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What Class is Best for you. (Guide)
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January 18, 2012, 01:11:21 |
#1
What Class is Best for you. (Guide)
Hi, This topic is gonna be about The lore and style of each class.
Most players start up wakfu and hear there are 14 Classes !? what one should i pick ? im gonna make this easier for some new players by giving them all "Labels" Tank, Support , Damage If i put a word in Bold that means its the main Specialty for that class, If i put none in bold it is a mix of all, 2/3 bold its hybrid/un-hybrid (if you can get your head around that term) Support can be both Offensive support and Defensive support D.Support , O.Support if none is mentioned its both. The Chart Iop : Damage,Tank Cra: Damage,O.Support Eniripsa: D.Support,Tank Sacrier: Tank,D.Support,Damage Saddida: Other,Support,Damage (Mass summoners) Pandawa: Tank,Support,Damage Enutrov: Damage,Other (Loot) Xelor: Damage,O.Support Sram: --- (seriously underpowered class needs reviewing lol) Ecaflip: Damage,Tank,support (Crit buff) Rogue: Damage,O.Support Masquerader: Damage,D.Support,Tank (yet to be released, but if its anything like Dofus masquerader) Feca: Tank,Support Osamodas: Other (Summoners: summons can be Support,Damage,Tank,or Other.) In the world of Wakfu not all damage is absorbed by the tank. (unless its a smart tank) There is no such thing as "Agro" like other MMO Some classes will work better with others than some , Example Iops may not work well with Saddida because the summons can get in the iops way, whereas Saddida are a Cra's best friend. they can summon a army of dolls to occupy the target while the Cra can stand back and take advantage of the range. im gonna just say some standard noob freindly builds each class could go (that is not super weak) Their difficulty will be 1/5 for easy 5/5 for hard Class Difficulty+ Recommended Elements (stolen from my old post) Though its never good to Tie classes Down to just one Element you should allays be able to have a backup say if a monster had really really high Fire resist and you could only use Fire, you would be in a very bad position, but if you were to have balance between two elements its quite rare that you find yourself unable to fight (Taurs for example can make themselves practically immune to one element each turn) Whereas if you could use multitude of spells you could find that one tree is much more effective against a certain enemy, (such as a Cra's Air spells can be used to hit targets behind walls , Very Far range or Push them away where you may not be able to hit them with the other element spells or they will have much higher utility) 1 Iops , Air , Fire , Earth 2 Cra , Fire or Air 4 Enutrov , Water 3 Xelor , Water, Fire 5 Rogues , Fire or air (they will probably have changed alot) 3 Ecaflip , Fire (without tarrots) 4 Pandawa , Earth tank 4 Saddida Water Summons, Earth Totem 3 Eniripsa Water heals (Fire/Air is sort of Shadow-priest i guess) 4 Feca Fire, water support ,Earth Reflect Tank 2 Osamodas Fire summon support , Earth (just for Curve because that damage is decent) 3 Sacrier Air support , Fire Recoil high damage , Earth Tank 3 Masqueraders, not out yet (probably Earth,Fire (Judged by Dofus masq and the image of them)) 2 Sram , Fire The Mindset All classes have their own Unique style of play, i will mention the type of Mindset required to play each class Iop : Get hit , Hit back harder Cra : Stay far and use the Distance to your advantage. Eniripsa : Make your allies last longer and they can fight for you. Sacrier : The More HP i have means more time for the team to win Saddida : i can just summon dolls and sleep while they do all the work *Yawn* Pandawa : Get drunk, Get stronger / Get everyone where i want them to be Enutrov : More loot! (by the way bigger purge bags don't mean better loot) Xelor : i can Go where i pleases/ protect allies by preventing the enemies Sram : Get behind them and Damage (100% mele class) Ecaflip : Flip a coin, if its heads ill take the risk (often finds themselves in situations where 50% win / lose) Rogues : Positioning is Key to Success Masqueraders : ... ( Shields , Pulls and Charges away/towards enemy) Feca : if i put this here and that there ... / If i take the hits there is a 20% chance of reflecting all of it Osamodas :MOO! ,her name is Gobella and its my pet :3 (captures creatures and summons them (like pokemon! )) This post has been edited by Venusquake - March 30, 2012, 14:10:01. |
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January 18, 2012, 01:31:31 |
#2
Dr Mundo is a Xelor?? That explains it because he goes where he pleases.
