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Enutrof V 0.3
posté December 24, 2010, 22:09:51 | #1
Enutrof V 0.3

The spells that i mention here are translated



1. Kamagma; the Enutrof is a kama in his hand and fires up his fist to hit his target. Also handy to cauterize a wound. (dmg and healing?)
2. Rolling Pelle; launched a shovel like a boomerang that will affect all creatures in its path beforereturning to the thrower
3. Phorboyaux; the Phorzerkeur spits a ball of fire towards the target
4. Ghostly Shovel; shovel invoked which dissipates the effects on the target
5. Phorcry; the Phorzerkeur pushes a huge cry affecting all who are around. It paralyzes hisopponents, causing all of the terrible earthquake slowing drastically



1. Flouze; a Enutrof throws Kamas at the head of his opponents? No, it's not a hallucination, butan enjoyable way to get rid of counterfeit money by inflicting some damage!
2. Freeze Frost; the Enutrof transforms a kama into a ball of ice that throws on his opponent.
3. Phrozenpic; a stalactite of ice comes crashing down on the target area.
4. Pelle foul; the Enutrof invokes a shovel ice into the air just explode on the target by projectingfragments in a wide area.
5. Geyzerkeur; the phorzerkeur uses his knowledge of the earth to find a water source. After a turn, itwill trigger a powerful Jezer, wounding the target zone



1. Clumsiness; a column of land sticking out from under the feet of the target for injury
2. Lance Pierre; the Enutrof launch a kama on its target, but it turns into stone just before impact.
3. Rocks Den; the Enutrof Phorzerkeur scrapes the ground with its claws, triggering an earthquakeand recovering a little life.
4. Shovel of Judgement; an attack on earth that can remove MP.
5. Seismic Phourrage; the Phorzerkeur performs hits the ground by releasing a wave of energy pushing through the ground in zigzag before him.



1. Phorzerkeur; as a last resort, the Enutrof may use the animal brutality: it becomes a Phorzerkeurand turns into a real machine smackdown. This spell brings back its original shape.
2. Eclabousade; the Enutrof transforms into a kama crap and throws it in the eyes of the adversary (will this blind the enemy?)
3. Mass Clumsiness; all enemies lose MP.
4. Phorreur Pocket; summons a small phorreur that can dig trenches to slow down enemies.
5. Tunnel; the Enutrof creates an underpass he can use to move underground when transformed into phorzerkeur (teleport).
6. Sniffer Treasury; passive; with its knowledge of objects, Enutrof is best able to collect items at the end of a fight.
7. Talisman Charbonne; Enutrof often helps his disciples to fall on trésors.Talisman coal increases the chancesthat the monsters leave objects but makes them more dangerous.
8. Greed; greed is a powerful motivator for everyone, but for a Enutrof, it can take epic proportions (what?!)
9. Muddy hand; through its applied knowledge and experience, the Enutrof increases its chance to apply losses from PM.
10. Corruption; knowing exposure of a relevant way, knows the Enutrof bring his freelance ...errr client to expose himself too, allowing him then to take advantage of any weakness. (do this makes any sense?)



i will update this when we got more official info
source


posté December 26, 2010, 03:17:56 | #2
Looks good, from what I got from it I love the avatars for them


posté December 26, 2010, 12:59:11 | #3
I'd just like to say thanks for getting this stuff for us. ;o


posté December 28, 2010, 23:19:22 | #4
Yes, thank you so much for this!!  ^___^

I can't wait to see these spells in action.  The -MP spells might be pretty useful in conjunction with long range spells and lots of MP.  Teaming up with a -range Cra would be deadly!


posté December 28, 2010, 23:57:27 | #5
Now for the tricky part... deciding which element to use. I can see excellent draws in both earth and fire. Water seems a bit weaker, apparently specializing in AoE.

Also tunnels! Will have so much fun.


posté December 29, 2010, 02:57:08 | #6
did you notice that you don't need the phorreur to transform...


posté December 29, 2010, 23:36:34 | #7
I'm tempted to go Earth, with a mix of Clumsiness and Shovel of Judgment, but it really depends on AP costs, range, and their exact effects.  If the #2 support spell really does blind enemies, the combination of blindness (no range) and -mp would be crazy powerful.  You'd need high dodge, though, as there's no point in taking away MP if you're already adjacent and you can't escape, and the Enu appears to lack a push spell.  Osas would be a problem in PvP, and opponents who can easily self-heal (Enis, etc) could be tricky since they have something useful to do while MP locked, but no build is perfect.


posté December 30, 2010, 01:30:29 | #8
true no build is perfect remember that for Osas you still have the tunnel spell


posté December 30, 2010, 21:14:21 | #9
Seems a shame they stuck in the "get moar lewt" skill. Even if other Enutrof skills balance it out by expending kama etc, you just know people are going to make alts just to exploit additional drops.


This post has been edited by GoldfishGod - December 30, 2010, 21:14:31.
posté December 31, 2010, 05:04:55 | #10
Yeah, I hate that too, though I didn't really expect Ankama to drop the "loot" spells.  One of the #1 things I hated most about Dofus was the way everyone had an Enu alt (and sometimes an Eni, too), just for drops.  They had stupid names, wore nothing but prospecting gear, and would just cast any +chance/PP spell and then pass their turns.  I played a Sadida, while my best friend and in-game wife played an Enu, and everyone mistook her for my alt.  People who ran into her by herself would start talking to her as though they were talking to me; if we were both on screen together, they'd just ignore her entirely.  So very rude and frustrating.

(I have similar complaints about the Eni, mostly over how they still don't have quite enough viable combat options, and the way you have a hard time leveling both combat spells and healing spells.  But that's a rant for a different thread and a different time. ^__^)

I hope that the actual loot spells aren't so powerful that they're must-haves.  A small bonus might be tolerable, especially if it benefits all allies, not just the Enu, but I still wish they'd just let the Enu be something other than a drop whore.


posté December 31, 2010, 14:48:01 | #11
i had to agree with you...  especially about Enis, but like Perrier said that is other story xD
But i'm hopping that Enu change a bit with this changes especially because they are at first view they are way more then drop machines...

Edit: I just notice that the magic bag is gone (to bad i love that bag at dofus ) and you can't trow equipments any more...


This post has been edited by microundeas - January 03, 2011, 11:47:12.
posté April 18, 2011, 21:54:09 | #12
Look that:

Click here 


posté April 19, 2011, 01:11:50 | #13
well yeah the topic is really out of date just waiting for the official release to change


posté April 21, 2011, 18:09:33 | #14
Anyone tested shapeshift with better Drheller? Any changes?