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posté August 31, 2011, 17:25:50 | #21
don't bother they are there all the day...


Scary Polter * Member Since 2011-05-16
posté September 05, 2011, 14:24:44 | #22
and again he kill my group(when all was AFK)and atack last me(Eni on screenshot-> )

 


This post has been edited by S48GSII - September 05, 2011, 14:27:30.
posté September 05, 2011, 14:48:46 | #23

Quote (S48GSII @ 05 September 2011 14:24) *
and again he kill my group(when all was AFK)and atack last me(Eni on screenshot-> )

Hello S48GSII!

My deepest condolences for what you have encountered, you may have been caught up in our community service efforts of cleaning up Maya from littered trash on the otherwise clean and beautiful beaches.

We will do our best to (not) involve you in our future community service efforts.

Sincerely, your friendly Bandits representative.

(to the others: take no offense, we only have nothing else to say for this particular person )


This post has been edited by BanditsAreUs - September 05, 2011, 14:50:29.
posté September 06, 2011, 15:16:35 | #24
Oooooooooooooh, so the 'bad efff-word' people' who made me waste precious 10 kama was just bored neutral bandits ;3

Well, sincerely after cooling off a little after 'the bad incident' I cannot blame you. By all means I do enjoy the "I-Like-Killing-Things" policy, a motto of famous, the most funny warlock multiversums ever had... but... Is it even challenging? I mean, going off against a pack of ppl is exciting... but molesting a guy with nearly ~25+ level difference?

But ya know, I got an amusing idea. When I was reading this topic, sudden ingenious prank struck my mind. Why not take a simple coin with you, lay it near mouse, and each time you meet someone new on Maya, ask 'Head or Tails?' And then comes the joy part: FLIP A COIN !! If he refuses to answer, slaughter that whiny b-! If he gets it wrong, pummel the sh- out of his loser face. But let him guess it right. Let the gods smile upon him with mercy. Leave him alone... for some time.


OFC for this game to be really funny you have to be sincere with yourself and don't cheat on Divine Flip. I am assuring you, it gonna be hella more fun than random slaughter.

^^


Grizzled Dandelion * Member Since 2011-08-31
posté September 07, 2011, 07:08:08 | #25
Who even votes for these govenors? From what I read so far they seem completely useless as politicans and more like some 14 year olds starting a "war" because "he took my toy".

For the "PKers". It feels wrong to even call somebody that in a game where PvP has absolutely 0 consequences (which is pretty lame btw), so why are people even complaining? Because those kids steal 5 minutes of your time? Meh...


P.S: I am coming from an MMO with full permadeath and open, unrestricted PvP which also happens to be a complete Sandbox in all political matters and lets people build their own towns and kingdoms entirely. There every action matters and some kid who tries to abuse his powers or simply is not fit to govern would be dead very quickly. Lasting consequences in PvP are a necessary addition to good gameplay if you give players the option to make decisions with lasting consequences in politics, otherwise it becomes a grief fest or at least plain dull.


posté September 07, 2011, 12:04:55 | #26

Quote (Burgingham @ 07 September 2011 07:08) *
Who even votes for these govenors? From what I read so far they seem completely useless as politicans and more like some 14 year olds starting a "war" because "he took my toy".

For the "PKers". It feels wrong to even call somebody that in a game where PvP has absolutely 0 consequences (which is pretty lame btw), so why are people even complaining? Because those kids steal 5 minutes of your time? Meh...


P.S: I am coming from an MMO with full permadeath and open, unrestricted PvP which also happens to be a complete Sandbox in all political matters and lets people build their own towns and kingdoms entirely. There every action matters and some kid who tries to abuse his powers or simply is not fit to govern would be dead very quickly. Lasting consequences in PvP are a necessary addition to good gameplay if you give players the option to make decisions with lasting consequences in politics, otherwise it becomes a grief fest or at least plain dull.

The governor system is essentially made of people creating alts or just calling friends to vote for them. It is ultimately a popularity contest. Many governors seem to just get governor for the sake of the title and less about doing anything of significance with the power. The result of this should not come as much of a surprise. I believe wars were started more as a "tradition" of sorts to have wars during weekends but it's not consistently kept by governors anymore since they've been swapped.

As for PKing, it's technically correct to call it that still, however it's true that the death penalty is awfully little (or non-existent) both in PvP and PvE. We find the reactions of the people we kill fairly odd when weighing the losses as well but there is little problem as it just fuels our objective.

