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probably quitting, after patch
posté August 12, 2012, 17:43:58 | #1
probably quitting i am seriusly thinking to quit...

i just spent a lot of time on sacrier and now it's totally useless... so...

if a mod can pm me it will be nice.


posté August 12, 2012, 18:13:09 | #2
Start new char other class and have fun until next update.


posté August 12, 2012, 19:02:38 | #3
DONT LEAVE ME !!!


posté August 12, 2012, 22:36:32 | #4
All the classes was nerfed, so Sac has just as much chance with other classes as before. Seriously people, stop complaining about nerfs, whats the problem? You can't win with monsters now or what? My Eni was nerfed as well, but Im not complaining, because I know it was neccesary.

And why would any mod pm you? lol


This post has been edited by Rokugatsu - August 12, 2012, 22:37:16.
posté August 12, 2012, 23:05:19 | #5
why have you answer? lol
are you a mod?

i spent a lot of time on my sacri, don't want to spent more for another chara...

you are an eni that after update don't die just hitting herself...

(this game/forum is full of people that are really not friendly, but why?)
btw i am not here to talk with you...


posté August 12, 2012, 23:58:40 | #6
Then why did you even make this thread, if you don't care about what people say? If you want to talk with mod, just pm him. No reason to make pointless topics.


posté August 13, 2012, 00:10:50 | #7
i d k any mod


posté August 13, 2012, 00:45:10 | #8

Quote (sameral86 @ 13 August 2012 00:10) *
i d k any mod

I don't know what you're trying to achieve, but mods can't actually do much for you..

Classes get nerfed, you either adapt or re-roll. It seems like you're half hoping for a mod to come along, wave a magic wand and suddenly your endgame Sac is a completely different class... However, it doesn't work like that!


posté August 13, 2012, 01:20:13 | #9

Quote (sameral86 @ 12 August 2012 23:05) *
why have you answer? lol
are you a mod?

i spent a lot of time on my sacri, don't want to spent more for another chara...

you are an eni that after update don't die just hitting herself...

(this game/forum is full of people that are really not friendly, but why?)
btw i am not here to talk with you...
Well from this its easy to tell you have a fire sac, i also have a fire sac and they dident get destroyed.
About the only thing that i find a problem is that i can't just use Sanguine Armor to give yourself shields(which is ment to be earth sac spechal skill), which is not really a problem because the fire class is designed as hard hitting but self-hitting build. as long as you eat a pice of bread befor a fight there is no problem.


posté August 13, 2012, 04:07:40 | #11
I'm not sure what you're asking for, but no one will be able to simply change your class for you.

If you're unhappy where your class ended up, the most you can do is post a suggestion on the direction you would prefer the class to go in and/or remake into a different class/element.


posté August 13, 2012, 09:20:27 | #12
since you're quitting, can i buy your moowolf while you're not playing?

=] 


posté August 13, 2012, 09:49:37 | #13
i subscribed to play an air rogue... i don't think its fair that i should need to change class because they did not balance them properly..


posté August 13, 2012, 12:12:42 | #14
That seem stupid , i subscribed to play 1 class in 1 way.

WHAT is not fair and stupid is to think that a class once in game will never change. For some people who are waiting for changes that were needed to be made. Air rogues are still strong imo. They are just not too strong.

Was the same with Air Sac long time ago ..

Some people are really dumb!


posté August 13, 2012, 17:05:26 | #15
Not being able to one shot groups of enemies does not mean that your class is poor, Venusquake.

Sometimes you simply need to learn to adapt to a situation that you find yourself in. In the case of air rogue, you're now fine instead of over powered.

I fail to see your point.


posté August 13, 2012, 17:15:54 | #16
Instead of quitting sacrier I started new class. It's not that hard to level up but would be great if it was easier to transfer stuff to alt since I DON'T WANT TO LEVEL MY PROFESSIONS AGAIN LOL
I'm still going to level my sacrier to max and see if in the endgame it's more useful than it is now.


posté August 13, 2012, 17:51:39 | #17
Before subscribing it may be wise to find a few classes you're sure you want to be subscribed with, I guess.
I found two characters for my dream-team (being Fire Rogue and Fire Feca - gotta love traps), but I think I should search for at least the third one before subscribing...

I mean - it's harder to aim a nerf to simultaneously hit every class you'll be bringing along ;p


posté August 14, 2012, 23:37:33 | #18

Quote (MODMasama @ 13 August 2012 17:05) *
Not being able to one shot groups of enemies does not mean that your class is poor, Venusquake.

