June 25, 2012, 21:48:28 |
#1
Incoming nerfs to Fecas
So I was reading at the post that Troyle made today in the "Random info from the FR side".
And bumped into this:
Feca
I'm cool with the peace armor change, and the glyphs and defensive orb.
But the Spell rebound change is just... lame... 10% damage rebound effect? 10!!?
At least make it 20... 10 is just way too low to waste 20 levels leveling that skill...
I read that this wasn't written in stone yet, so I hope they raise that a little... cause 10% is just laughable... spell rebound used to be a great skill to go for, it would keep your enemy praying so that it wouldn't proc, but now it'll turn ridiculously useless...
So please fix that before you release it. Thank you.
This post has been edited by iiNoted - June 25, 2012, 21:51:15.
And bumped into this:
Feca
- Peace armor: now gives +5/+10/+15/+20/+25/+30/+35/+40/+45/+50% to elementary resists (and no longer +50% resists). Example: The feca has 120% fire resists, peace armor lvl 9 will give him 120+60 = 180. Peace armor no longer gives final resist. Peace armor no longer deals the damage that was prevented when it disappears
- Glyphes: it is no longer possible to cumulate bonuses from the same glyphs
- Spell rebound: becomes a damage rebound effect of 10%, will probably be renamed
- Defensive Orb: Nerf of the willpower of the glyph
I'm cool with the peace armor change, and the glyphs and defensive orb.
But the Spell rebound change is just... lame... 10% damage rebound effect? 10!!?
At least make it 20... 10 is just way too low to waste 20 levels leveling that skill...
I read that this wasn't written in stone yet, so I hope they raise that a little... cause 10% is just laughable... spell rebound used to be a great skill to go for, it would keep your enemy praying so that it wouldn't proc, but now it'll turn ridiculously useless...
So please fix that before you release it. Thank you.
This post has been edited by iiNoted - June 25, 2012, 21:51:15.