One possible explanation goes to damaging their pride for tearfully losing against us in unfair conditions. I mean, we do get cries of unfairness quite often if not every other battle.


Quote (vanek @ 06 September 2011 15:16) *
Oooooooooooooh, so the 'bad efff-word' people' who made me waste precious 10 kama was just bored neutral bandits ;3

Well, sincerely after cooling off a little after 'the bad incident' I cannot blame you. By all means I do enjoy the "I-Like-Killing-Things" policy, a motto of famous, the most funny warlock multiversums ever had... but... Is it even challenging? I mean, going off against a pack of ppl is exciting... but molesting a guy with nearly ~25+ level difference?

But ya know, I got an amusing idea. When I was reading this topic, sudden ingenious prank struck my mind. Why not take a simple coin with you, lay it near mouse, and each time you meet someone new on Maya, ask 'Head or Tails?' And then comes the joy part: FLIP A COIN !! If he refuses to answer, slaughter that whiny b-! If he gets it wrong, pummel the sh- out of his loser face. But let him guess it right. Let the gods smile upon him with mercy. Leave him alone... for some time.


OFC for this game to be really funny you have to be sincere with yourself and don't cheat on Divine Flip. I am assuring you, it gonna be hella more fun than random slaughter.

^^

Of course it isn't challenging to fight multiple people against one and perhaps the one person is some 30 levels below you. What matters here is the result that comes out of it. A good example would be karma in a sense. You cause a huge ruckus killing everyone in your sight and inevitably it comes back to get you in the form of people trying to kill *you* instead. That is what we seek from killing. In reality we have received plenty of "prepare to be hunted everyday" "you're on x blacklist" "you're on kill list" and so on threats.

So, unfortunately I will have to turn down your idea of flipping a coin to decide someones life or death, we're not some sort of omnipotent death god after all. We're simply part of the very small PvP playerbase in this game. The perfectly average PKers you find everywhere else, more or less anyway.


posté September 07, 2011, 12:30:45 | #27
Implying killing with overpowered Sadida doll explosion gives ANY satisfaction.


Because, you need to think as foop to make that 300+ dmg every turn, not that simple, very situational and tactic-dependant  


posté September 07, 2011, 14:34:46 | #28

Quote (Xylomentalozolin @ 07 September 2011 12:30) *
Implying killing with overpowered Sadida doll explosion gives ANY satisfaction.


Because, you need to think as fuck to make that 300+ dmg every turn, not that simple, very situational and tactic-dependant
they're strong enough to kill others even without the sadida but that's not the point. the fact is that they go around blabbing on "challenge" but actually it's not that much challenge aggroing people with 25-30lvl difference and here is the point: how can people become a challenge for them if they don't let others level?

without the possibilty to level at maya bay around lvl 5x+ it's a pain in the ass but they prevent you from leveling so you can't become a threat to them.


Grizzled Dandelion * Member Since 2011-08-31
posté September 07, 2011, 15:28:57 | #29

Quote
As for PKing, it's technically correct to call it that still, however it's true that the death penalty is awfully little (or non-existent) both in PvP and PvE. We find the reactions of the people we kill fairly odd when weighing the losses as well but there is little problem as it just fuels our objective.

One possible explanation goes to damaging their pride for tearfully losing against us in unfair conditions. I mean, we do get cries of unfairness quite often if not every other battle


Why not make it a real challenge then and kill people in fair fights to truly humiliate them? I am fairly new here and if your group killed me I would pity you a bit and that is it. If however I had a let's say lvl 100 char and you mop the floor with me using your level 75 char then you might cause me some butthurt I'd take a little more serious.


This post has been edited by Burgingham - September 07, 2011, 15:29:09.
posté September 07, 2011, 17:14:27 | #30

Quote (Burgingham @ 07 September 2011 15:28) *

Quote
As for PKing, it's technically correct to call it that still, however it's true that the death penalty is awfully little (or non-existent) both in PvP and PvE. We find the reactions of the people we kill fairly odd when weighing the losses as well but there is little problem as it just fuels our objective.

One possible explanation goes to damaging their pride for tearfully losing against us in unfair conditions. I mean, we do get cries of unfairness quite often if not every other battle


Why not make it a real challenge then and kill people in fair fights to truly humiliate them? I am fairly new here and if your group killed me I would pity you a bit and that is it. If however I had a let's say lvl 100 char and you mop the floor with me using your level 75 char then you might cause me some butthurt I'd take a little more serious.