Sometimes you simply need to learn to adapt to a situation that you find yourself in. In the case of air rogue, you're now fine instead of over powered.

I fail to see your point.
air rogue compared to air iop

Air rogue:
slap shot does 28 dmg for 2 ap -20% air resist on crits, (iops 1 ap attack does 14 dmg + 10% dmg allways or 15% on crits which is slightly better than slap shot) + barbequed ribs +30 dmg + and usually roguery with 20dmg for 2mp (but its inneficient putting any spell exp points in) + about 60% from Air master passive + 50% for 1 wp per turn Hotwire

28 X 3/4 + 30, + 20 (this spell should never be lvl 100, but for this example...) + 110% average using hotwire and assumed 200 initiative (both hotwire and barbequed ribs cost 1 wp, so you probably wont be using hotwire as much)

The iops weakest move is more ap effecient than the air rogues main move (Longsword is 13.3 dmg per ap)

Air iop:
The iops 2 ap attack deals 32 dmg (16 dmg per ap) + gutting gust X 2 per target with 20 dmg (20 dmg per 1 mp ... ) , + uppercut with 31 dmg (1 more than rogue... ) + 40% compulsion, ontop of that all their other damage bonuses from passive support spells

32 X 3/4 +40, +31 +140%+ (assuming iop has +100 power, which he usually does) (not including Increase which can give 25% per WP)

im not going to play a class thats 2nd best... , i subscribed at the start and i was playing air cra (day 1 before everyone found out it was op) they then overnerfed that class making my game unplayable (though its more playable now) the intention was to make a cra if i could not make a rogue.

not everyone plays the same, i wanted to be a rogue since they were released in dofus because i like the art design of the rogue, in dofus they were ridiculously weak.

i should not need to start again / change my class because its decided to overnerf remove it from the game.

air rogues were on the higher teir of the classes, this was because the rogues could use range and had very long reach, they were not as strong at dealing as iops though, in this patch iops got a buff when rogues got a nerf in both damage and range...

this is my reasoning for being upset about this obvious imbalance (thank you for asking), i am quite offended with the lack of attention spent on balancing my favorite class.


This post has been edited by Venusquake - August 14, 2012, 23:50:31.
posté August 14, 2012, 23:50:03 | #19
It is not all about what spells does the most damage.

Rogue has Boomerang Daggers and Longsword as AoE moves. While Air Iop has, well nothing.

Slap Shot Crit reduces Air Resist for everyone in your party. Iop's Flurry might increase Iop's Damage but if your party has many Air Chars. Slap Shot is more efficient.


posté August 15, 2012, 00:01:10 | #20

Quote (Chrolo @ 14 August 2012 23:50) *
It is not all about what spells does the most damage.

Rogue has Boomerang Daggers and Longsword as AoE moves. While Air Iop has, well nothing.

Slap Shot Crit reduces Air Resist for everyone in your party. Iop's Flurry might increase Iop's Damage but if your party has many Air Chars. Slap Shot is more efficient.
Slap shot Only reduces resists by 20% on crits

if your crit rate is 20%, this reduces their resist by an average of 4% (no stacking), Which translates into around maybe 6-7 damage (fixed) for each level 100 spell users

Boomerang daggers has pathetic range / damage

it does only 51 damage for 4 ap and 1 mp (12.7 per ap) and its range is Fixed at 2-4, The Boomerang daggers were very useful before the patch because you could increase its range so that you were able to throw it at angles that would not hit allies, and make use of its Abstract Aoe zone, the spell costs MP, so your even more limited in its range, (i even had trouble using its aoe at 2-5 range)

With Longsword :
Longsword costs 6 AP, this means Its one of those moves that you need to dedicate your turn to, as its extreemly inflexible. It only does 13.3 Damage per AP, and on crits only you will push your target back, Having this type of effect on crit means its very unreliable and makes it possible for you to

Compare that to the fire Iops Judgment, That deals 70 DMG for 4 AP and 1 MP (17.5 damage per ap not including MP), And its aoe line, And it can cause blindness, Because its 4 AP, you can use it twice per turn with 8 AP

longsword is Weaker, Less Flexible, effect cannot be relied on unless crit rate is very high, and the effect is usless

Even a Hybrid Fire/Air iop would be able to do more damage than a full air rogue,


This post has been edited by Venusquake - August 15, 2012, 00:10:57.