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January 18, 2012, 01:42:42 |
#3
Nice gesture to put this out.
I hope people find the time to share their discoveries with each class to expand this thread. |
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January 18, 2012, 02:13:53 |
#4
Thanks ^^, i hope to expand on it but i don't want to bamboozle new players with information
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January 18, 2012, 06:04:01 |
#5
I enjoyed the "Gragas" Pandawa playstyle the most, though it's UP.
When they nerf Sram, I think I'll play either an Iop or Sacrier |
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January 18, 2012, 07:46:42 |
#6
Venusquake, I really like that you make an effort to help people and post really useful things all over the forums... a lot of people appreciate it, so it's not wasted!
Thanks for posting this. |
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January 18, 2012, 11:19:43 |
#7
Nice work Venusquake !! Its really helpful for everyone . ( More than the information that this site is giving
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January 18, 2012, 13:40:32 |
#8
nice work! But I think fecas can be O.support too, with maxed intimidation aura they can lower by 40% the def in all the elements of the enemies around them and with the fire armor of natural attack they can lower until 70% the def of a single target.
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January 18, 2012, 15:47:00 |
#9
nice work! But I think fecas can be O.support too, with maxed intimidation aura they can lower by 40% the def in all the elements of the enemies around them and with the fire armor of natural attack they can lower until 70% the def of a single target. Ya your right Thanks all for the positive feedback ^^ |
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January 19, 2012, 00:12:20 |
#10
Dunno about over chars, but pandawa felt like ranged, melee, tanky DPS, assasin, mage, tank, support, jungler type like Lee-Sin. That makes sense because both use Kung-Fu and can't see sh*t (when drunk at least)
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January 19, 2012, 15:06:43 |
#11
Dunno about over chars, but pandawa felt like ranged, melee, tanky DPS, assasin, mage, tank, support, jungler type like Lee-Sin. That makes sense because both use Kung-Fu and can't see sh*t (when drunk at least) i think that if pandawa was a legue of legends character they would probably be Jungle tank and have a throwing type of move like Tiny from Dota.
pandawa are like the hardest class to explain - Can throw anyone all about the map for only 2 AP - Can use alcohol to buff self or de-buff enemies - Can teleport to barrel from 7 range no line of sight for 1 WP or with the barrel for 6 AP and and 2 MP for infinite linear range - Can hold allies above them to prevent them from taking any damage and increasing their range -only viable damage tree would be earth, Fire is only good if you can pull off about 5 levels of dizzy from the water tree. (they should really have given them a fire spell that costs 3 AP and applies dizzy like explosive flask?) |
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January 19, 2012, 15:58:17 |
#12
the pandawa is going to have some changes like eca and rogue so we have only to wait for the next version pandawa. i hope that the pandawa remains an all rounder class that can fit different roles in a party. why there isn't the air iop as one of the easy class to play? it's probably the simpliest of them all... This post has been edited by prespicboy - January 19, 2012, 20:44:31. |
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January 19, 2012, 19:47:45 |
#13
this is all sweet and nice tips.. but I would like to add that sram is not only damage. u can go offensive tactic support with the water tree. the same with air. I agree with u that fire focus is only damage.
to why I say that water and air sram is support. with timings, combos and ''luck'' u can with water take away up to 4ap and 4mp in ur + clone turn. and u can even continue to do so, and that I say is good offensive support. with air u can position ur enemy were u like them to be, to help your team access some insane team combos. so I would consider this some sort of support to. if u think im off and dont agree plz let me know why ^^ I still do agree that srams are first a damage dealer. |
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January 19, 2012, 22:27:30 |
#14
this is all sweet and nice tips.. but I would like to add that sram is not only damage. u can go offensive tactic support with the water tree. the same with air. I agree with u that fire focus is only damage.
