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[Remington] The Reapers (Potential Idea: Outlaw Guild), Laws? What laws? The ecosystem is ours for the taking~
posté March 23, 2012, 10:25:07 | #1
[Remington] The Reapers (Potential Idea: Outlaw Guild)




"Reaper? A label created by the Twelve to give voice to their destruction. In the end, what they chose to call us is irrelevant. We simply... are.”


Quote
Nation laws. Who needs them? They're just pathetic little rules made up by some stuck-up Governor just to slow you down, and stop you from taking what's rightfully yours. 'No reaping the wheat', they moan; 'No touching the trees', they cry. The nation governments are all a joke, existing purely to fill their own pockets with the nation's Kamas - and ride upon you in their tidal wave of power. Can you sit there and stand for that?

We don't need laws. We don't need a government. We don't need people telling us what we can and cannot do; what we can and cannot take. If we wish to reap the wheat, we'll damn well go and reap the wheat - along with anyone who tries to get in our way.

Bored of farming for 'Citizenship Points'? No desire to become another one of the nation's conformist Guards or Soldiers? Sick of being told by the Government what you can and cannot do?

Ever wanted to become an Outlaw, and stick one up to the law? Take whatever you please with no regard for the ecosystem - concerned only with making yourself (and your fellow Outlaws) filthy stinkin' rich?

You're not alone. Many of us here on Remington also want to play the game from the other side of the law; we want to play the role of the criminals, who add that little bit of atmosphere to this player-driven world.

Question is, how? Is it possible? Can an Outlaw Guild truly survive and flourish in Remington - and if so, what do we need to do to make it possible?

Therefore, this thread is for discussing the possibilities for an all-nation Outlaw Guild - the guild's 'laws', areas of operation, methods for accessing markets/supplies and general guild goals/desires.



Potential 'Headquarters': The Stasis Source



Possibly the most ideal Outlaw headquarters - an all-nation accessible 'peace' haven, where only those of a Stasis alignment can enter. Wakfu-obsessed goody-goodies are kept out automatically, thus preventing most Nation Guards/ Bounty Hunters from pursuing us. Even if they get in, they require 30% Stasis to do so - in that case, who are they to call US Outlaws?

We also get access to a unique range of weaponry forges, and the need to unlock the different areas gives the Reapers a goal/purpose to go out and take from the world (and thus help everyone of Stasis alignment at the same time).

If Haven Bags can be placed in the Stasis Source (haven't confirmed myself), we will need to form our own 'unofficial' market ourselves. Walking into the Marketplaces will be equivalent to suicide for us, so we'll need to build our own economy to survive. Unlike any other guild, it is ESSENTIAL that we work together to survive as we've completely ditched the easy, law-abiding life. Lone wolves have no place with the Reapers.

Finally, the area can function as a recruiting ground - since anyone with access to the Stasis Source has already done their fair share of taking from the environment, and would therefore make an ideal prospective Reaper.



Prototype Outlaw Laws: The Reapers' Code (WORK IN PROGRESS)




We are not mindless criminals; we don't just PK newbies for kicks, we don't act like real douchebags towards players and we don't exist to make the game 'unfun' for anyone.

We're the total opposite – we exist to add something new to the game's atmosphere.


  • Outlaws will be player-killers, but there should be some sort of justifying reason for attacking someone. Killing someone as a one-off to keep them out of the mines, or attacking someone trying to tell you off for 'reaping the wheat they just planted without putting any back' is acceptable amongst us, but don't be a douche about it. Don't camp people, don't attack newbies, don't hog mines/harvesting spots and don't verbally assault anyone out-of-character.

  • The ecosystem is ours for the taking; feel free to reap whatever you please. However, keep in mind that if the ecosystem is destroyed, it's very difficult to resuscitate. We are parasites; we feed off the efforts of others, satisfying our own hunger as we see fit – but we cannot feed if we've completely drained our host of life. Leave just enough of a resource for the rest of the world to renew it, then come back later when it's reached appropriate levels.


