July 02, 2010, 09:39:50 |
#1
Tutorial – how to build a map in an isometric environment
You need :
- The creation kit
- A graphic editing program (like Photoshop). If you don't have one, you can use Paint.NET, it's free : http://www.getpaint.net/download.html
First off, open your favorite image editor and the 'grid.png' file from the creation kit.
This is what you should see:

Don’t hesitate to add a white background it usually helps see things more clearly.
Then you can add pictos (one at a time) from your 'creation kit' folder.
Sand is usually a pretty safe choice to use as a beach base!

The grid should serve as a sort of benchmark to ensure that all of your elements are arranged properly (no need for them to be perfect though). To create the base for the floor, you need only assemble the soil pictos (1 layer = 1 pictogram) that you add simply by pasting them over and over


Once you’ve made the base, you can add other elements like water - here I used the ‘waves’ image.

And then, simply add in more elements to make it nicer.

And there you have it, your first beach!
This is just an example - you can change the size to make it bigger or smaller, and even draw and add elements of your own creation.
We hope you have fun with this!
Pix
Tutorial – how to build a map in an isometric environment


You need :
- The creation kit
- A graphic editing program (like Photoshop). If you don't have one, you can use Paint.NET, it's free : http://www.getpaint.net/download.html
First off, open your favorite image editor and the 'grid.png' file from the creation kit.
This is what you should see:

Don’t hesitate to add a white background it usually helps see things more clearly.
Then you can add pictos (one at a time) from your 'creation kit' folder.
Sand is usually a pretty safe choice to use as a beach base!

The grid should serve as a sort of benchmark to ensure that all of your elements are arranged properly (no need for them to be perfect though). To create the base for the floor, you need only assemble the soil pictos (1 layer = 1 pictogram) that you add simply by pasting them over and over


Once you’ve made the base, you can add other elements like water - here I used the ‘waves’ image.

And then, simply add in more elements to make it nicer.

And there you have it, your first beach!
This is just an example - you can change the size to make it bigger or smaller, and even draw and add elements of your own creation.
We hope you have fun with this!
Pix

