August 18, 2011, 08:56:05 |
#1
Quitting Wakfu?
Rawr, forum monster ate my whole post last time. I tried to rewrite it all again, attempting to leave no major bits out. Seems the forum is almost as crap as the game itself.
I started playing Wakfu because Dofus was boring me. There were no updates, all Ankama cared about was PvP, which I hated and failed at, and there was nothing to do except grinding. Then I saw that Wakfu was in Open Beta, and that was all the encouragement I needed to create a character. I knew about wipes, but I still wanted to give the game a whirl. At that time, the only characters available were Iops, Enirpisas and Cras, so I chose an Iop. I adored its low cost, high damage spells, as well as the cute and sharp graphics, introduction of Wakfu Points, the ecosystem and cheap economy. I was also surprised, knowing Ankama, that the classes were even somewhat balanced! I leveled the Iop, using spells like Jabs, Gutting Gust and Uppercut to use all my points. At that time, most players were French, but the servers were largely empty, so it was easy to mine or grab other hotly contended things ingame. I could level up slowly and safely on Wodents, or adventurously on Snoofles.
Then came 0.303 on April 21. Big nerf to XP across the board, removal of Snoofles, and if you're slightly higher or lower than the mob you're killing, you'd get zero XP. This made leveling for a weak class like an Eniripsa, who cannot defeat monsters their own level, very difficult and made a class gap. Very few extra features were added, even though the political system was. We had no governor, but when we would later get one (s)he would set the taxes, establish laws and allow other nations access to their own. It sounded like a fresh new feature that fit Wakfu like a glove.
0.305 arrived on May 26. Finally, the Sacrier and Xelor was introduced, my two classes I wanted to most see. I started with the Sacrier creating a character I still have today and neglecting (and deleting) my old Iop. I initially enjoyed playing as an Air Sacrier, but was slightly disappointed in the class overall, most notably in the fact that the class doesn't actually gain anything for getting hit, unless you're an Earth Sacrier or have Overpowerful raised, of which I had neither. I instead tried a Xelor. I based him around a Water based, Hammhour build. I was pleasantly surprised at their damage (especially burst damage, obviously) and versatility for a support class. At that time, you'd get your Dial's AP back every turn, not just on breaking. This meant that after just three turns of buffing with a maxed level Timekeeper (available from level 11) and 6AP (available from game start) you could end up with 90AP, allowing for a LOT of Hammhours (unlimited, as I found out). I sped through the early levels. Less than a week after that patch, on June 1, a hotfix was made, nerfing both Sacriers and Xelors. The Dial now gave all the AP back only upon breaking, meaning I could only get 42AP after three turns. However, this is still a lot and was somewhat expecting this as beforehand Xelors were extremely powerful for a support class. I took this well.
After mucking around, and for the most part loving, the 0.305 Xelor, on June 21 Ankama released details about the new patch, 0.306 to be released on June 22, French time. This patch looked like it did very little to Xelors, except for the fact that the bugs were fixed and that all support spells, Wakfu-wide 'are being re-adjusted in cost'. No-one anticipated just how far Ankama would take this. I woke up on the morning of June 23 (my timezone meant that the patch was on this day) and ate breakfast quickly to login and enjoy the new patch. However, I didn't realise how wrong I was going to be. Nothing obvious seemed to be change; heck, even the 'coming soon' spell was still disabled. I then saw the skill reset and went back to max Timekeeper before gasping for about a minute and finally realising that spell costs had gone astronomic. It required me to level to 60 to max it. Considering that the highest ingame equipment at the time was level 69, having spells maxable at levels 45, 60 or 72 is an absolute joke. I ranted and raved on the forums, before noticing that Ankama's presence here is literally nil, and that complaining was futile.
I did very little on the game for about a month, then I decided that I did want to get back to my former glory that I experienced at level 11 just a month ago. I started to grind on Kelba Bridge (very little to grind on, elsewhere) many hours per day for many weeks, to level from 41 to 60. Upon realising that I could finally cherish my maxed out Timekeeper again, I quit leveling, and started to casually relax in Incarnam. However, less than 2 weeks later I was in for another tragic shock.
On August 16, the notice appeared for the new patch: 0.307. It would be released the following day, in French time (this meant August 18, today, in my time) and would contain multiple improvements, including fixing the '0 timer glitch' and finally re-adding a high level Water set, after the Whirligig set being removed from Water bonuses in 0.305. I was ecstatic, thinking that nothing could go wrong. It seemed that the spells were being reduced in cost, and even Sinistro was being removed, meaning that I didn't have to worry about failing to get that +1 Command gem from Clowdy Dungeon and feeling like I was at a disadvantage. I happily slept that night.