    • We're going to die. A lot. Everyone hates us, and everyone gets 'Citizenship Points' and Guard status when they take us down – that's just how the game works. We just have to accept this. That doesn't mean we have to take it lying down; we'll have to work together as fellow Outlaws to survive. Stay in groups, attack in groups, hit and run. We're against the world here, but unlike them, we don't play by any rules. We'll have our own ways of surviving in this world – we just need to work together to make survival as an Outlaw an option.


    • 'No honor amongst thieves?' Forget that. As an Outlaw, every law-abiding citizen in the Wakfu world is your enemy and they live to hunt you down. It's practically impossible to take the world on by yourself, so why do so?

    • You'll need friends, and who better to turn to than your fellow Outlaws? They need you just as much as you need them – so don't ruin the only friendships you have by attacking other Outlaws. Treat them just as you would any other Guildmate; share resources, group together and be friendly with each-other, because let's face it - no-one else is going to help you.



    Quote
    Of course, this is all just planning/preparation - we've got a lot of work to do if this type of guild is to succeed. Is this the kind of group people want, and would like to join? Can playing as an Outlaw still be fun in Wakfu, despite the obvious penalties and difficulties? Perhaps you have your own suggestions/ideas on how to make an Outlaw Guild work?

    Speak your mind, fellow Reaper. With your help, the ecosystem will be ours for the taking~!




    [*] 


    This post has been edited by Blitziii - March 23, 2012, 22:05:14.
    Reason for edit : I hate formatting. :'(
  • posté March 23, 2012, 17:30:55 | #2
    I'm a vice governor so there's no chance in hell I'll be joining you, but I like the idea and I hope you can find a way to make it work (and be enjoyable at the same time).

    One of the dev diary videos talked about implementing high power equipment that could only be used by outlaws, so you might find that this actually works in your favour later on in the life of Wakfu.

    One thing regarding Stasis source: to my knowledge (and I may be mistaken here), you can't see any other players there, it creates your own personal instance of it. If I'm wrong correct me - I'd love to know you could actually group up and/or PVP in those places but I'm not sure you can.

    If you want an idea for a black market dealer, completely untouchable by other players - outlaws in jail can trade with other players standing outside jail, provided you are both standing next to the bars. You could set up a player to remain in jail permenantly for your shady dealings, right under the government's nose  


    Bellaphone Lover * Member Since 2012-03-06
    posté March 23, 2012, 17:54:49 | #3
    you know..THIS is what smart developers need.
    smart players, willing to use whats available to em,to get the things they want.

    (yes, its player run, player set up and player created...which is a shame because the game NEEDS someplace and something for the Outlaw types to do. read this lot, Ankama and get your finger out.)

    unfortunately, i am at heart, a peacefull, no PvP goodygoody tree hugger lol. so i cannot join. but that does'nt stop me saying this is a damn good idea.

    from that picture map, i'd say your best market place would be the big glowy purple open area lol (being too good, and a newb, i havent ever reached more than 5% ether way of stasis or wakfu )

    next thing. Ankama, please PLEASE implement this or something similar. a place for the Outlaw players to congregate and meet up. if Outlaws cant use their HavenBags in nations, at least let them pop em down in this area.
    it also would give Outlaw players their own version of the things the goody goody type players can do. help eachother out and stuff.
    add a gathering point to let them donate the reaper resources, and build a tavern. a few houses. a brawling pit lol. a few themed items to build to give em a purpose other than 'just be a baddass for the frell of it'


    posté March 24, 2012, 00:11:13 | #4

    Quote (kraed @ 23 March 2012 17:30) *
    I'm a vice governor so there's no chance in hell I'll be joining you, but I like the idea and I hope you can find a way to make it work (and be enjoyable at the same time).

