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Air Rogue (stat distribution), Advice needed on good stat distribution for an air rogue.
Featherless Piwi * Member Since 2012-04-03
posté May 04, 2012, 02:01:53 | #1
Air Rogue (stat distribution) Air Rogue.
(This topic was made as a follow up to the Earth Rogue thread).

This is a topic for the Air Rogues out there or anyone theory crafting with Air Rogue skills. While I have finally decided on what element to focus on, as soon as I started delving into what stats to invest points into I quickly ran into a wall.

Three main problems:
  • The main problem is since an Air Rogue is going to obviously max out Air Master, I was wondering if this means I should invest all of my points into Initiative or if I should split them evenly between Initiative and Agility.
  • Another problem is whether or not to invest points into MP or AP. The reason I'm wondering about MP is because with Air Rogues quite a lot of their skills use MP as a resource, and AP is just plain useful.
  • The last one is how much should be invested into Critical Chance. One of the main features of the Air Rogue's skills are the secondary effects the spells have when they crit.

So that being said any advice on any of these would be great and just advice in general.


posté May 04, 2012, 04:11:29 | #2
My air rogue is pure critical build.

Im hoping the crits will start happening more often at around level 50s but its kinda of a late bloomer build, when I do crit the dmg is much higher than any of my fellow party members.

I didn't add any AP or MP because 4 MP is enough and there are several critical related equips that also give MP.


Featherless Piwi * Member Since 2012-04-03
posté May 04, 2012, 07:09:06 | #3
A pure critical build eh? Interesting... I never actually thought about a build like that, and I can see how that would be quite fun.

I'm going to assume you didn't grab Air Master then?


This post has been edited by Fearsoul - May 04, 2012, 07:14:41.
Reason for edit : Corrections
Scary Polter * Member Since 2012-02-09
posté May 04, 2012, 10:06:12 | #4
I only can't decide, should I level Run Away on air Rogue. Sometimes it can be very useful, especially in pve.
But sometimes it could totally screw me, for example when fighting vs Cra or vs "runing" monsters, like flowers and tofus.


posté May 04, 2012, 10:30:15 | #5
I was thinking of going AP -> Crits -> Rest init.

That way I can reach 10 ap at endgame.

Or

Range -> Crits -> Rest init.

Because range is awesome.


Short Strich * Member Since 2011-06-07
posté May 04, 2012, 10:45:32 | #6

Quote (krowakot @ 04 May 2012 10:06) *
I only can't decide, should I level Run Away on air Rogue. Sometimes it can be very useful, especially in pve.
But sometimes it could totally screw me, for example when fighting vs Cra or vs "runing" monsters, like flowers and tofus.

yeah after you run by that skill your back will open for enemy too....so many downside....(or maybe it is joke or troll skill like fake dead skill of enu)


if it limit only melee hit can active the skill maybe it is better (or maybe not...)


This post has been edited by bigliarz - May 04, 2012, 10:52:48.
Scary Polter * Member Since 2012-02-09
posté May 04, 2012, 11:56:56 | #7
It's actually great skill for earth or fire rogue, because they need to keep distance. But for air rogue? Hard to say.


Short Strich * Member Since 2011-01-31
posté May 04, 2012, 17:09:55 | #8
guys, help me get this straight.For the Air master skill. For example, if i had 200 ini, i would get a 40% bonus damage from it?

(40% of 200 is 80)

So i get 80 extra damage each hit?

Also, would agility increase the extra damage i get from the air master skill?


This post has been edited by dirkuss - May 04, 2012, 17:10:19.
Tofurby on Diet * Member Since 2012-01-09
posté May 04, 2012, 18:27:35 | #9

Quote (dirkuss @ 04 May 2012 17:09) *
guys, help me get this straight.For the Air master skill. For example, if i had 200 ini, i would get a 40% bonus damage from it?

(40% of 200 is 80)

So i get 80 extra damage each hit?

Also, would agility increase the extra damage i get from the air master skill?
yup thats right. i dont think boosting ini would out damage boost from agi. its just limited to 40% bonus, you need tons of ini for significant boost in damage. but the good benefit from it is you get to attack first. XD good for PVP


Soft Crackler * Member Since 2011-06-06
posté May 04, 2012, 18:49:23 | #10
Get Crit > AP > Ini or MP or Range

Getting +1 AP at early level, unless you have royal blibli set or something with +1 AP (not sati ring), you won't have any new combo with 7 AP. The aim is to have 8 AP or more.

It's easy to get 100+ Ini with high level set, the ini pet and rogue master. Putting points into Ini won't out damage Agility build, unless you want to have more ini than Xelor.

More MP = more combo possible and more mobility.

+ Range = easier positioning with Boomerang Dagger.


Grizzled Dandelion * Member Since 2012-02-08
posté May 04, 2012, 19:01:38 | #11
First Question: Agility or Initiative Points?

