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Nerfs and Nerfs
Short Strich * Member Since 2012-04-11
posté July 02, 2012, 23:16:24 | #21
I said I was fine with the changes... I never said I was crying "OMG, we're nerfed to the ground" Ms. Nice Sacrier.

I know how to calculate damage, I was pointing out what my lvl 88 Feca does.

And yes you are right on the first point we are tank/supports. But just cause we're tank/supports doesn't mean we need more nerfs. We also need ways to defend ourselves. And so far I don't see much OPness from Fecas, even more with the current nerfs (which again I'm fine with).

Also your calculations are all calculated if said feca is pure earth and only leveled 2 spells to 100.
Which is very unlikely... since most fecas atleast level orb to 50.

Also this:


Quote (sabrenity @ 02 July 2012 22:28) *
Also, I'm more than sure, that you can easily get 8 AP 6 MP and make 218 base damage (872 with 300%, 545 with 150%).

Can't be done since you already said you wasted 480 points in Strenght to achieve 120% Earth Damage. That leaves you with 40 points left, and that's not enough points to raise a MP through masteries which is the only way you can get 6MP with a Forfut set.

With that set aside.

The main problem I see is the mastery damage... which my feca... doesn't use. I think they should remove mastery damage altogether. It does cause a great disbalance in most classes.

So just because there are fecas that use that method of raising Masteries for pure damage, should we who don't do it have to pay for it?

I think they should remove masteries or at least set a limit to them, like max 50% damage (And I've read alot of people who think like me on this forum), and we will all be happy with what our characthers have in stock.

That is why I don't see fecas the way you see them. It's because I don't use them as damage dealer but as a multi-elemental support/tank.


This post has been edited by iiNoted - July 02, 2012, 23:30:27.
posté July 02, 2012, 23:55:59 | #22
"Nerfed to the ground" was to the topic starter.

120% earth mastery comes solely from spell levels (60-57-58-58-83 in my case) - it's "free" bonus. Yes, you need to invest heavily into two spells - well, as I said before - either you want damage (and level 1-2 spells) or you want to be a support (invest in several spells). Plus, you can use + earth levels gear\runes and save a lot of spell xp. Don't see a problem with making 100-100-50-x-x, tho you may want to play with numbers and, perhaps, decrease FS to get more bonuses from mastery.

Once again - someone in the beginning said "Earth Fecas can't do damage". Sorry, but they can. And looks like that they do it better (or, at least, not worse) than fire Fecas (I haven't tested MS harmor's damage over time). It's not my vision, it's just numbers. And I haven't added additional Fecammers from glyphs (I believe you will be able to have at least two fecammers from one AP and one MP glyph).

The main problem (for PvP, I don't see problems with PvE, those guys with summons may disagree with me) is that people don't invest in resists. That allows players with high INI score quick kills and makes an "initiative obsession". And even with resists damage output of some classes (Iops and moribunded fire Sacs) is too high - so, I completely understand why Ankama makes those nerfs. Especially game breaking things like abuse of AP\MP glyphs.


This post has been edited by sabrenity - July 03, 2012, 00:03:01.
Narcissistic Larva * Member Since 2012-02-29
posté July 03, 2012, 01:48:27 | #23
You say 15 ap is gamebreaking, yet earth fecas still lose fights as much as they win them. This is jsut a severe case of numerophobia. OMG ITS TOO BIG, KILL IT! The thing is, fecas wasted a whole turn to double their ap/mp, so it makes sense they would be able to have that much more damage for their sacrifice. Also, what fecas can do with all that ap/mp is only enough to equal things like fire sacs in damage output.

Not to mention the tragedy that is water fecas, especially without resistance stacking.

Meanwhile, the fire branch has to hurt themselves like a fire sac in order to get the most of their damage (which STILL doesnt equal those fire sacs), and they dont have the hp to back it up.

I really don't get why fecas are getting hit so hard, while sacs get off with a small slap on the wrist.


posté July 03, 2012, 07:36:23 | #24
...

Yes, right now wasting one turn (in duel) to set up may lead to lost fight - because too many classes can do "damage bursts". But after the patch Enis will lose their burst from Trans, Fire sacs will not be able to tank their punishments with sanguine, Ecas will lose their ability to stack bonus from Roll Again, dunno about Xelor's TB tho. And Fecas will lose their glyph stacking. If a class can somehow inflict 4x damage in one turn - no matter what people will try to do that. Just to kill enemy in 3 turns instead of 6.

I think water branch will be buffed. Even w\o patch it looks just meh compared to earth.

I thought that you need to place Harmors on enemies, not on yourself, no?

Sacs lost their huge backstab bonus (25% to final damage, that's a lot) from Assault. Fire and air Sacs now will have just 3% shield instead of 17-20%. Earth Sacs now need to invest in two skills (Angrr and Moribund) in order to get old damage bonus. I don't think that it's just a small slap, tho not a huge nerf either.