    One of the dev diary videos talked about implementing high power equipment that could only be used by outlaws, so you might find that this actually works in your favour later on in the life of Wakfu.

    One thing regarding Stasis source: to my knowledge (and I may be mistaken here), you can't see any other players there, it creates your own personal instance of it. If I'm wrong correct me - I'd love to know you could actually group up and/or PVP in those places but I'm not sure you can.

    If you want an idea for a black market dealer, completely untouchable by other players - outlaws in jail can trade with other players standing outside jail, provided you are both standing next to the bars. You could set up a player to remain in jail permenantly for your shady dealings, right under the government's nose

    I thought I'd heard something about Outlaw bonuses/equipment, but I couldn't be sure if it was a genuine developer comment or I'd just imagined it out of wishful thinking. Glad to hear Ankama are thinking of actually building gameplay around the Outlaw mechanic rather than simply using it to punish players.

    Just tested the Stasis Source with other players; I can confirm that you CAN see fellow players on the Wakfu/Stasis Islands. We were not partied either, so it seems that the Islands are indeed non-instanced areas - ideal for an Outlaw Headquarters as outlined. (No PvP fighting of any kind though - the Islands seem to be 'peaceful' territories where fighting is forbidden)

    Nice idea about the black market dealer, by the way! Something for us to keep in mind!


    Quote (Silverbane7 @ 23 March 2012 17:54) *
    you know..THIS is what smart developers need.
    smart players, willing to use whats available to em,to get the things they want.

    (yes, its player run, player set up and player created...which is a shame because the game NEEDS someplace and something for the Outlaw types to do. read this lot, Ankama and get your finger out.)

    unfortunately, i am at heart, a peacefull, no PvP goodygoody tree hugger lol. so i cannot join. but that does'nt stop me saying this is a damn good idea.

    from that picture map, i'd say your best market place would be the big glowy purple open area lol (being too good, and a newb, i havent ever reached more than 5% ether way of stasis or wakfu )

    next thing. Ankama, please PLEASE implement this or something similar. a place for the Outlaw players to congregate and meet up. if Outlaws cant use their HavenBags in nations, at least let them pop em down in this area.
    it also would give Outlaw players their own version of the things the goody goody type players can do. help eachother out and stuff.
    add a gathering point to let them donate the reaper resources, and build a tavern. a few houses. a brawling pit lol. a few themed items to build to give em a purpose other than 'just be a baddass for the frell of it'

    Thanks for the feedback, man~

    I agree that the ideal 'Outlaw Marketplace' would be the big purple-glowing 'lobby' at the entrance to the Source - it's also where the 'Stasis Aura' granting Purple Crystal is (a hazy purple aura oozes from your feet, and grants you +10% harvesting speed for 15m)!

    Just tested Haven Bags in the Stasis Source - You CANNOT use your Haven Bag while on these islands. I guess it's not really a priority for Ankama, but I'd love to see this changed.


    Overweighted Chafer * Member Since 2011-09-10
    posté March 24, 2012, 01:18:22 | #5
    well i love this idear, my osa that im leveling up would make a great outlaw imo summon spamming anyone who atacks me, probibly having to gather a large amount of summons who will die in the name of outlaw

    if you do start the guild up let us know so we can join^^


    Bellaphone Lover * Member Since 2012-02-20
    posté March 24, 2012, 02:18:52 | #6
    +1. Great idea.


    Ugly Gobball * Member Since 2007-06-22
    posté March 24, 2012, 10:47:07 | #7
    was jut thiking we should probibly make this guild earler rather than latter befor all the good emblims for guilds are gone


    Eccentric Moogrr * Member Since 2011-04-27
    posté March 24, 2012, 11:38:48 | #8
    I would join for the sake of "different fun" and because I hate to be all fluffy puffy.
    My 99% stasis speaks for itself D:

    But! I won't do it for now, as there is literally no support for Outlaws. Not only we will loose Nation bonus, which is, quite essential, but also Guards? would get additional bonuses against us.

