Quote (Venusquake @ 18 May 2012 18:33)
i got exited when i entered a battle with Crows to find they had no +3 ap buff for being in a group,
Leeching is not as bad as solo grinding, i dont enjoy solo grinding, infact i dislike solo grinding more than leeching, with leeching you can catch up to your freinds and enjoy the game faster,
(i did not leech to level 100 on my cra, for obvious reasons i did not need to) but when i was playing my cra i took guildies with my so they could become stronger and then i could actually play with them as a team instead of being in a legue of my own, Eventually they caught up with me and now they are stronger than me so they can leech my new character after they destroyed my cra by Changing my only strong spell into something pathetic, then adding Spell EXP cap so i cannot change the spell i use (this is the case for most players)
the ones that remained could help me leech with my rogue who i was planning on making since beta but they want marketing scheme to release rogues later so i cannot play the class i want from the start, and now that many players have stopped playing we wont be able to tell how
Grinding to level 100 is a big pain , leeching to 100 is fast and effective, more enjoyable and makes Conversation in groups with people you like, not just people your own level.
There is a Very limited amount of low level players in Remington, adding this Anti Group feature means players are being Pushed into Solo Grinding, this is unfair on classes that have a hard time soloing groups, making these classes Elitist classes like how it was for the Pandawa in dofus (only players who had the means to leech these anti solo classes could make them) so unless you were here at Day 1 when people were actually making these groups to kill bellaphones or scaras as a supportive class then you wont have much luck, it would be faster to get in a guild and leech.
My suggestion to improve this is to Replace the +3 AP and 200% resist buff with a new EXP mechanism that means high lvls vs High lvl monsters = Better exp, Low lvl vs High lvl monster = good exp, Low lvl vs low lvl monster = better Exp than (low lvl vs high lvl)
at level 20, Goballs give 3000 Exp solo, when leeching crows you get about 60 000 per fight, it takes about 160 000 exp to level up, Make this faster so that low levels can Catch up to high levels easier, without having to slow the leveling speed of higher levels
in short, Make low level monsters Much more rewarding in EXP for low levels
i didnt make this topic to support leaching i dont like leaching coz it will ruin the game if you lvl extremly fast jumping from lvl 1 to lvl 100 in 1 or 3 days then whats the fun in that?there's no feeling of achivment and also if you reached your goal that fast then what is there left to do?but of course i dont like extremly slow lvling either.
the only thing that i wanted ankama to fix is to encourge players to party togather to put a system that give party members more exp then solo but in the same time put a limted on maximum exp a player can get per lvl to avoid power lvl so this mean a lvl 1 player and group with his fiends lvl 100 and he will not lower the exp rate for the party but whatever mobs of monsters they fighting then he only get maximum exp allowed for his lvl and all other party members also get maximum exp allowed for thire lvl
what is exp system i want? an example
lets say a group of monsters they are lvl 60 they give a normal base exp 10000
lets say you are lvl 50 you killed them solo u got 10000 exp
you joined a party then you gained party exp buff you kill that same group of monsters u get 10% more exp so it become 11000 you gain 1000 more coz you are in party
a lvl 1 joined the party coz he want to enjoy the game with his friends not becouse he want to leach no he only want to enjoy playing the game with his friends thats why he joined the party so they killed that same group of monsters everyone is high lvl they gained 11000 but he is the only one who get 300 exp becouse this is the maximum lvl allowed for his lvl
another fast example this group of friends they lvl 60 and thire friends lvl 9 they party togther and joined thire lvl 9 friend hunting a group of lvl 10 monsters that group of monsters normaly give 3000 exp but becouse of party exp buff he give 10% more so 3300
they kill the lvl 10 group then those high lvl players will get 3300 exp and thire lvl 9 friend get 3300
this is the exp system i want this is perfect this system will encourge players to party togather coz they will gain 10% more exp and there's punishment or crime for being in party so exp rate dont drop
but if people are anti social and dont like to group then they can still play solo and get the normal exp rate without the 10% extra
This post has been edited by SwordGuy310 - May 19, 2012, 06:50:44.