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Best duo pvp endgame. (Not another "best" thread)

By Twisted--Styx 2013-09-01 22:05
So I started up a duo panda, 1 fire, 1 water. Thinking of remaking and going earth sac & water eni ...

What's the best duo for 2v2 pvp end game?

PS Don't give me the oh everything is equal and balanced blah blah....
I wanna know the 2 classes that work best together in pvp endgame.
Reactions 29
Oh everything is equal and balanced.
Go troll somewhere else .... For solo i agree every class has its situations .... but I wanna know the best combo. The duo that can beat pretty much every other duo out there.
try water sac and earth eni, people will be so perplexed, you're sure to win while they try to figure it out.
Yea sweet let me just start taking hacking tutorials so i can make my own spells.
2 Earth Rogues.
Onesti|2013-09-01 22:26:082 Earth Rogues.
I have this strange feeling you just told me the crappiest combo you could think of.
Twisted--Styx|2013-09-01 22:27:34
Onesti|2013-09-01 22:26:082 Earth Rogues.
I have this strange feeling you just told me the crappiest combo you could think of.
I main Earth Rogue.
1st turn I can usually drop them to half hp.
2 Earth Rogues and someone is dead 1st turn.
Or has very little hp.

Then its 2v1 and just gg from there since one can set other up for Fusillade.
Onesti|2013-09-01 22:30:50
Twisted--Styx|2013-09-01 22:27:34
Onesti|2013-09-01 22:26:082 Earth Rogues.
I have this strange feeling you just told me the crappiest combo you could think of.
I main Earth Rogue.
1st turn I can usually drop them to half hp.
2 Earth Rogues and someone is dead 1st turn.
Or has very little hp.

Then its 2v1 and just gg from there since one can set other up for Fusillade.
Okay can you throw me some quick numbers?

Like what level are you and the kind of HP they start at?
double masq could be pretty deadly too.
cyndiloo|2013-09-01 22:32:40double masq could be pretty deadly too.
I tried "a" masquerader out and he didnt seem too much all that lol what elements?
Twisted--Styx|2013-09-01 22:33:57
cyndiloo|2013-09-01 22:32:40double masq could be pretty deadly too.
I tried "a" masquerader out and he didnt seem too much all that lol what elements?
You know nothing about masq, lol. They are one of the highest burst classes in the game, they can often take out someone in 1 turn in pvp with double. Air and water are both very good.
Earth Sac and Water Eni
cyndiloo|2013-09-01 22:36:30
Twisted--Styx|2013-09-01 22:33:57
cyndiloo|2013-09-01 22:32:40double masq could be pretty deadly too.
I tried "a" masquerader out and he didnt seem too much all that lol what elements?
You know nothing about masq, lol. They are one of the highest burst classes in the game, they can often take out someone in 1 turn in pvp with double. Air and water are both very good.
so maybe double water for heals, damage, and extra escape, etc?
2 max level xelors could also be really devastating. One air/water and one fire/air. And they can rez each other to finish you off and feed each other ap with devotion and the water one could feed ap to the fire one and remove enemy ap.
cyndiloo|2013-09-01 22:39:502 max level xelors could also be really devastating. One air/water and one fire/air. And they can rez each other to finish you off and feed each other ap with devotion and the water one could feed ap to the fire one and remove enemy ap.
Yea I was also considering double xelor ....

I actuallyjust made the double xelor .... gonna check it out a bit.

cyndiloo|2013-09-01 22:39:502 max level xelors could also be really devastating. One air/water and one fire/air. And they can rez each other to finish you off and feed each other ap with devotion and the water one could feed ap to the fire one and remove enemy ap.
thanks a lot for the suggestion ... I'm gonna keep the double xelor duo, but I'm running them both water. Liking it a lot.
I did 2900 damage in one turn with my mask on someone who had 3100 in pvp so two masks would guarantee a kill lol not sure why everyone seems to under estimate masks
MiniMikeh|2013-09-02 01:00:05I did 2900 damage in one turn with my mask on someone who had 3100 in pvp so two masks would guarantee a kill lol not sure why everyone seems to under estimate masks
A sac can do that in 1 hit.

A summon osa can do that every turn

A Eca can do that with/out a doq
Right now? Summon osa with jellies. On the second turn with 2 whips you can expect 4000+ and half of the jellies' spells have an aoe. I watched a 2v3 earlier and the osa had 2 mint jellies, the jellies ended up hitting over 7000 in a single turn (over 3 targets) once they were whipped twice. It's absolute glorious destruction. The team of 3 lost, and the osa had 90% of its' life remaining. One of the team of 3 was an earth rogue in the best gear money can buy (magmog, rogmourne, etc). The osa had optimal gear, so fryou, ratty shield, imperial items, etc.

Can you expect this to be so in a week? Maybe, maybe not, it could get nerfed so building a team based on this is precarious. In pve and UBs summon osas are just as useless as ever, they just have this one niche thing that they're good at.

Edit: Team-wise, I reckon a panda with good resistance and initiative would be a good match. He would need to be the first or second to play so he can carry the osa and prevent him from being KO'd seeing as summon osas play last. However if you face a team with 2 rogues you could be in trouble because they might KO the osa.
Synnic|2013-09-02 01:26:23
MiniMikeh|2013-09-02 01:00:05I did 2900 damage in one turn with my mask on someone who had 3100 in pvp so two masks would guarantee a kill lol not sure why everyone seems to under estimate masks
A sac can do that in 1 hit.

A summon osa can do that every turn

A Eca can do that with/out a doq
A sac can do that in one hit while being close to death and wasting most of if not all of their ap.
this isn't a contest I was merely adding to a topic already brought up no reason to get hostile.
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