On August 18, I woke up with a jolt. I raced downstairs, bolted down my breakfast and switched the router on, eager to access the new Wakfu beta. I went upstairs and started the Uplauncher to download the 0.307 patch. It downloaded fine, but at the 70% stage warned me that it was corrupt and that I had to reinstall. I was devastated. However, after a quick search on the forums I realised that it was due to the manual patching of the l18n.jar file to patch the 0 timer bug, that had been plaguing the English and Spanish versions of the beta since the start of the game. After replacing it with the normal .jar file provided in the post, Wakfu immediately reinstalled properly, and I loaded up 0.307 for the first time.
The client loaded promptly, and I connected without delay. I noticed there was also a skill reset. I went into the ability panel with glee, ready to max multiple spells and play around with different stat combinations. I noticed immediately that we now only got 5 points per level, regardless of level, instead of the 5/6/7/8/9/.../14 as you leveled up. My points were reduced, but so were the spells, so that more than compensated. I then went to maxing Timekeeper again, because that was a critical part of my gameplay. After clicking the '+' symbol 9 times to max it, I noticed with dismay that even when maxed, Timekeeper only stores 1AP in the dial. In addition, it only stores 6% damage, instead of 8. The extra Initiative is also useless, because you only get it on the start of your turn that the Dial actually breaks, so you won't go up to the top of the Initiative order. In fact, your position won't be affected. In addition, after that turn ends your Initiative returns to its normal value, so you actually gain nothing from all that extra Initiative. This hurts my build. A lot. However, I decided to 'roll with the punches' and continue to max it, as well as maxing Temporal Armour, Rollback (a nice spell that 'replaced Sinistro' that gives you a 1 in 5 chance of getting all the AP, MP and WP that you spent on a spell) and putting 3 levels into the finally-released Temporal Images (so it creates 2 images) and the remaining 20 points into 4 levels of Time Theft to further promote my build as a bonus-AP build.
Then, before confirming, I looked at the spell panel to see just what each spell does at different levels. I also noticed that active spells (that cost you AP/MP/WP in fight) range from 0-9 levels and usually are usable even at level 0, and passive spells (that are always activated) range from 0-20 levels and are usually useless at level 0. I then spared a casual glance at the Elemental Spells panel to see if Ankama had reset them too (knowing them, I wouldn't be surprised) before noticing, with shock and disbelief, that the spells hadn't been reset, but Hammhour had been replaced by Sinistro, the supposedly 'removed' spell. Although the Hammhour level (63) transferred over to the Sinistro, the Sinistro is all but useless as all it is does is deal slight damage with Xelor's Hourglass and buff your EXISTING spells, of which I have none because Hammhour disappeared.
In conclusion, I'm extremely disappointed in Ankama in totally removing a spell with absolutely zero notice, and replacing it with a spell that does basically nothing. Ankama has never been good with updates (Dofus: Strokens, Server Transfers and Tingo Potions ftw?) Unfortunately, our shouts will be drowned out by approval of the new Wakfu and Stasis islands. I cannot level anymore, because I have no spells to attack with, and the dumb new system means that I have to kill things at least my level to actually GET any XP, but Ankama obviously doesn't care.
So, unless someone can pull me back, I'm quitting Wakfu indefinitely. I'll still be lurking the forums, and perhaps login to chat occasionally, but will no longer be leveling. I'd like to say that they'd miss me, but considering the total lack of official presence here, they don't seem to care about anyone. All I can say is that providing non-existant customer service, while relatively unimportant in a beta some would argue (but I think they should pay more attention to bugs) there is no way in a sunny day in hell that I'll pay for this load of rubbish. They're basically telling us to reroll, and with player morale at an all time low, this isn't the best time to frustrate us. I'm also not inclined to make another Xelor, knowing that Ankama will almost certainly nerf us to oblivion in a few patches, leave the Air Iops untouched, and even if it does get through I know that it will get wiped inevitably. For this reason, I'm also reluctant to start any new character from scratch. If you guys are trying to make us, the bored and frustrated players quit, you're doing a good job. You're making us quit faster.
P.S. If nothing makes me feel inclined to come back, in a few days I'll be coming to Crusty Road to give my items and Kamas away. I've given away most of my kamas already, but I still have a couple left and all my items to donate to people who need it. Just remember though, it'll all be wiped eventually.
tl;dr: I'm quitting Wakfu because of the constant nerfings to Hammhour Xelors, the massive nerf to Timekeeper and the fact that Hammhour's gone.
