Back to www.wakfu.com

No flash

Forum

Bye bye Tactic(?)
posté February 16, 2012, 16:29:10 | #1
Bye bye Tactic(?) With last patch we received huge nerf to HP gain wich made some people happy.
BUT
IT only promote'd one element builds with preferably 1 spell usage.
Now if you max HP you will only have around 1000 hp at level 100 but if you max 1 element stat (let's say intelligence) you will receive 123% bonus in damage (and resist).

Now look at current damage dealing classes. They already got nice bonuses in damage in their abilitites and yet they have great base power of their spells.

Now we all can normally get around 130 damage bonus from equipment. Add those 123% damage bonus and just spam 1 strongest move you have. You will deal so high dmg vs those who goes for full hp that they will die in few turns without being bale to deal decent damage to you. Ive heard some fire sacriers lvl 70+ can deal even 600 damage now. Doesn't matter the spell cost 2 wp and some angrr - cast it twice and anyone is dead. So where's the whole tactic? IT seems that soon we will only see damage dealer classes running around. And pvp or pve will look like: deal high dmg, end turn, deal high dmg win.

Also with current lock system no one can escape from lock zone!

I find sacrier's the most overpowered class now: they have highest HP, highest dmg output, ability to pull or push enemy at will (basically manipulation in positions on the field), Dermarok as tanking shield bonus (shouldnt feca have that?) and get boost with angrr if they are damaged to deal that uber damage and they can also heal others with 10% of own HP (if they invest spells in it) while still they can tank damage from others with Sacrifice..... is there anything sacrier's don't have? Yeah well there's no summon's but sacrier dont need them. Hit hard and kill - simple as that. Resistance is useless.


Member Since: February 06, 2012
posté February 16, 2012, 16:44:42 | #2
Sacriers are hardly as powerful as you just described. Also, notice how most of their strengths do not work at all when soloing. I do agree sacriers are powerful, but it's currently rather balanced if you ask me. Then again, I'm not a high level fire/earth sac...so I can't say anything about late-game damage bonus from anger.

As for HP nerfs, This game still fails to have a proper stat system. In proper games you'd distribute your stats to multiple points across the board. Dofus and Wakfu both really push people to just spam all points into one popular stat. This patch changed the popular stat from HP to the damage element, but it hasn't changed the strategy.


posté February 16, 2012, 16:52:06 | #3

Quote (Tysta @ 16 February 2012 16:44) *
Sacriers are hardly as powerful as you just described. Also, notice how most of their strengths do not work at all when soloing. I do agree sacriers are powerful, but it's currently rather balanced if you ask me. Then again, I'm not a high level fire/earth sac...so I can't say anything about late-game damage bonus from anger.

As for HP nerfs, This game still fails to have a proper stat system. In proper games you'd distribute your stats to multiple points across the board. Dofus and Wakfu both really push people to just spam all points into one popular stat. This patch changed the popular stat from HP to the damage element, but it hasn't changed the strategy.
Well that actually changed a lot.
Before people had to think about their next movement now all they need is hit hard twice and win the battle.
Maybe if there will be limit to element gain from stats and if we would had more points to spend in those statistics... or maybe if we would get more hp per level up (now we get 5... and sacriers get 7) maybe then something will balance.


posté February 16, 2012, 17:15:47 | #4
Are u kidding?!?!!

Have you ever played with a sacrier?! because i think you just read the skills and start complaining.... try playing with a sacrier first and then u can say something...

no tactics?!?! before this patch every class put all in hp... now, not anymore... u have to think before spending points, its not perfect... but i think its way better.

And it changed yesterday... everyone are discovering the possibilities, or did you already tried everything?!?


posté February 16, 2012, 20:24:18 | #5
I've seen what sacrier's do and i was comparing their dmg to HP that player's can get and they can at higher lvl 2-hit KO everyone who doesnt have the same build as their own and are not sacrier's themself (or feca who has some more resist).It was lame before that we had to put all points in hp but now it's even worse. Sacrie'rs obviosuly don't care because they still gain high HP bonuses so they are all happy. Anyway you see if any character can 2 hit KO other character of the same level there is no tactic in it. There's still not much choice for stats points. You still have to add hp though now you will get less of that or you will be that OP damage dealer with 1 element build who doesnt need to care about taking dmg.


posté February 16, 2012, 20:39:46 | #6
ok...

to do a decent damage the sacrier need to meet some requirements (fire anyway, the others i need to check first), like have a full or almost full bar of angrr... be with at leat -30% of life (and damage will not be that great... u need 1 hp for the greater damage)... the enemy has to be with a % of life greater than yours... etc... etc... etc... etc... u need to be close to the opponent.... etc... etc... etc... etc...

so if u think that with 2 tuns a sacrier kill anyone... well... think again...

about the hp stuff... let's say i have a sram... but i will not put my points in hp... i will put in percetion (exemple), so i become invisible and attack that damn sacrier and he won't be able to attack me (isn't this strategy?!?)(it's just a exemple, of course u will have to think a in a lot of other aspects)

but i think that continue this conversation isn't worth... there isn't much to say other than i already said...


posté February 17, 2012, 07:36:46 | #7
I think nerf HP is FAIL.

as ANkama do something like HELL.