    As long as the Devs won't come up with a reasonable solution to make playing an Outlaw worthwhile, it's gonna be fun only for a moment, unfortunately.

    All in all, I'm currently semi-outlaw, I kill whoever I want close to my lvl range if I have a reason D:

    Forward this idea to Troyle, I know it won't acknowledged any time soon, but at least they will know that this aspect of the game is very much welcomed.

    _/.


    This post has been edited by Azurayin - March 24, 2012, 11:41:07.
    Narcissistic Larva * Member Since 2011-09-11
    posté March 24, 2012, 11:45:54 | #9
    can't wait to hunt you guys down with my guild.

    nice idea though.


    Ugly Gobball * Member Since 2007-06-22
    posté March 24, 2012, 12:13:21 | #10
    decided to make guild with name ( black/white emblim as a Skull with hat on ( the bat was taken) pm me if you want invite or if youplanning to make dif elblim jsut say and ill dissolve the guild to change it ( just wanted to make sure resnably good one wasent taken)


    Bellaphone Lover * Member Since 2012-03-06
    posté March 24, 2012, 16:26:30 | #11
    bah humbug i say!

    typical that they miss the one point that would make it so damn easy to set up (ie, they dont let you open the HavenBags in the Stasis zone.)
    cause ya know..if they just tweeked the game by this much to do that, they wouldnt actualy need to make a seperate area for the Outlaw players. saving themselves time/money creating someplace.

    (and the same thing could be apllied to its oopsite area, but only if you had enough wakfu% to enter or to gain whatever bonuses might be gained.

    while i understand the area is for Stasis (death/consumption/destruction) what about some stasis themed plantables?
    crooked tree, rotting plant/mushrooms more for decor than craftables?
    (they could have perfected versions of things in the wakfu version)

    but damn, course they wouldnt have to be plantable after their first placement. or maybe just collect enough (wood+water to craft rotting wood = mushroom plot and tree sapling+mushroom+wooden tub to make Crooked tree plot)
    that way you could place down the spots where they would appear, but not damamge your stasis rating.


    posté March 24, 2012, 20:17:55 | #12

    Quote (kmattt @ 24 March 2012 12:13) *
    decided to make guild with name ( black/white emblim as a Skull with hat on ( the bat was taken) pm me if you want invite or if youplanning to make dif elblim jsut say and ill dissolve the guild to change it ( just wanted to make sure resnably good one wasent taken)

    I don't want to join the Guild myself until there's reasonable support for Outlaws, though I'm trying to prepare for it by opening the different areas of the Stasis Source. I guess that's Mission #1 for the Reapers right now. It'd be great if anyone else interested in this thread could also donate to the Stasis Source; it's going to be our future home after all and will help all fellow Stasis players on Remington.

    Keep the guild active for now so we can keep the name at least - if you've made it on a main or need to get into another guild, let me know and I'll make an alt to reserve the guild for us.


    This post has been edited by Blitziii - March 24, 2012, 20:20:16.
    Tofurby on Diet * Member Since 2008-12-28
    posté March 24, 2012, 22:37:46 | #13
    I see what you did there.

    I would really, really, really like to join it. But like you said, outlaw doesn't got too much support. But think about it; a black market, everything you should imagine as a criminal.

    They should think about this, a amazing idea!

    Statis = Collectors? Someone?  


    Featherless Piwi * Member Since 2011-06-26
    posté March 25, 2012, 14:04:52 | #14
    I love this idea, but I have a slight conflict with your focus on Stasis. On my Eni when she is higher I was planning to go an outlaw while having full wakfu, I've already been an outlaw a few times by planting in a zone when things were already overpopulated. I find it more fun that way as an Eni because it suits her character better, she is a healer she loves life and thinks other "players" are usually an inconvenience spoiling the "natural" beauty. So it is also possible to have an outlaw with that sort of outlook, or possibly an outlaw guild that will just be against yours because of the wakfu fascination.

