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Wild gobbals
posté May 17, 2012, 13:01:17 | #1
Wild gobbals the only reason why i play mmorpg is to play with people so you should encourge people to party but what ankama doing right now is encourging people to play solo those wild gobbals they become strong by the size of party members they become v strong we cant even kill them so its easier to for players to kill them solo which i do. please remove this wild gobbal party buff.also about battles in general right now if we party we get little exp please change that make it we get same exp solo or party same exp
right now i want to party with my friends i'm lvl 49 and they are lvl 20ish we go kill normal gobbals they get vvvv little exp coz am high lvl so they leave the party coz they dont get good exp if am with them.....please do something about this make it all party members will gain same exp solo or in party but in a rate depend on thire lvl so they cant power lvl make a limt on how much total exp a player can get for his lvl....for example lets say a maximum exp for lvl 1 to get is 500 so this mean even if he kill a group of lvl 200 monsters then maximum he can get is 500.


posté May 17, 2012, 13:27:49 | #2
They added that in to prevent "easy mode leeching" and to provide some challenge.

If you want to help your friends power grind low-level chars, there are stuffs like Mosquitoes at Bonta or other map with a group full of lv 30-40 monsters for you to kill. Wild Gobball isn't the only kind of lv 30-40 ish monster in this game.

And they had that kind of system already. The amount of EXP you will get depends on your level. You will never get 100k exp at lv 1 or something.

And this EXP system encourage you to fight group of monsters around your level. They don't want you grinding off a bunch of low-level monsters in a group of 70-80.

If your party's total level is 100 ish (let's say lv 40 + 40 + 20)

Go kill something with a total level of 120-150 ish (Like a group of 4-5 lv 30 monsters)

And you will get a lot of exp. (Not to mention that the more people you have in the fight, you get more bonus EXP as well)

Learn how the system works and adapt.

Nyeheh~


posté May 18, 2012, 12:19:30 | #3
No.
Solo fight. When i was level 60:
lvl 150 WG = 40k exp
lvl 190 WG = 0 (zero) exp

3 prespics mob = 20k exp.
2 moo+3prespic+1moofly=10k exp

No logic.


posté May 18, 2012, 15:27:40 | #4
My experiment:

Click here

- Nemeth


posté May 18, 2012, 18:33:03 | #5
i got exited when i entered a battle with Crows to find they had no +3 ap buff for being in a group,

Leeching is not as bad as solo grinding, i dont enjoy solo grinding, infact i dislike solo grinding more than leeching, with leeching you can catch up to your freinds and enjoy the game faster,

(i did not leech to level 100 on my cra, for obvious reasons i did not need to) but when i was playing my cra i took guildies with my so they could become stronger and then i could actually play with them as a team instead of being in a legue of my own, Eventually they caught up with me and now they are stronger than me so they can leech my new character after they destroyed my cra by Changing my only strong spell into something pathetic, then adding Spell EXP cap so i cannot change the spell i use (this is the case for most players)

the ones that remained could help me leech with my rogue who i was planning on making since beta but they want marketing scheme to release rogues later so i cannot play the class i want from the start, and now that many players have stopped playing we wont be able to tell how

Grinding to level 100 is a big pain , leeching to 100 is fast and effective, more enjoyable and makes Conversation in groups with people you like, not just people your own level.


There is a Very limited amount of low level players in Remington, adding this Anti Group feature means players are being Pushed into Solo Grinding, this is unfair on classes that have a hard time soloing groups, making these classes Elitist classes like how it was for the Pandawa in dofus (only players who had the means to leech these anti solo classes could make them) so unless you were here at Day 1 when people were actually making these groups to kill bellaphones or scaras as a supportive class then you wont have much luck, it would be faster to get in a guild and leech.

My suggestion to improve this is to Replace the +3 AP and 200% resist buff with a new EXP mechanism that means high lvls vs High lvl monsters = Better exp, Low lvl vs High lvl monster = good exp, Low lvl vs low lvl monster = better Exp than (low lvl vs high lvl)

at level 20, Goballs give 3000 Exp solo, when leeching crows you get about 60 000 per fight, it takes about 160 000 exp to level up, Make this faster so that low levels can Catch up to high levels easier, without having to slow the leveling speed of higher levels

in short, Make low level monsters Much more rewarding in EXP for low levels


posté May 18, 2012, 19:24:34 | #6

Quote (Agakon @ 18 May 2012 12:19) *
No.
Solo fight. When i was level 60:
lvl 150 WG = 40k exp
lvl 190 WG = 0 (zero) exp

3 prespics mob = 20k exp.
2 moo+3prespic+1moofly=10k exp

No logic.


