June 26, 2012, 06:08:24 |
#1
SUPER OVER POWERED AIR ROGUE!!!
OVERPOWERED AIR ROGUE!! WHY IS HE NOT NERFED!!!!!!!!!!???
Seriously the french info section shows most classes getting nerfs and the ridiculously overpowered rogue gets a change of only a support skill from 3 range escape to 2 ?
The Air rouge needs serious nerf come on 40% of ini as bonus dmg ? dont u know how much ini and damage we get with blackcrow set and other equipments combined and even without the optimal items i will be listing below they can still easily get a decent ini and damage equipment ???
blackcrow set alone gives 75ini (30% dmg) + 111% air dmg + 14% crit + 1ap
max lvl angroga bow meow = 50 ini (20% dmg) my freaking tofu only gives 25% dmg at max lvl but they get 20% dmg and 50 ini ?
we still have slots for 2 rings, weapons bp, belt and a amulet (6 items in total) lets say we get them 2 set crobak crow bp + belt = 20 ini (8% dmg) + 32 % air dmg + 6% crit
for rings and amulet lets say we get them 2 black crow rings and a shadowed amulet = 50ini (20% dmg) + 40% air dmg + 5% crit + 1ap
lastly we get them a weapon maybe a Great Makabra Sword = 20ini (8% dmg) + 20% dmg +4% crit +1ap
or get them a crobak dagger + The parched = 28 ini (11.2% dmg) + 52% dmg + 6% crit
lets total them up and i use parched n crobak for dmg = 223 ini ( 89.2% dmg) + 235% air dmg + 31% crit + 2ap = 324.2 air dmg without skills and stats + 2ap + 31% crit
lets go crazy and go pure agi build for lvl 105 = 261 agi (130.5 air dmg) + pure air dmg skill build + 150% air dmg = 280.5 air dmg so what do we have now ?
324.2 air dmg + 280.5 air dmg = 604.7% air dmg and lets say u max rouge master too + 40ini (16% dmg_ = 263 ini + 620.7% air dmg + 31% crit + 2ap
So during battle we get 263 ini + 620.7 air dmg + 31% crit + 8ap + 4mp and 6wakfu which pretty much lets u go first if the other party doesnt have points in ini and u get to choose the bonuses first if the battle lasts that long~
As u all know ALL air skills has a special effect after Crit
Slap Shot 2AP at lvl deals -2 hp (Crit = -4hp -5% air resist)
lvl 100 = -30hp (crit -45hp -20% resist)
Roguery 2MP skill which pulls target to u and places u behind them
lvl 1 = -4hp (crit -6hp confusion/stun lvl 1 1% chance to trigger)
lvl 100 = -30hp (CRIT 100% CHANCE TO STUN)
Boomerang Dagger 4AP 1MP skill which hits in a semi circle very big and strong aoe WITHOUT line of sight.
lvl 1 = -7hp in semi circle (Crit = -11hp + -4hp quick shot)
lvl 100 = -62hp in semi circle (Crit = -90hp + -15hp quickshot)
Barbecued Ribs 1 Wakfu point skill (free hit since air rouge dont really need wakfu for anything else)
lvl 1 = -1 hp (Crit -2hp -1mp)
lvl 100 = -30hp (Crit -45 -1mp)
Longsword 6AP which lets u move away from target after hitting them (Best combo with Roguery)
lvl 1 = -6hp (Crit -9hp moves away from target and pushes target back 1 cell)
lvl 100 = -85hp (Crit -125hp moves away from target and pushes target back 1cell)
Just look at those skills Ankama, if i lvl roguery to lvl 100 each turn i can use long sword + roguery to stun my target forever + slap shot + Barbecued Ribs = 8ap 2mp and 1wakfu used per turn and i still have 2mp left to move if i need to
dmg with that combo = Longsword lvl 70 -61hp, Roguery lvl 100 -20hp, slapshot lvl 70 - 32hp (backhit) + barbecued ribs lvl 70 -32hp (backhit) = -145 dmg a turn x 620.7% air dmg + default 100% = 1045 dmg a turn dealt without calculating crit and u stun target every single turn =_=;;
or u just want to deal plain dmg or aoe dmg hitting multiple target in range for boomberang u use lvl 70 Roguery -15hp + lv 70 barbecued ribs - 32hp (backhit) + 2 boomerange dagger lvl 100 -186 dmg (backhit) = 233 dmg x 620.7% air dmg + default 100% = 1679.231 air dmg without crit
Boomerang dagger deals crazy dmg at crit 105 (152.5 backhit) if just 1 boomerang crits = Air Rogue will deal over 2k dmg a turn.....
Above is just a simple calculation, there is of course much more stronger and overpowered way to build air rogue like crit build to increase ur chance to trigger drastically or 12ap crit build to use 3 boomerang, but all and all im just saying
HOW COULD ANKAMA LEAVE THIS CLASS TO BE OVERPOWERED WHILE NERFING ALL THE OTHER CLASSES!!!!!!?????