    [EDIT] Also the only reason I haven't stayed as an outlaw is because of no ability to break out of prison which is annoying, I have tried every possible combination listed in old forums about making rock lime, or a file and none of them have worked


    This post has been edited by Ailpein - March 25, 2012, 14:07:29.
    posté April 04, 2012, 00:09:03 | #15
    Is this project still active? This is something I would very much be interested in.


    posté April 06, 2012, 12:01:55 | #16

    Quote (Yermom @ 04 April 2012 00:09) *
    Is this project still active? This is something I would very much be interested in.

    Great to see you're interested in this!

    It's definitely 'ready to go', it's just been temporarily put on hold until Outlaws get some more support in-game and there's actually a reason to start breaking the law (anti-citizenship points, equipment, prison breakouts etc).

    I will definitely be starting this guild when Outlaws receive more support, and I will definitely be posting in this thread to let you all know when it's ready to join.


    Teethless Sharkie * Member Since 2011-12-23
    posté April 12, 2012, 15:33:02 | #17
    Count me in! I'm super keen.

    I was actually going to create an outlaw guild when I saw this. I've been thinking: on the forums, people are saying how boring the game is, how there are no 'goals' in the game. In a player-run game, this what you need outlaws for- afterall, what's the point in having govenors, laws and guards if there is no-one to oppose them? Outlaws are just what are needed to spice things up a bit!

    Also, I like that you've specifically said that it's not about beating up new kids too- we should definitely attack players, but people that have a chance of defending themselves. We should be here to add to the fun of the game for everyone, not harass new players. Besides, I like a challenge.

    If this guild is a go-ahead, just tell me where to sign up!



    Narcissistic Larva * Member Since 2007-06-05
    posté April 13, 2012, 16:57:16 | #18
    problem is that if you make an outlaw guild..........

    you need to get negative statis.

    so you ned to destroy recourses.......

    this is not what you want right?

    maby you can make some kind of rule that prevent the outlaw members from destroying the world..

    the idea is great and i would really like to join..

    i think you make this on brakmar, right?


    Bellaphone Lover * Member Since 2012-03-06
    posté April 13, 2012, 17:17:22 | #19
    i think that its across all nations and does not care, so long as you want to be an outlaw.
    its not about *destroying* resources, its about *borrowing, stealing, plundering* and whatever word you want to call it, but allways leaving just enough to replant.

    see, if there is 99 wheat, you take 90 and leave 9 left, so that the drones (or whatever word they choose) who follow the *establishment* (the good and lawfull Citizens of a nation, in other words) will have some left to replant.

    the Citizen works and does all the hard work, the Reaper takes, but leaves them enough to get by.
    its a parasitic relationship.
    if the parasite kills the Host, where is it going to live/get its needs met?

    were working on getting a seperate place (not the source of stasis) that outlaws can be, live and play.
    that place wouldnt need you to have 30%+ Stasis, you could be an eco-terrorist that replants the forrests too much ( lol) and still go there.
    we just need to get the Devs on our side

    (when i say we, im trying to help with sugestions becasue i (as a filthy carebear treehugging hippie XD who hates conflicts and wants everyone to sit in a circle and eat smores ) WANT Outlaws to have a place of their own...where the others can go hunt them down and bring their (probably) unwashed backsides to Justice XD
    (becasue then they dont have to hunt em down thru my fields )


    Narcissistic Larva * Member Since 2007-06-05
    posté April 13, 2012, 17:24:09 | #20
    thats weak......

    that means that pll who are lazy just pick everything and dont try to keep wakfu fun....

    pll who are not outlaw cant get recourses themself, because its almsot all gone. they have to replant......

    at some point pll will get sick of it and: or stop playing or stop replanting or just think screw this and they pick the last 9 plants