
October 29, 2012, 09:35:49 |
#17
If you're still checking this post, there will be some big changes on Tuesday, October 30th. As it hasn't happened yet I can't give you the details needed to actually modify the calculator, but they say recipes will give different amounts of experience based on how many resources are needed to complete the recipe.
Read the devblog:
Click here
Quote
Experience Upgrade
We have taken into account your comments concerning the problem of very difficult recipes which only earn you as much XP as simpler ones created in great number. This is the main reason why we have entirely revised the amount of XP given for completing recipes. Now, XP gained will depend directly on the recipe's difficulty.
Let's take a jeweler recipe for example:
* Recipe for 1 component requiring 10 ore = 100 XP.
* Recipe requiring 10 components, 20 droppable resources and 40 ore = 1,000 XP.
A recipe requiring several components could rake in up to 5,000 or 6,000 XP!
This means that, instead of making the same piece of equipment 50 times to earn one profession level, you could create, say, 30 components and make 2 or 3 pieces of equipment with them, which would earn you the same amount of XP.
On another note, a nice upgrade to the calculator would be if we could tell it how much experience we're currently donating to the guild, a value between 0-70%. If we craft something that gives only 1 experience when we donate 0%, that 1 experience will be donated to the guild if we change our donation to 70% (so the guild gets 1 and the crafter gets 0). If you need me to try out a few more case scenarios, give me a list and I'll see what I can do.