1+104 levels = 520 points for use

Air Master - 40% Ini is Air Dmg

1 Iniatiative use 2 Points
1 Agility use 2 points too

using 400 points:

200 Initiative - 80% Damage
200 Agility - 100% Damage / 100% Resist

Agility is Better than Iniative for ur points

--------------

Possible Set Build:

Crow Set + Makabrabo + Destructive Boots/Belt + Gelano + Moowolf Bell + Crobak Breastplate/Ring

This build can give:
+/- 350 Initiative (140% Dmg),
4AP/1MP (Total 10AP/4MP)
+/- 25%Critical
+/- 140% Air Damage too


Note¹: Gelano and Destructive will be avaiable in a future patch only
Note²: I prefer use a Makabrabo because have 120 HP, 1AP, 1 Range and 1 Mechanic

---------------

Points:

2MP - 250 Points (for more mobility and +1 Cunning) (10AP/6MP)
134 Agi - 270 Points (67% Dmg/Res)


--------------

Specialites:

Air Master 20 - Keep ur good Damage
Rougue Master 20 - u'll have 4 Mechanics, and u can use 4 bombs close to u for gain 4AP, ur Fire Damage will be weak and u have 60% Bomb Resist. Basically: Free 4AP for u use (14AP/6MP)
Runaway 20 - Good for escape with a high mobility
Magnetic Glove 9 - Push ur enemy back when u need
Trick 9 - Troll skill for atract ur enemy to a bomb

--------------

This is my build, and i acept comments xD


This post has been edited by YashaMeiudo - May 04, 2012, 19:36:04.
Soft Crackler * Member Since 2011-06-06
posté May 04, 2012, 19:19:29 | #12
Runaway is bad for air rogue because rogue has no survival skill (blocking, healing, absorbing). Unless you are fighting a sram or Iop who has limited range (and running away will cause them to have discontinued attack), runaway will simply make you expose your back to the enemy and reduce your potential damage in the next turn because now it's your turn to get close.

Edit: Also 2 MP will be 250 points not 200 points (2nd MP costs 150 points)


This post has been edited by Resonate - May 04, 2012, 19:20:55.
Grizzled Dandelion * Member Since 2012-02-08
posté May 04, 2012, 19:28:03 | #13
well, I trought of the caso to be really necessary an escape xD
i need make any tests to see this in fight

i'll edit the build for 250 points, tnk u man o//


Short Strich * Member Since 2011-01-31
posté May 04, 2012, 19:34:13 | #14

Quote (revsky69 @ 04 May 2012 18:27) *

Quote (dirkuss @ 04 May 2012 17:09) *
guys, help me get this straight.For the Air master skill. For example, if i had 200 ini, i would get a 40% bonus damage from it?

(40% of 200 is 80)

So i get 80 extra damage each hit?

Also, would agility increase the extra damage i get from the air master skill?
yup thats right. i dont think boosting ini would out damage boost from agi. its just limited to 40% bonus, you need tons of ini for significant boost in damage. but the good benefit from it is you get to attack first. XD good for PVP
Thanks for clarifying that. However i have one more question, would the extra 80 damage in the example i have given above, be affected by agility stats(air bonus damage)?


Soft Crackler * Member Since 2011-06-06
posté May 04, 2012, 20:07:50 | #15

Quote (dirkuss @ 04 May 2012 19:34) *

Quote (revsky69 @ 04 May 2012 18:27) *

Quote (dirkuss @ 04 May 2012 17:09) *
guys, help me get this straight.For the Air master skill. For example, if i had 200 ini, i would get a 40% bonus damage from it?

(40% of 200 is 80)

So i get 80 extra damage each hit?

Also, would agility increase the extra damage i get from the air master skill?
yup thats right. i dont think boosting ini would out damage boost from agi. its just limited to 40% bonus, you need tons of ini for significant boost in damage. but the good benefit from it is you get to attack first. XD good for PVP
Thanks for clarifying that. However i have one more question, would the extra 80 damage in the example i have given above, be affected by agility stats(air bonus damage)?
I believe the 40% of ini will translate to extra 40% air damage bonus (if you have 100 init), because that's the usual case with other classes' damage bonus passive.

So it's not fixed additional damage, but extra bonus% for the air element.


posté May 05, 2012, 05:11:41 | #16
Citation (WarWeak @ 2012-05-04 10:45:11)Runaway is not affected by lock

About the "back" thing, it's a graphical bug : the rogue is turned over but still considered facing the source of damages. He is then not taking 10% more damages.

Coming from french forum, I asked about Runayway and that was the answer. Hope it will be helpfull. By the way, anyone there can confirm that it is just a graphical bug ? Since i didn't level up this skill, i can't check it myself.


This post has been edited by Setsune - May 05, 2012, 05:23:03.
Scary Polter * Member Since 2012-02-09
posté May 05, 2012, 09:26:44 | #17
I still don't like this skill on Air Rogue. If I want to run away, I have other ways to do that.


This post has been edited by krowakot - May 05, 2012, 09:28:33.