The reason i gave Srams Only damage is because i have tested their playstyle and all they seem to do is "Do Damage" its true they can be offensive support but its not really what you would call support the most support useful support they can achieve is -1 MP or push back 1 square or steal 1 AP(that does not effect the fight much), and if a sram dedicates his turn to do this its not near as effective if he went full damage
to why I say that water and air sram is support. with timings, combos and ''luck'' u can with water take away up to 4ap and 4mp in ur + clone turn. and u can even continue to do so, and that I say is good offensive support. with air u can position ur enemy were u like them to be, to help your team access some insane team combos. so I would consider this some sort of support to. if u think im off and dont agree plz let me know why ^^ I still do agree that srams are first a damage dealer. the standard i have set for a support to be actual support is if the bonus they can give could outweigh the the utility of doing damage in more than 1 odd case like abusing a (1 on 1 situation) the same reasoning behind the Enutrov not being Offensive support also i am considering what someone should expect their class to be doing in a group, i don't think anyone would play a sram expecting to do anything else but damage. i hope that explains it well ^^ |
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January 19, 2012, 23:00:53 |
#15
this is all sweet and nice tips.. but I would like to add that sram is not only damage. u can go offensive tactic support with the water tree. the same with air. I agree with u that fire focus is only damage.
The reason i gave Srams Only damage is because i have tested their playstyle and all they seem to do is "Do Damage" its true they can be offensive support but its not really what you would call support the most support useful support they can achieve is -1 MP or push back 1 square or steal 1 AP(that does not effect the fight much), and if a sram dedicates his turn to do this its not near as effective if he went full damage
to why I say that water and air sram is support. with timings, combos and ''luck'' u can with water take away up to 4ap and 4mp in ur + clone turn. and u can even continue to do so, and that I say is good offensive support. with air u can position ur enemy were u like them to be, to help your team access some insane team combos. so I would consider this some sort of support to. if u think im off and dont agree plz let me know why ^^ I still do agree that srams are first a damage dealer. the standard i have set for a support to be actual support is if the bonus they can give could outweigh the the utility of doing damage in more than 1 odd case like abusing a (1 on 1 situation) the same reasoning behind the Enutrov not being Offensive support also i am considering what someone should expect their class to be doing in a group, i don't think anyone would play a sram expecting to do anything else but damage. i hope that explains it well ^^ |
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January 20, 2012, 00:18:02 |
#16
ok I would agree totaly if it was onely -1ap or -1mp but its not.. with a base of 8ap and clone u can do -4ap and -4mp every turn that is your and clone turn... I with my sram can do -2ap and -2mp ''every'' 50/50 turn.. dubel that with clone.. so if u do not consider -4ap and mp ''every'' turn good support, I will not say any more about it and u can dismiss me Not forgetting the 10% resist + per removal of ap or mp that pretty much kills any hope of removing ap constantly, And you would need 9 AP to steal twice. i still dont think sram are support in anyway , all their spells are self serving or damage dealing This post has been edited by Venusquake - January 20, 2012, 00:19:04. |
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January 20, 2012, 01:07:25 |
#17
ok I would agree totaly if it was onely -1ap or -1mp but its not.. with a base of 8ap and clone u can do -4ap and -4mp every turn that is your and clone turn... I with my sram can do -2ap and -2mp ''every'' 50/50 turn.. dubel that with clone.. so if u do not consider -4ap and mp ''every'' turn good support, I will not say any more about it and u can dismiss me Not forgetting the 10% resist + per removal of ap or mp that pretty much kills any hope of removing ap constantly, And you would need 9 AP to steal twice. i still dont think sram are support in anyway , all their spells are self serving or damage dealingand if any one reads this and know what Im saying, plz dont say. let it be the secret of sram. let them find it by themselves. I tried to share and u ignored the point, then find it yourself. This post has been edited by Exania88 - January 20, 2012, 01:53:15. |
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March 03, 2012, 18:29:14 |
#18
Bump*
New wave of players so im bumping the guides |
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March 03, 2012, 19:41:28 |
#19
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April 05, 2012, 07:15:14 |
#20
Well, air srams seem to do some quite nice invis tanking. Takes a bit of skill, but its very rewarding to see mobs run around just to hit the air.
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