May 06, 2012, 03:59:56 |
#1
[Discussion] Air Rogue - Trick Master
Everyone who is playing an Air rogue probably satisfies with your damage output. But there's more than just doing damage that you can do with air rogue.
Personally I am aiming at an 8 AP build and 4+ MP, in the far future 10 AP might be good too
Main ability (aside rogue master + air master): Magnetic Claw + All 5 air spells.
Now let's just assume that we have an air rogue with 8 AP and 4 MP. What are the combo you usually think of?
Some examples:
Close range:
Long Sword > Roguery > Barbecued Ribs > Slapshot
Boomerang Dagger x2 > Barbecued Ribs
Range = 1: On the same line
Roguery > Barbecued Ribs > Long Sword > Roguery
Boomerang Dagger x2 > Step in > Barbecued Ribs
*Use boomerang combo for to-be-locked target
Those are for fighting against a single target. How about 2 targets?
More examples:
Legend: R = Rogue, M = Mob, [ ] = a cell
Scenario 1:
[ ][ ][ ]
M1R M2
[ ][ ][ ]
Strategy: Barbecued Ribs on both targets (if necessary) > Magnetic Claw on M1 > Roguery M1 to pull it back to original cell and get outside => R M1[ ]M2 > Longsword both of them.
Scenario 2:
M1[ ][ ]
[ ][ ]M2
R [ ][ ]
M1 and M2 are not lining up nicely for Boomerang Dagger. There are many ways to tackle with this:
1. Roguery M1 > Boomerang Dagger M1 + M2, Twice!! > Barbecued Ribs M1 (Most simple and efficient, damage wise)
2. Get close to M1 > Barbecued Ribs M1 > Roguery M2 > Barbecued Ribs M2 > Boomerang Dagger M1 + M2. You have 4 AP to spare but no MP left. So 2 Slapshots should be allocated somewhere in the combo.
3. Inefficient but viable option: Get close to M1 > Slapshot + Barbecued Ribs M1 > Magnetic Claw M1 > Boomerang Daggers M1 + M2 > Roguery M2 > Barbecued Ribs M2.
4. Lining M1 and M2 up 1 line while doing some damage: Get close to M1 > Barbecued Ribs M1 > Slapshot M1 > Roguery M2 > Boomerang Daggers M1 + M2 > > Barbecued Ribs M2 > Magnetic Claw M2
etc.
Slapshots are thrown around randomly just to use up AP
With 5 MP, more flexible moves become viable. With 3 targets surrounding (even with 4 MP) you can line them up, arranging for triple hits with Boomerang Daggers or Longsword (good for the next party members too), help allies out of locks, pull & swap, so on and on.
Does this give you a new view of the air rogue? Feel free to comment :3
P/S: I'm making this thread out of boredom so feel free to discuss openly, don't have to get too serious!
Personally I am aiming at an 8 AP build and 4+ MP, in the far future 10 AP might be good too
Main ability (aside rogue master + air master): Magnetic Claw + All 5 air spells.
Now let's just assume that we have an air rogue with 8 AP and 4 MP. What are the combo you usually think of?
Some examples:
Close range:
Long Sword > Roguery > Barbecued Ribs > Slapshot
Boomerang Dagger x2 > Barbecued Ribs
Range = 1: On the same line
Roguery > Barbecued Ribs > Long Sword > Roguery
Boomerang Dagger x2 > Step in > Barbecued Ribs
*Use boomerang combo for to-be-locked target
Those are for fighting against a single target. How about 2 targets?
More examples:
Legend: R = Rogue, M = Mob, [ ] = a cell
Scenario 1:
[ ][ ][ ]
M1R M2
[ ][ ][ ]
Strategy: Barbecued Ribs on both targets (if necessary) > Magnetic Claw on M1 > Roguery M1 to pull it back to original cell and get outside => R M1[ ]M2 > Longsword both of them.
Scenario 2:
M1[ ][ ]
[ ][ ]M2
R [ ][ ]
M1 and M2 are not lining up nicely for Boomerang Dagger. There are many ways to tackle with this:
1. Roguery M1 > Boomerang Dagger M1 + M2, Twice!! > Barbecued Ribs M1 (Most simple and efficient, damage wise)
2. Get close to M1 > Barbecued Ribs M1 > Roguery M2 > Barbecued Ribs M2 > Boomerang Dagger M1 + M2. You have 4 AP to spare but no MP left. So 2 Slapshots should be allocated somewhere in the combo.
3. Inefficient but viable option: Get close to M1 > Slapshot + Barbecued Ribs M1 > Magnetic Claw M1 > Boomerang Daggers M1 + M2 > Roguery M2 > Barbecued Ribs M2.
4. Lining M1 and M2 up 1 line while doing some damage: Get close to M1 > Barbecued Ribs M1 > Slapshot M1 > Roguery M2 > Boomerang Daggers M1 + M2 > > Barbecued Ribs M2 > Magnetic Claw M2
etc.
Slapshots are thrown around randomly just to use up AP
With 5 MP, more flexible moves become viable. With 3 targets surrounding (even with 4 MP) you can line them up, arranging for triple hits with Boomerang Daggers or Longsword (good for the next party members too), help allies out of locks, pull & swap, so on and on.
Does this give you a new view of the air rogue? Feel free to comment :3
P/S: I'm making this thread out of boredom so feel free to discuss openly, don't have to get too serious!