Peace~ ^o^v
Seriously the french info section shows most classes getting nerfs and the ridiculously overpowered rogue gets a change of only a support skill from 3 range escape to 2 ?
The Air rouge needs serious nerf come on 40% of ini as bonus dmg ? dont u know how much ini and damage we get with blackcrow set and other equipments combined and even without the optimal items i will be listing below they can still easily get a decent ini and damage equipment ???
blackcrow set alone gives 75ini (30% dmg) + 111% air dmg + 14% crit + 1ap
max lvl angroga bow meow = 50 ini (20% dmg) my freaking tofu only gives 25% dmg at max lvl but they get 20% dmg and 50 ini ?
we still have slots for 2 rings, weapons bp, belt and a amulet (6 items in total) lets say we get them 2 set crobak crow bp + belt = 20 ini (8% dmg) + 32 % air dmg + 6% crit
for rings and amulet lets say we get them 2 black crow rings and a shadowed amulet = 50ini (20% dmg) + 40% air dmg + 5% crit + 1ap
lastly we get them a weapon maybe a Great Makabra Sword = 20ini (8% dmg) + 20% dmg +4% crit +1ap
or get them a crobak dagger + The parched = 28 ini (11.2% dmg) + 52% dmg + 6% crit
lets total them up and i use parched n crobak for dmg = 223 ini ( 89.2% dmg) + 235% air dmg + 31% crit + 2ap = 324.2 air dmg without skills and stats + 2ap + 31% crit
lets go crazy and go pure agi build for lvl 105 = 261 agi (130.5 air dmg) + pure air dmg skill build + 150% air dmg = 280.5 air dmg so what do we have now ?
324.2 air dmg + 280.5 air dmg = 604.7% air dmg and lets say u max rouge master too + 40ini (16% dmg_ = 263 ini + 620.7% air dmg + 31% crit + 2ap
So during battle we get 263 ini + 620.7 air dmg + 31% crit + 8ap + 4mp and 6wakfu which pretty much lets u go first if the other party doesnt have points in ini and u get to choose the bonuses first if the battle lasts that long~
As u all know ALL air skills has a special effect after Crit
Slap Shot 2AP at lvl deals -2 hp (Crit = -4hp -5% air resist)
lvl 100 = -30hp (crit -45hp -20% resist)
Roguery 2MP skill which pulls target to u and places u behind them
lvl 1 = -4hp (crit -6hp confusion/stun lvl 1 1% chance to trigger)
lvl 100 = -30hp (CRIT 100% CHANCE TO STUN)
Boomerang Dagger 4AP 1MP skill which hits in a semi circle very big and strong aoe WITHOUT line of sight.
lvl 1 = -7hp in semi circle (Crit = -11hp + -4hp quick shot)
lvl 100 = -62hp in semi circle (Crit = -90hp + -15hp quickshot)
Barbecued Ribs 1 Wakfu point skill (free hit since air rouge dont really need wakfu for anything else)
lvl 1 = -1 hp (Crit -2hp -1mp)
lvl 100 = -30hp (Crit -45 -1mp)
Longsword 6AP which lets u move away from target after hitting them (Best combo with Roguery)
lvl 1 = -6hp (Crit -9hp moves away from target and pushes target back 1 cell)
lvl 100 = -85hp (Crit -125hp moves away from target and pushes target back 1cell)
Just look at those skills Ankama, if i lvl roguery to lvl 100 each turn i can use long sword + roguery to stun my target forever + slap shot + Barbecued Ribs = 8ap 2mp and 1wakfu used per turn and i still have 2mp left to move if i need to
dmg with that combo = Longsword lvl 70 -61hp, Roguery lvl 100 -20hp, slapshot lvl 70 - 32hp (backhit) + barbecued ribs lvl 70 -32hp (backhit) = -145 dmg a turn x 620.7% air dmg + default 100% = 1045 dmg a turn dealt without calculating crit and u stun target every single turn =_=;;
or u just want to deal plain dmg or aoe dmg hitting multiple target in range for boomberang u use lvl 70 Roguery -15hp + lv 70 barbecued ribs - 32hp (backhit) + 2 boomerange dagger lvl 100 -186 dmg (backhit) = 233 dmg x 620.7% air dmg + default 100% = 1679.231 air dmg without crit
Boomerang dagger deals crazy dmg at crit 105 (152.5 backhit) if just 1 boomerang crits = Air Rogue will deal over 2k dmg a turn.....
Above is just a simple calculation, there is of course much more stronger and overpowered way to build air rogue like crit build to increase ur chance to trigger drastically or 12ap crit build to use 3 boomerang, but all and all im just saying
HOW COULD ANKAMA LEAVE THIS CLASS TO BE OVERPOWERED WHILE NERFING ALL THE OTHER CLASSES!!!!!!?????
Peace~ ^o^v

