December 06, 2013, 05:19:54 |
Quote (BladeMajere @ 06 December 2013 04:48)
Hmm, I'm looking for a dps role, rather than full support or full tank, though I know most classes are rather versatile. I don't really like Fire ecaflips, due to the reliance on crit and chance, and although the fire sac is great for soloing, my teammates won't want to run into a fight with less than half health, so i'm sure there would be resting, which doesn't really benefit him.
Unless fogger has improved a lot, i'll probably stay away from them. How are rogues at pulling off their bomb positioning when dealing with teammates as well? Fire Enutrofs are doing well? Xelors aren't UP anymore? Probably no eni or Osa. Just not a fan of the class. Not really a fan of fogger either, and don't int masqs run through wp like crazy? Are int Cras any good?
Sorry about all the questions, just curious.
lol it's alright, ill try my best to answer them as thoroughly as possible.
Fire Sacriers are really good for soloing, as well as great team supporters and tanks. If you're looking for a class that can pretty much do it all, except healing, Sacriers would be the answer.
Now, Fire foggers, I'd like to say that they are pretty decent as of now. I won't say they are bad, nor good. But, above average. Although, if you play them diversely, a mix of two elements or more, they are amazing. As a stand alone Fire dpt it's lacking just a bit in dmg, but I think it's intentional. They are really good tanks and supporters.
Fire Rogues, played correctly they can be very devastating. It requires some tactical play, and they are fun. If your party is composed of Ranged classes, rogues would be your best choice, as the fire wall would serve as a "pothole in the highway" for any mob that comes close to your party.
Fire Enu's, they are right up top in terms of dmg, and really good AoE'rs. Aside from that, the high end fire gear offers a lot of PP serving another purpose in the party, by gaining gear drops and mats for your friends.
Fire Xelors, more like Dmg'lors. They are veryyy good endgame, providing support, and Insane Dmg in your party, and AoE. If you're looking for a class that can range from afar, mobile, and support your allies, xelors would be the pick. Gear scales with Xelors so perfect, imo, specially if you hybrid Fire/Air. Easily surpassing the 600% dmg bracket in both elements within fights.
Fire Masqs, I'm still experimenting with them. But their support to the party really brings a fun kick to the group. Masqs wp don't run out easily if they are played smart, plus they have a double that does the same dmg as the non-double that lasts for two turns. Their dmg can also be devastating with a proper build. especially in conjuction with the double. Without the double, the dmg per turn may not be as high as the other dpt's, but their support capabilities makes up for the loss in dmg, they are really handy.
Fire Cras, they are still really good, especially with a proper build and gear. I believe that they are in need of a spark. Out of the branches in a Cra, fire is a lacking just a bit imo. The dmg is decent, very good if you use Burning Arrow.
Note: all these classes can be hybridized, providing a more fun experience, and increasing their use within groups by a ton. The perspective I used to explain these were from the Fire point of view, as I can also provide explanations for hybrids.