
August 14, 2012, 23:37:33 |
#18
Quote (MODMasama @ 13 August 2012 17:05)

Not being able to one shot groups of enemies does not mean that your class is poor, Venusquake.
Sometimes you simply need to learn to adapt to a situation that you find yourself in. In the case of air rogue, you're now fine instead of over powered.
I fail to see your point.
air rogue compared to air iop
Air rogue:
slap shot does 28 dmg for 2 ap -20% air resist on crits, (iops 1 ap attack does 14 dmg + 10% dmg allways or 15% on crits which is slightly better than slap shot) + barbequed ribs +30 dmg + and usually roguery with 20dmg for 2mp (but its inneficient putting any spell exp points in) + about 60% from Air master passive + 50% for 1 wp per turn Hotwire
28 X 3/4 + 30, + 20 (this spell should never be lvl 100, but for this example...) + 110% average using hotwire and assumed 200 initiative (both hotwire and barbequed ribs cost 1 wp, so you probably wont be using hotwire as much)
The iops weakest move is more ap effecient than the air rogues main move (Longsword is 13.3 dmg per ap)
Air iop:
The iops 2 ap attack deals 32 dmg (16 dmg per ap) + gutting gust X 2 per target with 20 dmg (20 dmg per 1 mp ... ) , + uppercut with 31 dmg (1 more than rogue... ) + 40% compulsion, ontop of that all their other damage bonuses from passive support spells
32 X 3/4 +40, +31 +140%+ (assuming iop has +100 power, which he usually does) (not including Increase which can give 25% per WP)
im not going to play a class thats 2nd best... , i subscribed at the start and i was playing air cra (day 1 before everyone found out it was op) they then overnerfed that class making my game unplayable (though its more playable now) the intention was to make a cra if i could not make a rogue.
not everyone plays the same, i wanted to be a rogue since they were released in dofus because i like the art design of the rogue, in dofus they were ridiculously weak.
i should not need to start again / change my class because its decided to overnerf remove it from the game.
air rogues were on the higher teir of the classes, this was because the rogues could use range and had very long reach, they were not as strong at dealing as iops though, in this patch iops got a buff when rogues got a nerf in both damage and range...
this is my reasoning for being upset about this obvious imbalance (thank you for asking), i am quite offended with the lack of attention spent on balancing my favorite class.
This post has been edited by Venusquake - August 14, 2012, 23:50:31.