June 28, 2012, 05:28:37 |
#1
Nerfs and Nerfs
Hello Ankama and Players
Everybody saw the changes that will probably happen soon, I came here because I'm completely frustrated about my character, feca.
First, this is my favorite character, I play it since it launched and I dont feel playing any other character.
I was there in every single change (nerfs) that happend.
Now I'm gonna tell you a little about what happened:
I started as a fire Feca based on the fecastopheles glyph, taking out my enemies MP, one glyph may not be that good, but it used to be possible to stack it, and it changed in the early times of feca. Now I ask you, what's the point of using an AP expensive glyph that will hit for like 30~40 or even less, losing 1 MP tops, and then the enemy leaves the glyph in the next turn? (fecas have no push back spell)
So I worked on a new strategy, using fecastopheles shield or peace armor depending on the enemy and occasion, I agree that fecastopheles damage was overpowered, however, it's range was ridiculous, and there was only few occasions that you could actually use it on a fight, then I ask you why can enis and xelor hit for 800+ with no penalty? Enis can also heal themselves for half their lifes in one turn, and xelors can always rollback, absurd critical damage, easy escape mechanics, create copies and always have a bigger initiative than the other classes. Then fecastopheles damage was completely nerfed, and besides being difficult to use it, it was depressive seeing your hits going from 600 to 300.
Then I changed my element, from fire to water, my damage went down but at the cost of a greater range and area of effect, no line of sight, that means, compared to the other elements, water is easier to handle. I used peace armor, AP glyphs when necessary, then it came AP glyphs nerf.
Cras have a critical passive, that means they always do 500+ at long range, Iops does tons of damage, ecaflips don't need too much to do gigantic damage, enis, xelors, srams, sadidas, all those classes have something to increase their damage, feca has ap or mp glyphs, depending on the occasion, but take him out of the glyphs, or distance yourself from his attack zone and his done, fecas deals minimum damage outside his glyphs.
"Ah but fecastopheles base damage is 95", ok, agreed, but do you think it's possible to use this spell at all in a fight? Feca's only defense is his armor (Peace Armor) and you really wanna take this from him? Ok, nerf stackable ap glyph, I don't agree with that anyway, a character made to be a tank, giving ap, mp, range, critical, initiative? What's the logic of a classe made to be a tank boosting his party and his own damage, and long minimum range spells like bubble being useless against characters like iops and sacriers in lock zone? What's the logic of using an area of effect glyph if the area is so small that one step is enough to get out of it? Not to mention the fire shields that are useful in extremely rare situations.
For me, fecas and his spell trees should be focused on defense, it would be more logical, for example, a natural attack shield, that damages locked enemies, be used to increase feca's defense in 20% every time he locks his foe. Why does fecas increases ap, mp and all those things? It could be something like this: every time feca is attacked in his glyphs, his resistances increases 5% or 10%, then, if someone take him out of his glyphs, the penalty is not that big, because even being out of the glyphs the damage he would take would be decreased. We could have a resistance drain spell, that every time we receive an attack, a part of the enemy resistance would be transferred to the feca.
There is a lot of possibilities, I've even thought of several ones, but decreasing Peace Armor's defense from 60% final damage to 50% resistance won't be good. Another issue, I really dont believe that spell rebound should be used as a makabrafire ring, PLEASE ANKAMA, that was ridiculous, what you want with this? Use this ring and have one of feca's passive? What's the next ring? Take out your enemy's AP and summon monsters?
I know these are just plans, but think carefully, cause I play feca a long time, and with the current benefits I both win and lose a lot of pvps. Don't think of this topic as offensive, but just think about us having to change our strategy every time a new patch comes out.
Ty.
Everybody saw the changes that will probably happen soon, I came here because I'm completely frustrated about my character, feca.
First, this is my favorite character, I play it since it launched and I dont feel playing any other character.
I was there in every single change (nerfs) that happend.
Now I'm gonna tell you a little about what happened:
I started as a fire Feca based on the fecastopheles glyph, taking out my enemies MP, one glyph may not be that good, but it used to be possible to stack it, and it changed in the early times of feca. Now I ask you, what's the point of using an AP expensive glyph that will hit for like 30~40 or even less, losing 1 MP tops, and then the enemy leaves the glyph in the next turn? (fecas have no push back spell)
So I worked on a new strategy, using fecastopheles shield or peace armor depending on the enemy and occasion, I agree that fecastopheles damage was overpowered, however, it's range was ridiculous, and there was only few occasions that you could actually use it on a fight, then I ask you why can enis and xelor hit for 800+ with no penalty? Enis can also heal themselves for half their lifes in one turn, and xelors can always rollback, absurd critical damage, easy escape mechanics, create copies and always have a bigger initiative than the other classes. Then fecastopheles damage was completely nerfed, and besides being difficult to use it, it was depressive seeing your hits going from 600 to 300.
Then I changed my element, from fire to water, my damage went down but at the cost of a greater range and area of effect, no line of sight, that means, compared to the other elements, water is easier to handle. I used peace armor, AP glyphs when necessary, then it came AP glyphs nerf.
Cras have a critical passive, that means they always do 500+ at long range, Iops does tons of damage, ecaflips don't need too much to do gigantic damage, enis, xelors, srams, sadidas, all those classes have something to increase their damage, feca has ap or mp glyphs, depending on the occasion, but take him out of the glyphs, or distance yourself from his attack zone and his done, fecas deals minimum damage outside his glyphs.
"Ah but fecastopheles base damage is 95", ok, agreed, but do you think it's possible to use this spell at all in a fight? Feca's only defense is his armor (Peace Armor) and you really wanna take this from him? Ok, nerf stackable ap glyph, I don't agree with that anyway, a character made to be a tank, giving ap, mp, range, critical, initiative? What's the logic of a classe made to be a tank boosting his party and his own damage, and long minimum range spells like bubble being useless against characters like iops and sacriers in lock zone? What's the logic of using an area of effect glyph if the area is so small that one step is enough to get out of it? Not to mention the fire shields that are useful in extremely rare situations.
For me, fecas and his spell trees should be focused on defense, it would be more logical, for example, a natural attack shield, that damages locked enemies, be used to increase feca's defense in 20% every time he locks his foe. Why does fecas increases ap, mp and all those things? It could be something like this: every time feca is attacked in his glyphs, his resistances increases 5% or 10%, then, if someone take him out of his glyphs, the penalty is not that big, because even being out of the glyphs the damage he would take would be decreased. We could have a resistance drain spell, that every time we receive an attack, a part of the enemy resistance would be transferred to the feca.
There is a lot of possibilities, I've even thought of several ones, but decreasing Peace Armor's defense from 60% final damage to 50% resistance won't be good. Another issue, I really dont believe that spell rebound should be used as a makabrafire ring, PLEASE ANKAMA, that was ridiculous, what you want with this? Use this ring and have one of feca's passive? What's the next ring? Take out your enemy's AP and summon monsters?
I know these are just plans, but think carefully, cause I play feca a long time, and with the current benefits I both win and lose a lot of pvps. Don't think of this topic as offensive, but just think about us having to change our strategy every time a new patch comes out.
Ty.