Its not BALANCED


posté February 17, 2012, 17:01:42 | #8

Quote (Keli-Liesin @ 17 February 2012 07:36) *
I think nerf HP is FAIL.

as ANkama do something like HELL.

Its not BALANCED

Please provide your reasoning for the statement.


posté February 17, 2012, 17:19:29 | #9
How has hp been nerfed, u need 1 point for 1 more max hp, wasnt it always like that?


posté February 17, 2012, 17:22:08 | #10
You used to gain 1 hp per point for the first 100, then 2 per point for the second 100, then 3 per point. That has been changed to 1 per point no matter what.

While it was way too strong before one could argue that it is too weak now. PvP is now much more dependant on dpt and on who gets to strike first and fights will be over pretty quick.

They need to find a middle ground to make this work imo. Always go with 2 hp per point for example, or maybe 3 hp per 2 points.


posté February 18, 2012, 12:10:12 | #11
All they need to do is limiting these stats. So you can put only XXX into HP, XXX into Str/Agi/Int/Cha. It could solve a problem of "only one stat".


posté February 18, 2012, 13:09:01 | #12

Quote (Shaleigh1 @ 17 February 2012 17:22) *
You used to gain 1 hp per point for the first 100, then 2 per point for the second 100, then 3 per point. That has been changed to 1 per point no matter what.

While it was way too strong before one could argue that it is too weak now. PvP is now much more dependant on dpt and on who gets to strike first and fights will be over pretty quick.

They need to find a middle ground to make this work imo. Always go with 2 hp per point for example, or maybe 3 hp per 2 points.

It has been ALWAYS like that in a PvP 1 on 1. ALWAYS!! I think you people got the word "tactic" wrong. There have never been a "tactic" in a PvP 1 on 1, the "tactic" is in the Team vs Team.


posté February 18, 2012, 13:58:54 | #13
You mean Scarier the class which I have a level 32 character and I've decided to switch to another class? The class that requires you to be at 30% HP to start doing real damage? The class that your already fighting a losing battle to be at an optimal level? No, not possible you must be talking about another class since you're talking about OP.


The HP nerf is a good change- before EVERY class besides pure damage ranged classes(Cra) went for full HP. Even my Iop went for full HP and everybody was like "good stuff". Now my Iop goes 100 HP rest in Int. The way HP scaled was too strong that other stats were neglected. Now damage dealing classes can start getting damage dealing stats, control classes can start considering other stats like will power also and only people who acutally want to be a real tank will have the reward of that extra 500 HP. Besides even if you have 1000 HP and I have 500 HP but I do double your damage whats the difference? I can still roll you over.


Roll a Sac in official if sooooo strong, I will beat you with my pure Preception Air Sram.


This post has been edited by DrKerlim - February 18, 2012, 14:03:58.
posté February 18, 2012, 13:59:42 | #14

Quote (vainswan @ 18 February 2012 13:09) *

Quote (Shaleigh1 @ 17 February 2012 17:22) *
You used to gain 1 hp per point for the first 100, then 2 per point for the second 100, then 3 per point. That has been changed to 1 per point no matter what.

While it was way too strong before one could argue that it is too weak now. PvP is now much more dependant on dpt and on who gets to strike first and fights will be over pretty quick.

They need to find a middle ground to make this work imo. Always go with 2 hp per point for example, or maybe 3 hp per 2 points.

It has been ALWAYS like that in a PvP 1 on 1. ALWAYS!! I think you people got the word "tactic" wrong. There have never been a "tactic" in a PvP 1 on 1, the "tactic" is in the Team vs Team.
It never been like that in 1 vs 1 unless you are talking about iop vs iop.


posté March 29, 2012, 23:45:47 | #15
Ragnarok Online, and some other games have a nice and simple stat system.

The more you want, the more you pay.

So you can choose between having 100% of an stat and 0% of others. Or 80% of 3 stats. And so on.