As in Dofus, if u are level 60 and atack a mob level 60 (have a level balance), ur exp is better than u 45 and atack a mob 190, u need a group level 190 for got a good exp. But if the levle number is too high that ur level, u dont gain exp

This system have a good logic xD

And is an incentive for players to play together rather than always solo

fight together +exp


This post has been edited by YashaMeiudo - May 18, 2012, 19:26:42.
posté May 19, 2012, 06:41:49 | #7

Quote (Venusquake @ 18 May 2012 18:33) *
i got exited when i entered a battle with Crows to find they had no +3 ap buff for being in a group,

Leeching is not as bad as solo grinding, i dont enjoy solo grinding, infact i dislike solo grinding more than leeching, with leeching you can catch up to your freinds and enjoy the game faster,

(i did not leech to level 100 on my cra, for obvious reasons i did not need to) but when i was playing my cra i took guildies with my so they could become stronger and then i could actually play with them as a team instead of being in a legue of my own, Eventually they caught up with me and now they are stronger than me so they can leech my new character after they destroyed my cra by Changing my only strong spell into something pathetic, then adding Spell EXP cap so i cannot change the spell i use (this is the case for most players)

the ones that remained could help me leech with my rogue who i was planning on making since beta but they want marketing scheme to release rogues later so i cannot play the class i want from the start, and now that many players have stopped playing we wont be able to tell how

Grinding to level 100 is a big pain , leeching to 100 is fast and effective, more enjoyable and makes Conversation in groups with people you like, not just people your own level.


There is a Very limited amount of low level players in Remington, adding this Anti Group feature means players are being Pushed into Solo Grinding, this is unfair on classes that have a hard time soloing groups, making these classes Elitist classes like how it was for the Pandawa in dofus (only players who had the means to leech these anti solo classes could make them) so unless you were here at Day 1 when people were actually making these groups to kill bellaphones or scaras as a supportive class then you wont have much luck, it would be faster to get in a guild and leech.

My suggestion to improve this is to Replace the +3 AP and 200% resist buff with a new EXP mechanism that means high lvls vs High lvl monsters = Better exp, Low lvl vs High lvl monster = good exp, Low lvl vs low lvl monster = better Exp than (low lvl vs high lvl)

at level 20, Goballs give 3000 Exp solo, when leeching crows you get about 60 000 per fight, it takes about 160 000 exp to level up, Make this faster so that low levels can Catch up to high levels easier, without having to slow the leveling speed of higher levels

in short, Make low level monsters Much more rewarding in EXP for low levels
i didnt make this topic to support leaching i dont like leaching coz it will ruin the game if you lvl extremly fast jumping from lvl 1 to lvl 100 in 1 or 3 days then whats the fun in that?there's no feeling of achivment and also if you reached your goal that fast then what is there left to do?but of course i dont like extremly slow lvling either.
the only thing that i wanted ankama to fix is to encourge players to party togather to put a system that give party members more exp then solo but in the same time put a limted on maximum exp a player can get per lvl to avoid power lvl so this mean a lvl 1 player and group with his fiends lvl 100 and he will not lower the exp rate for the party but whatever mobs of monsters they fighting then he only get maximum exp allowed for his lvl and all other party members also get maximum exp allowed for thire lvl
what is exp system i want? an example
lets say a group of monsters they are lvl 60 they give a normal base exp 10000
lets say you are lvl 50 you killed them solo u got 10000 exp
you joined a party then you gained party exp buff you kill that same group of monsters u get 10% more exp so it become 11000 you gain 1000 more coz you are in party
a lvl 1 joined the party coz he want to enjoy the game with his friends not becouse he want to leach no he only want to enjoy playing the game with his friends thats why he joined the party so they killed that same group of monsters everyone is high lvl they gained 11000 but he is the only one who get 300 exp becouse this is the maximum lvl allowed for his lvl
------------------
another fast example this group of friends they lvl 60 and thire friends lvl 9 they party togther and joined thire lvl 9 friend hunting a group of lvl 10 monsters that group of monsters normaly give 3000 exp but becouse of party exp buff he give 10% more so 3300

they kill the lvl 10 group then those high lvl players will get 3300 exp and thire lvl 9 friend get 3300
this is the exp system i want this is perfect this system will encourge players to party togather coz they will gain 10% more exp and there's punishment or crime for being in party so exp rate dont drop
but if people are anti social and dont like to group then they can still play solo and get the normal exp rate without the 10% extra


This post has been edited by SwordGuy310 - May 19, 2012, 06:50:44.
posté May 19, 2012, 06:51:09 | #8
Having a high-level member destroy all the low-level mob so the low-level can gain exp without really doing anything and having the combat ended in 1-2 turns with no punishment whatsoever?

