|
Which is the best possible team?, Give in your ideas
|
November 12, 2011, 09:13:51 |
#1
Which is the best possible team?
So, everyone is always talking about what the best builds are and how's their game play etc.
But my question is: Which is the best possible team in wakfu? I think that a team of: Air Sacrier, Air Iop, Air Cra, Air Sadida and Air Eniripsa would be really cool cuz all of them have at least one movement spell and with sacrier's motion sickness, it could send the enemy down real fast. How this would work: Air Sacrier: motion sickness and then any air spells. Air Iop: Intimidation Air Cra: Air beacons and then attack them. Air Sadida: Sudden Chill can help increase dmg of other teammates attacks and gust and K'mir are good for movement dmg. Air Eniripsa: The push back flask spell (fear flask, i think) These are their main spells that would be used. Obviously, for the sac he'd have to max motion sickness. For iop you could lvl some support spells that give dmg. Same for cra. Sadida i have no idea what to lvl in support nor for eniripsa. Anyone have suggestion or an idea for a better team? Post it below |
|
November 12, 2011, 09:35:49 |
#2
for every spell that effect movement and cause motion sickness to deal damage,the motion sickness effect will vanish.. so i dont really think its the best team build.
|
|
November 12, 2011, 09:51:00 |
#3
for every spell that effect movement and cause motion sickness to deal damage,the motion sickness effect will vanish.. so i dont really think its the best team build. SO maybe not all the characters will use all their movement spells in one turn.....sadi can stick to sudden chill. Others can use their other air spells that do not cause movement or wtv and so whoever is most effective or best manipulation can attack with the movement. Or we could have two sacriers. I haven't thought it over much.
But do you have a plan for a better team? |
|
November 12, 2011, 10:18:49 |
#4
Not being an expert, I have to say a nice team'd depend on the opponent, no?
Battles such as multi enemy ones, or all against one boss, they can all change the perfect player pattern. |
|
November 12, 2011, 10:20:55 |
#5
if we're talking about 5 member group..
i say 1 eni,1 xelor,(devotion +mummy) 2 iop and 1 sacrier. eni for regen skill,forcing ppl to atk those who are regened,or it would be a big heal.also for regen+zombi combo,it hits hard. xelor for devo and mummy iop for damage obviously sacrier for moving ppl around,blocking enemies,protecting allies.etc. u can do a switch here,like switch 1 iop for sadida,or the eni is switchable with sadida as well. This post has been edited by XbluZeX - November 12, 2011, 10:23:50. |
|
November 12, 2011, 11:20:13 |
#6
I would say 1 xelor + 1 eni + 1 cra + 1 iop + 1 sacri + 1 feca/sadi
xelor is obviously for devotion (cra BFF) eni is for healing and zombi ppl cra is for range atk (devotion buff) iop is so OP period .. sacri is for tanking and controling ppl movement feca is for supporting+debuff and do some dmg (intimidation + reduce resist armor are quite useful) sadi is for blocking locking and annoying with their dolls This post has been edited by BentKidz - November 12, 2011, 11:21:49. Reason for edit : add sadida's roll
|
|
November 12, 2011, 12:33:43 |
#7
Everyone of you goes with the same scheme: Sacri, Iop, Eni and two other random classes.
I preferi going instead with: Earth Cra Dhrellzerker Enu Water Eca and a non-Glyph based Earth Feca. Water/fire Pandawa Because: Earth Cras are awesome with range and their beacon with a blind spot, and are also useful for their stunning ability, and are useful as ranged attackers Dhrellzerker Enus are the mid range damage dealers, that stay at a distance from the enemy keeping hitting the enmy with the 150% bonus. Water Ecas are alternative healers, even though they're more based on themselves or the damage. This is the reason why they will be the second tank of the team. If needed. they'll heal an ally that attacks/is attacked. How? Fleeches and fleabag. Earth Feca because of his -res passive, spell rebound and the tank role. Water/fire Pandawas are the close combat damage dealers of the team. How not to apply the Dizzy state on allies is just about the experience of the Pandawa. Anyway, there mustn't be more than 3 characters in cc in order to do that. |
|
November 12, 2011, 17:44:01 |
#8
Your party scheme sounds acceptable, yes, but there is a very lacking Elemental variety on it.
If your party scheme was to fight an enemy with high Earth/Water Resist, only the Pandawa would be able to deal irresistable damage, and there's also the fact you have no Air in your group. The "Sacri Iop Eni" team is good because it focuses not only in classes that are group friendly, but also classes that cover all Elements. Of course just an Eni focusing on water shows some lack leaned to this element's side (not to mention most Enis would not even bother attacking), but that is what the other free slots are for; Sadidas, Fecas, Xelors. These three classes have rather strong water spells (and remember explosive Glyphs and Dolls ignore all kinds of resistance!). |
|
November 12, 2011, 19:24:53 |
#9
5 full hp fire sacriers 11000 hp each monsters of burning your ass
|
|
November 12, 2011, 22:03:58 |
#10
speaking from experience playing a devo xelor...
1 devo xelor 1 water eca 1 fire/air iop 1 earth enutrof 1 fire/water panda 1 earth cra Nothing's going to take that team down, and it has the power to kill quick. Xelor keeps everyone's AP high, eca keeps everyone healthy with devotion fueled triple fleeches, iop and enutrof beat ass, panda handles crowd control and can amplify the others damage(maxed karchamrak ftw), cra takes care of aoe and pitches in where needed. |
|