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Incoming nerfs to Fecas
Short Strich * Member Since 2012-04-11
posté June 25, 2012, 21:48:28 | #1
Incoming nerfs to Fecas So I was reading at the post that Troyle made today in the "Random info from the FR side".
And bumped into this:

Feca
  • Peace armor: now gives +5/+10/+15/+20/+25/+30/+35/+40/+45/+50% to elementary resists (and no longer +50% resists). Example: The feca has 120% fire resists, peace armor lvl 9 will give him 120+60 = 180. Peace armor no longer gives final resist. Peace armor no longer deals the damage that was prevented when it disappears
  • Glyphes: it is no longer possible to cumulate bonuses from the same glyphs
  • Spell rebound: becomes a damage rebound effect of 10%, will probably be renamed
  • Defensive Orb: Nerf of the willpower of the glyph

I'm cool with the peace armor change, and the glyphs and defensive orb.
But the Spell rebound change is just... lame... 10% damage rebound effect? 10!!?
At least make it 20... 10 is just way too low to waste 20 levels leveling that skill...

I read that this wasn't written in stone yet, so I hope they raise that a little... cause 10% is just laughable... spell rebound used to be a great skill to go for, it would keep your enemy praying so that it wouldn't proc, but now it'll turn ridiculously useless...

So please fix that before you release it. Thank you.


This post has been edited by iiNoted - June 25, 2012, 21:51:15.
posté June 25, 2012, 21:56:05 | #2
Well, it still decreases final damage you suffer by 10%. Plus two maka rings for 30% reflect - not that bad, imho.


Nun Shall Pass * Member Since 2011-05-25
posté June 25, 2012, 22:14:03 | #3
Indeed other classes need to equip prespic set (wich is low level one and has lame stats) in
order to get what feca will have in any set. 10% Reflect is pretty awsome.


Lord Madgobb * Member Since 2008-11-24
posté June 25, 2012, 22:51:20 | #4
The rebound spell is ok, dunno why the nerf, this skill it's not what makes feca OP that will got for ap and mp glyph...

I think the old peace armor would be perfectly balance if they just removed the passive spell that give plates back... But let's see how this will turn out

Other thing that worries me more is not being able to accumulate glyphs of the same kind (I would agree for ap and mp ones) but resist glyphs will be just useless since they don't give much resist.


posté June 25, 2012, 23:22:36 | #5
So far we've seen only nerfs. There should be also buffs - maybe there are some for resist glyphs.


Bellaphone Lover * Member Since 2012-06-09
posté June 26, 2012, 04:31:47 | #6
seems like the srams going to get even more underpowered...


Overweighted Chafer * Member Since 2011-09-10
posté June 26, 2012, 08:50:46 | #7

Quote (sabrenity @ 25 June 2012 23:22) *
So far we've seen only nerfs. There should be also buffs - maybe there are some for resist glyphs.
it was said these where nerfs to limit current abuse, so where only seeing nerfs at the moment.

"Also note that this list only shows the nerfs, since we first want to limit the current abuses in the game, but we’re also working on several improvements, that will be added as time goes by."



Short Strich * Member Since 2012-04-11
posté June 26, 2012, 13:58:27 | #8

Quote (syphnick @ 26 June 2012 08:50) *

Quote (sabrenity @ 25 June 2012 23:22) *
So far we've seen only nerfs. There should be also buffs - maybe there are some for resist glyphs.
it was said these where nerfs to limit current abuse, so where only seeing nerfs at the moment.

"Also note that this list only shows the nerfs, since we first want to limit the current abuses in the game, but we’re also working on several improvements, that will be added as time goes by."
The problem I see in that... and it's usually the problem that always occurs with Ankama... Is that they're gonna nerf the classes, and after a while (who knows how long that "while" will be, usually is weeks, months) they'll implement the "improvements".

SO they nerf the classes usually leaving them pretty weak, and we have to cope with that for a pretty long time, and then they add up the improvements. I think they should just add up the whole change in one go, nerfs and improvementes, and not piece by piece.


Scary Polter * Member Since 2012-02-09
posté June 26, 2012, 14:53:49 | #9
Don't expect those improvements any soon. Cra was nerfed to the ground while ago and still they don't even mention any further buffs for Cra.


Featherless Piwi * Member Since 2012-02-15
posté June 28, 2012, 02:51:54 | #10
these are just the nerfs of the patch that is being planned, i guess they wanted us to know in advance so that we would not make a class because they have these traits, when the full patch comes there should be buffs in there too

they said that some classes were beccoming capable of healing the ones who are being heavily nerfed are probably gaining the ability to heal


Nun Shall Pass * Member Since 2011-05-25
posté June 28, 2012, 13:16:18 | #11

Quote (Lamaquake @ 28 June 2012 02:51) *
these are just the nerfs of the patch that is being planned, i guess they wanted us to know in advance so that we would not make a class because they have these traits, when the full patch comes there should be buffs in there too

they said that some classes were beccoming capable of healing the ones who are being heavily nerfed are probably gaining the ability to heal
They could add healing glyph ^^ That would be cool.


Featherless Piwi * Member Since 2012-02-15
posté June 28, 2012, 15:49:33 | #12

Quote (Kikuihimonji @ 28 June 2012 13:16) *

Quote (Lamaquake @ 28 June 2012 02:51) *
these are just the nerfs of the patch that is being planned, i guess they wanted us to know in advance so that we would not make a class because they have these traits, when the full patch comes there should be buffs in there too

they said that some classes were beccoming capable of healing the ones who are being heavily nerfed are probably gaining the ability to heal
They could add healing glyph ^^ That would be cool.
they did have that as one of the first water feca glyph spells ^^ they must have been meaning to initially


Wilder than Wild Dragoturkey * Member Since 2011-06-30
posté June 28, 2012, 16:09:49 | #13
I really hope they do not change spell rebound, I use it for defence. a reflect wold be for damage dealing. Changing it to 20% chance of avoiding damage would be better but still a big nerf.