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probably quitting, after patch
posté August 15, 2012, 00:52:04 | #21
Since when does the %resist not stack anymore? Guess i missed the change.

Rogues also have easier time getting behind the opponent and go for backstab bonus.

But your point was, that you are not as good as air iops. It might be true for the similar spells, but having range and AoE can make up for that. All air iop can do is run close and hit. You are more flexible in your spell choice.

Even if Boomerang Dagger is fixed range now (unneccessary nerf in my opinion) you still have the option to hit something with no LoS. The Air Rogue in my party doesnt seem have much problems doing so.
We could take him to Moo just because of that, an Air iop having to run close would just have died horribly without a sadi that does a totem for him.


posté August 15, 2012, 01:15:33 | #22

Quote (Chrolo @ 15 August 2012 00:52) *
Since when does the %resist not stack anymore? Guess i missed the change.

Rogues also have easier time getting behind the opponent and go for backstab bonus.

But your point was, that you are not as good as air iops. It might be true for the similar spells, but having range and AoE can make up for that. All air iop can do is run close and hit. You are more flexible in your spell choice.

Even if Boomerang Dagger is fixed range now (unneccessary nerf in my opinion) you still have the option to hit something with no LoS. The Air Rogue in my party doesnt seem have much problems doing so.
We could take him to Moo just because of that, an Air iop having to run close would just have died horribly without a sadi that does a totem for him.
the No line of sight on boomerang dagger is cancelled out by its terrible damage, lack of range, and awkward aoe

with a range of 6 or more, you can use the boomerang dagger range properly, with a range of 4, theres 8 squares in which you hit yourself, and including your allies in the range that would add up even more squares of freindly fire, this fact is overlooked by whoever was balancing the class so they made the damage terrible so it does not matter as much that you hit yourself now

this spell is explicably limited and awkward to use


This post has been edited by Venusquake - August 15, 2012, 01:18:33.
posté August 15, 2012, 12:12:59 | #23
I've had a fire sacrier for some time already and I think the nerf was a good thing... Fire sac can still do enormous dmg with low HP (which class has a buff of 180% dmg and 230+ basic spell dmg? xD). As a 105 lvl sacrier I don't have any problems with mobs nor quest challenges even if i start low hp... I don't have a bug spell with unbelievable up to 40% dmg to next spell buff anymore and I'm fine with it because I can still handle. About sanguine... I found it a very useful skill but at higher lvl when mobs can do 500+ dmg on you its not really useful because when you are low hp and your shield is the hardest you will still get killed and it used wp like Puni (that's too many wp ;p). And last thing - Clinging to life, it's useless in PvP now, but as AI is completely dumb you can tank enemies in PvM for few turns while you are dead and then kill them. xD Dead sacrier skips turn few times (yes, it wasnt fixed yet) and mobs surround such character and attack... I think a good fire sacrier with a smart build is still OP ;D ;P I even know a good fire rogue. Conclusion is - every class could be OP
P.S. Stay Laremas, I'll drop you that moo set ;D


This post has been edited by FajneCycki - August 15, 2012, 12:23:55.
posté August 15, 2012, 13:01:04 | #24
ehy Jek^^, thx!