in another category (non battle related attributes) along with harvest efficiency and others job related skills and have exclusive points for this.

Please turn strength, agility... into earth, wind...


Thread : General Discussion  Preview message : #121689  Replies : 16  Views : 1330