I started playing Wakfu because Dofus was boring me. There were no updates, all Ankama cared about was PvP, which I hated and failed at, and there was nothing to do except grinding. Then I saw that Wakfu was in Open Beta, and that was all the encouragement I needed to create a character. I knew about wipes, but I still wanted to give the game a whirl. At that time, the only characters available were Iops, Enirpisas and Cras, so I chose an Iop. I adored its low cost, high damage spells, as well as the cute and sharp graphics, introduction of Wakfu Points, the ecosystem and cheap economy. I was also surprised, knowing Ankama, that the classes were even somewhat balanced! I leveled the Iop, using spells like Jabs, Gutting Gust and Uppercut to use all my points. At that time, most players were French, but the servers were largely empty, so it was easy to mine or grab other hotly contended things ingame. I could level up slowly and safely on Wodents, or adventurously on Snoofles.
Then came 0.303 on April 21. Big nerf to XP across the board, removal of Snoofles, and if you're slightly higher or lower than the mob you're killing, you'd get zero XP. This made leveling for a weak class like an Eniripsa, who cannot defeat monsters their own level, very difficult and made a class gap. Very few extra features were added, even though the political system was. We had no governor, but when we would later get one (s)he would set the taxes, establish laws and allow other nations access to their own. It sounded like a fresh new feature that fit Wakfu like a glove.
0.305 arrived on May 26. Finally, the Sacrier and Xelor was introduced, my two classes I wanted to most see. I started with the Sacrier creating a character I still have today and neglecting (and deleting) my old Iop. I initially enjoyed playing as an Air Sacrier, but was slightly disappointed in the class overall, most notably in the fact that the class doesn't actually gain anything for getting hit, unless you're an Earth Sacrier or have Overpowerful raised, of which I had neither. I instead tried a Xelor. I based him around a Water based, Hammhour build. I was pleasantly surprised at their damage (especially burst damage, obviously) and versatility for a support class. At that time, you'd get your Dial's AP back every turn, not just on breaking. This meant that after just three turns of buffing with a maxed level Timekeeper (available from level 11) and 6AP (available from game start) you could end up with 90AP, allowing for a LOT of Hammhours (unlimited, as I found out). I sped through the early levels. Less than a week after that patch, on June 1, a hotfix was made, nerfing both Sacriers and Xelors. The Dial now gave all the AP back only upon breaking, meaning I could only get 42AP after three turns. However, this is still a lot and was somewhat expecting this as beforehand Xelors were extremely powerful for a support class. I took this well.
After mucking around, and for the most part loving, the 0.305 Xelor, on June 21 Ankama released details about the new patch, 0.306 to be released on June 22, French time. This patch looked like it did very little to Xelors, except for the fact that the bugs were fixed and that all support spells, Wakfu-wide 'are being re-adjusted in cost'. No-one anticipated just how far Ankama would take this. I woke up on the morning of June 23 (my timezone meant that the patch was on this day) and ate breakfast quickly to login and enjoy the new patch. However, I didn't realise how wrong I was going to be. Nothing obvious seemed to be change; heck, even the 'coming soon' spell was still disabled. I then saw the skill reset and went back to max Timekeeper before gasping for about a minute and finally realising that spell costs had gone astronomic. It required me to level to 60 to max it. Considering that the highest ingame equipment at the time was level 69, having spells maxable at levels 45, 60 or 72 is an absolute joke. I ranted and raved on the forums, before noticing that Ankama's presence here is literally nil, and that complaining was futile.
I did very little on the game for about a month, then I decided that I did want to get back to my former glory that I experienced at level 11 just a month ago. I started to grind on Kelba Bridge (very little to grind on, elsewhere) many hours per day for many weeks, to level from 41 to 60. Upon realising that I could finally cherish my maxed out Timekeeper again, I quit leveling, and started to casually relax in Incarnam. However, less than 2 weeks later I was in for another tragic shock.
On August 16, the notice appeared for the new patch: 0.307. It would be released the following day, in French time (this meant August 18, today, in my time) and would contain multiple improvements, including fixing the '0 timer glitch' and finally re-adding a high level Water set, after the Whirligig set being removed from Water bonuses in 0.305. I was ecstatic, thinking that nothing could go wrong. It seemed that the spells were being reduced in cost, and even Sinistro was being removed, meaning that I didn't have to worry about failing to get that +1 Command gem from Clowdy Dungeon and feeling like I was at a disadvantage. I happily slept that night.