We actually did that at some point, made a bunch of low levels 15 ~ 30 and then went around killing Bontarians without care of CP.

But anyway, although the opinions are somewhat disoriented, not all of us are here to "humiliate" people. It's really just liking PK due to the lack of other notable content in the game and thus seeking more battles for that reason.

It is good that you don't care that much if we killed you with unfair conditions, that is actually the more normal reaction if you were to ask me. But unfortunately, mass majority of the players we killed don't quite seem to think the same. Take a look at the topic poster here as a nice example.

On another note, we have fought plenty of battles with the odds against us. There were times we won and there were times we lost as well. One particularly funny scenario is when we were killing people at Amakna and then we were accused of 3 vs 1 when we were trying preventing their team from reforming at phoenix. Disregarding the fact that we were fighting outnumbered from the beginning to the end. Although it's case by case, it goes to show that being fair is irrelevant at times and just the action of killing people is the real problem.


Quote (RedRidingHook @ 07 September 2011 14:34) *

Quote (Xylomentalozolin @ 07 September 2011 12:30) *
Implying killing with overpowered Sadida doll explosion gives ANY satisfaction.


Because, you need to think as fuck to make that 300+ dmg every turn, not that simple, very situational and tactic-dependant
they're strong enough to kill others even without the sadida but that's not the point. the fact is that they go around blabbing on "challenge" but actually it's not that much challenge aggroing people with 25-30lvl difference and here is the point: how can people become a challenge for them if they don't let others level?

without the possibilty to level at maya bay around lvl 5x+ it's a pain in the ass but they prevent you from leveling so you can't become a threat to them.

We (probably) aren't an army of sentinels that patrols Maya 24h/7d, we're only human so there is plenty of time to train. We never cleared Maya with the intentions to stop people from leveling, only that it is the highest training spot in the game and thus has the biggest concentration of the games high levels. If we were to go hunting elsewhere, we would likely find level 20s half of the time instead. There is also the matter that Maya has many people from both nations. That is convenient for us when it isn't in war, if Bonta has the island then we kill Amakna, if Amakna has the island then we kill Bonta.

And I have also explained the reason why we kill indiscriminately despite of it "not being a challenge" several times. Agitating people to rebel against us serves as a decent (though maybe not best) way to cause a small blood festival.

If we were truly so bothered about people getting stronger than us then we wouldn't spend our days outside of PK slacking off.


Quote (Xylomentalozolin @ 07 September 2011 12:30) *
Implying killing with overpowered Sadida doll explosion gives ANY satisfaction.


Because, you need to think as fuck to make that 300+ dmg every turn, not that simple, very situational and tactic-dependant

Satisfaction is subjective. Therefore while one of our members may find the idea of stripping enemies naked of their weapons and humilliating them fun, another member may not find it as enjoyable. Instead they may enjoy the idea of coming up with strategy to go against great enemies. The method of which these things are achieved is irrelevant.

I haven't played as a Sadida yet so I cannot say much regarding how strategy dependent they are. But I will note that if we were to take that argument then we could argue that most classes consist of a repetition of the same skills and tactics with the main thinking going to how you intend to position yourself in your situation as well as prediction for the future movements of your enemy.

As for it being overpowered, this is beta therefore it is only a given that many things are still unbalanced. If everyone had the admirable mindset of "let's play fair and not use the overpowered skills distributed to me" we wouldn't need balancing to begin with.

--

On an unrelated note, this has completely become a Q&A of "ask the representative a question!" hasn't it?  


posté September 07, 2011, 17:32:19 | #31

Quote
Implying killing with overpowered Sadida doll explosion gives ANY satisfaction.Because, you need to think as foop to make that 300+ dmg every turn, not that simple, very situational and tactic-dependant
Why do u think we sadidas have to think as Foop* to make 300 + dmg ? just set a bomb next to the enemy then bang , you have 300+ dmg or even 400 + whatsoever it is . Also i don't think 300+ dmg is that OVERPOWERED, an Iop can do even MORE , if we talk about 1 on 1 case . About tactic dependant , its not that hard to think for a little bit , actually thinking is somewhat fun in a sense .
PS: Are you playing the angry aggressive troll ?


This post has been edited by [Knonaut] - September 07, 2011, 18:09:41.
Reason for edit : big baby words
posté September 07, 2011, 20:23:09 | #32
I have lecture for you:

Click here

And that is my last post here i think

ps: Knonaut, you are back! Yay!