October 10, 2010, 01:43:43 |
#1
Water Feca + Air Sacrier
(This turned out to be a lot longer than I expected, so the to save you from having to read everything I've bolded the important bits.)
Me and a buddy are gonna start duoing and we've decided on him playing a Sacrier and me being a Feca. He's most likely going to go with Air, but possibly Earth. I've been contemplating builds of all varieties and I've settled on a Water Feca, focusing on Crashing Wave. Fire just seems like a big no-no teaming with any melee character really, and Earth is too tanky to team with another tank...fights will already take long enough! lol
Now I'm running into a problem trying to decide exactly where to spend my points. I've looked at pretty much every build on wakfu-world, and while they have some great ideas none of them take into account teaming specifically with a Sacrier. Here is what I think I've decided on, and I was hoping you guys could give me some tips.
I think I'll stick with the base 6AP, but I'm not 100% sure if I should. That aside, I'm thinking:
lvl 4 Feca Armor - 85pts (+25% Max HP)
lvl 2 Transporter - 25pts (8 range)
lvl 2 Spell Rebound - 25pts (for 4ap cost to use alongside Feca Armor)
The rest in HP - 360pts (translates into 540 HP) (or possibly add 100 to healing and the rest into Will for the status effects, adding up to +160 Will at max but I figure I have to get hit eventually right?)
What I was thinking is that I can mostly stay back and let him take most of the hits. In the first round, if he takes damage I cast Protective Wellspring and Feca Armor on him, and since he'll be adding mostly into HP the Armor should keep him safe for several rounds. If he doesn't take damage in the first round, I cast Spell Rebound and Feca Armor on him. Basically the idea is to make him as powerful a tank as I can in one turn and stand back and snipe groups the rest of the fight with Crashing Wave. Obviously, if enemies get close I'll be using Breaking Wave and trying to stay alive. I don't think I'll be using Stimulating Glyph in most fights, so adding to healing probably won't be quite as useful, but of course when the need arises I'll use it. I stay away from Rejuvenating Glyph completely, it's pretty bunk in my opinion.
I was toying with the idea of taking Guardian Glyph instead of Feca Armor and using the Guardian + Stimulating Glyph right behind him. But I think that might put me too close to the enemies for Crashing Wave to be very effective plus since he'll most likely be using Air he'll probably be moving around a lot. The idea is for all the enemies to focus on him and follow him around while I keep him alive and kill off whatever enemies I can. I also considered taking Feca Shield instead of the Armor as well, but again for that to be really effective I'll need to stand right next to him and Guardian Glyph would probably be better anyway.
So, I guess my question is: is Feca Armor a worthwhile investment over Guardian Glyph in this type of setup, with a high HP Sac tank? And if so, would it still be wise to take Guardian Glyph for those "just in case" moments and drop some of those points in HP? Also, would it possibly be a good idea to go for 8-9AP and drop something else? And, really, just anything you see that I might want to change, or heck if you have a completely different build you think would work. Any input at all is appreciated.
TLDR; I guess I'm mostly worried if Feca Armor is worth taking since it only adds 25% HP per 7 rounds. 25% could turn into a large number with a high HP Sac, but I'm not so sure it'll be enough. If it's not worth taking, I can figure something out. I have a few other build ideas rattling around, this is just the one I'm most hopeful for. If he decides to go with Earth instead of Air I know what I'll be using for sure.
He's gonna tank, I'm gonna buff him with Protective Wellspring/Spell Rebound + Feca Armor then stand back and snipe with Crashing Wave. Will it work? Should I change anything?
Me and a buddy are gonna start duoing and we've decided on him playing a Sacrier and me being a Feca. He's most likely going to go with Air, but possibly Earth. I've been contemplating builds of all varieties and I've settled on a Water Feca, focusing on Crashing Wave. Fire just seems like a big no-no teaming with any melee character really, and Earth is too tanky to team with another tank...fights will already take long enough! lol
Now I'm running into a problem trying to decide exactly where to spend my points. I've looked at pretty much every build on wakfu-world, and while they have some great ideas none of them take into account teaming specifically with a Sacrier. Here is what I think I've decided on, and I was hoping you guys could give me some tips.
I think I'll stick with the base 6AP, but I'm not 100% sure if I should. That aside, I'm thinking:
lvl 4 Feca Armor - 85pts (+25% Max HP)
lvl 2 Transporter - 25pts (8 range)
lvl 2 Spell Rebound - 25pts (for 4ap cost to use alongside Feca Armor)
The rest in HP - 360pts (translates into 540 HP) (or possibly add 100 to healing and the rest into Will for the status effects, adding up to +160 Will at max but I figure I have to get hit eventually right?)
What I was thinking is that I can mostly stay back and let him take most of the hits. In the first round, if he takes damage I cast Protective Wellspring and Feca Armor on him, and since he'll be adding mostly into HP the Armor should keep him safe for several rounds. If he doesn't take damage in the first round, I cast Spell Rebound and Feca Armor on him. Basically the idea is to make him as powerful a tank as I can in one turn and stand back and snipe groups the rest of the fight with Crashing Wave. Obviously, if enemies get close I'll be using Breaking Wave and trying to stay alive. I don't think I'll be using Stimulating Glyph in most fights, so adding to healing probably won't be quite as useful, but of course when the need arises I'll use it. I stay away from Rejuvenating Glyph completely, it's pretty bunk in my opinion.
I was toying with the idea of taking Guardian Glyph instead of Feca Armor and using the Guardian + Stimulating Glyph right behind him. But I think that might put me too close to the enemies for Crashing Wave to be very effective plus since he'll most likely be using Air he'll probably be moving around a lot. The idea is for all the enemies to focus on him and follow him around while I keep him alive and kill off whatever enemies I can. I also considered taking Feca Shield instead of the Armor as well, but again for that to be really effective I'll need to stand right next to him and Guardian Glyph would probably be better anyway.
So, I guess my question is: is Feca Armor a worthwhile investment over Guardian Glyph in this type of setup, with a high HP Sac tank? And if so, would it still be wise to take Guardian Glyph for those "just in case" moments and drop some of those points in HP? Also, would it possibly be a good idea to go for 8-9AP and drop something else? And, really, just anything you see that I might want to change, or heck if you have a completely different build you think would work. Any input at all is appreciated.
TLDR; I guess I'm mostly worried if Feca Armor is worth taking since it only adds 25% HP per 7 rounds. 25% could turn into a large number with a high HP Sac, but I'm not so sure it'll be enough. If it's not worth taking, I can figure something out. I have a few other build ideas rattling around, this is just the one I'm most hopeful for. If he decides to go with Earth instead of Air I know what I'll be using for sure.
He's gonna tank, I'm gonna buff him with Protective Wellspring/Spell Rebound + Feca Armor then stand back and snipe with Crashing Wave. Will it work? Should I change anything?