On August 18, I woke up with a jolt. I raced downstairs, bolted down my breakfast and switched the router on, eager to access the new Wakfu beta. I went upstairs and started the Uplauncher to download the 0.307 patch. It downloaded fine, but at the 70% stage warned me that it was corrupt and that I had to reinstall. I was devastated. However, after a quick search on the forums I realised that it was due to the manual patching of the l18n.jar file to patch the 0 timer bug, that had been plaguing the English and Spanish versions of the beta since the start of the game. After replacing it with the normal .jar file provided in the post, Wakfu immediately reinstalled properly, and I loaded up 0.307 for the first time.
The client loaded promptly, and I connected without delay. I noticed there was also a skill reset. I went into the ability panel with glee, ready to max multiple spells and play around with different stat combinations. I noticed immediately that we now only got 5 points per level, regardless of level, instead of the 5/6/7/8/9/.../14 as you leveled up. My points were reduced, but so were the spells, so that more than compensated. I then went to maxing Timekeeper again, because that was a critical part of my gameplay. After clicking the '+' symbol 9 times to max it, I noticed with dismay that even when maxed, Timekeeper only stores 1AP in the dial. In addition, it only stores 6% damage, instead of 8. The extra Initiative is also useless, because you only get it on the start of your turn that the Dial actually breaks, so you won't go up to the top of the Initiative order. In fact, your position won't be affected. In addition, after that turn ends your Initiative returns to its normal value, so you actually gain nothing from all that extra Initiative. This hurts my build. A lot. However, I decided to 'roll with the punches' and continue to max it, as well as maxing Temporal Armour, Rollback (a nice spell that 'replaced Sinistro' that gives you a 1 in 5 chance of getting all the AP, MP and WP that you spent on a spell) and putting 3 levels into the finally-released Temporal Images (so it creates 2 images) and the remaining 20 points into 4 levels of Time Theft to further promote my build as a bonus-AP build.
Then, before confirming, I looked at the spell panel to see just what each spell does at different levels. I also noticed that active spells (that cost you AP/MP/WP in fight) range from 0-9 levels and usually are usable even at level 0, and passive spells (that are always activated) range from 0-20 levels and are usually useless at level 0. I then spared a casual glance at the Elemental Spells panel to see if Ankama had reset them too (knowing them, I wouldn't be surprised) before noticing, with shock and disbelief, that the spells hadn't been reset, but Hammhour had been replaced by Sinistro, the supposedly 'removed' spell. Although the Hammhour level (63) transferred over to the Sinistro, the Sinistro is all but useless as all it is does is deal slight damage with Xelor's Hourglass and buff your EXISTING spells, of which I have none because Hammhour disappeared.
In conclusion, I'm extremely disappointed in Ankama in totally removing a spell with absolutely zero notice, and replacing it with a spell that does basically nothing. Ankama has never been good with updates (Dofus: Strokens, Server Transfers and Tingo Potions ftw?) Unfortunately, our shouts will be drowned out by approval of the new Wakfu and Stasis islands. I cannot level anymore, because I have no spells to attack with, and the dumb new system means that I have to kill things at least my level to actually GET any XP, but Ankama obviously doesn't care.
So, unless someone can pull me back, I'm quitting Wakfu indefinitely. I'll still be lurking the forums, and perhaps login to chat occasionally, but will no longer be leveling. I'd like to say that they'd miss me, but considering the total lack of official presence here, they don't seem to care about anyone. All I can say is that providing non-existant customer service, while relatively unimportant in a beta some would argue (but I think they should pay more attention to bugs) there is no way in a sunny day in hell that I'll pay for this load of rubbish. They're basically telling us to reroll, and with player morale at an all time low, this isn't the best time to frustrate us. I'm also not inclined to make another Xelor, knowing that Ankama will almost certainly nerf us to oblivion in a few patches, leave the Air Iops untouched, and even if it does get through I know that it will get wiped inevitably. For this reason, I'm also reluctant to start any new character from scratch. If you guys are trying to make us, the bored and frustrated players quit, you're doing a good job. You're making us quit faster.
P.S. If nothing makes me feel inclined to come back, in a few days I'll be coming to Crusty Road to give my items and Kamas away. I've given away most of my kamas already, but I still have a couple left and all my items to donate to people who need it. Just remember though, it'll all be wiped eventually.
tl;dr: I'm quitting Wakfu because of the constant nerfings to Hammhour Xelors, the massive nerf to Timekeeper and the fact that Hammhour's gone.
Reason for edit : Rewriting most of it again.