And you said you don't support leeching.

And you do gain more exp for being in a party.

The current system is already good as it is since you will have to fight monsters your level. This isn't like those MMORPG without any exp scaling where a lv 100 can still powergrind of lv 30 mobs since they can easily finish everything in one hit.

And people really need to stop running around asking for a leech at Wild gob. It helps if the other side has a bunch of mid level and need more low level in a party for extra exp but if the other side is a group of 70 70 90 or something, you don't spam pm asking for a party. Try visiting places like "Prespic" or "sunflower" or "Scaraleaf" or "Mosq/Mushd" if you want to fight something with your friends. It's easy to find a lv 100ish group filled with lv 30-40 as well. Heck, even a group of normal gobball + warchief or blibli will do since those are lv 100ish in total as well.

What about dungeons? Dungeons also work.

Nyeheh~


This post has been edited by Zeitzbach - May 19, 2012, 06:56:19.
posté May 19, 2012, 08:16:06 | #9

Quote (Zeitzbach @ 19 May 2012 06:51) *
Having a high-level member destroy all the low-level mob so the low-level can gain exp without really doing anything and having the combat ended in 1-2 turns with no punishment whatsoever?

And you said you don't support leeching.

And you do gain more exp for being in a party.

The current system is already good as it is since you will have to fight monsters your level. This isn't like those MMORPG without any exp scaling where a lv 100 can still powergrind of lv 30 mobs since they can easily finish everything in one hit.

And people really need to stop running around asking for a leech at Wild gob. It helps if the other side has a bunch of mid level and need more low level in a party for extra exp but if the other side is a group of 70 70 90 or something, you don't spam pm asking for a party. Try visiting places like "Prespic" or "sunflower" or "Scaraleaf" or "Mosq/Mushd" if you want to fight something with your friends. It's easy to find a lv 100ish group filled with lv 30-40 as well. Heck, even a group of normal gobball + warchief or blibli will do since those are lv 100ish in total as well.

What about dungeons? Dungeons also work.

Nyeheh~


the same number of battels a high played to lvl from 1 to 105 is the same number of battels a low lvl will lvl from 1 to 105 the only diffrence is the combate will end fast its not a big advantge this advantge doesnt worth the anti-group punshiment wich prevent players from playing with thire friends and forcing them to play with strangers or solo.please try to understand i dont encourge leaching i just want to party with my friends without punshiment or crime right now i cant party with my friends becouse of this punshiment system and i also hate the monster buff by party size right now i kill wild gobs solo coz i cant party

then why are we playing mmorpg?to play solo?i want to play and enjoy this game with my friends
dont you want to play with your friends?your friends are low lvl then u have to wait untill they reach your lvl to party with them?and if u guys still the same lvl you will still get punishment by beign in party so you will get less exp and even more punshiment monsters will become super hard u cant even kill so you leave party and kill them solo?
dont say this is not true dont show off by saying you and your best friends can party and kill wild gobs as easy as cake coz not all players are a pro gamers like you. does this mean this wakfu game only for the Elite the pro gamers?the weak normal players have no place in this game?this game should be for everyone not only for elites


This post has been edited by SwordGuy310 - May 19, 2012, 08:34:04.
posté May 19, 2012, 12:45:16 | #10
I personally find the actual experience gain quite stupid and not logic. We get the same experience, or even better, by killing a mob of 8x low level monster instead of a high level mob with 2-3 monsters.

They really could fuse the actual system with one based on monster's difficulty. For example, bosses like Nun and Gobbuga give no experience besides of being hard and difficult to kill, what is the logic in it? We really need a more rewarding experience system, this one only improves the grinding of low level mobs at all costs.


This post has been edited by Niddhoggy - May 19, 2012, 12:45:55.