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Ankama announce partnership with Square Enix
posté September 07, 2010, 21:40:14 | #41
I wonder what the features on the homepage are then ok the last one might be over the top but still, if nothing is given a certain timestamp, it will seem like years to us. There will always be whiners, even if it's because the patch would be later than thought, or even if it is unknown what date it will be. So telling us something would be the less bad option. And telling what the content might be... well why don't they explicitly say what could be in the patch, what will be in the patch and what's not going to be in the patch. That would make it all easier to understand. And it wouldn't make people disappointed if they already know what's going to be a fact, and what's probably not going to be in it. I study software management, and i'm sure there are reports around there, with estimations of time, with must-haves, want-to-have and so on.

Long story short: tell us at least something XD


Lord Madgobb * Member Since 2008-11-24
posté September 08, 2010, 00:22:14 | #42
the French guys said that too (more or less xP), and yeah i kind agree but i see their side too but i do think that they should give us more details in some topics... like we will keep amakna? or only breta? cause it looks that they change the CM's place....


posté September 08, 2010, 00:25:22 | #43
i know i am going to hate the answer to this one, but i got to ask, whats SE's attitude toward multi accts?


posté September 08, 2010, 03:31:44 | #44
im pretty sure they have nothing to do with account control... or maybe they do idk but i mean its not like they can do anything about it. 1 account per email so i mean its a free game its not like they lose money everytime some one makes an extra account i mean i have 2 and i paid for both of them on dofus at one time


posté September 08, 2010, 14:03:05 | #45
In regards to multi accounting.

Sqaureenix is a big multi national corporation, the only thing they see is $_$ and bottom line profits so i doubt they are going to go out of thier way to prevent. It's just like ankama's current attitude towards multi-clienting. They say that one account should be enough, but they dont do anything to prevent people from playing more than one account because they know more accounts equals more money.

What i would really like though is for ankama to come out and say where they stand and if they are for multi accounting they should intergrate into the games client to make easier.


Lord Madgobb * Member Since 2007-03-08
posté September 08, 2010, 14:40:08 | #46

Quote (Sipioafricanus @ 08 September 2010 13:03) *
What i would really like though is for ankama to come out and say where they stand and if they are for multi accounting they should intergrate into the games client to make easier.
Well, they've already done some changes to Dofus 2.0 that are only really useful for multiaccounters (and the patch notes directly mention multiaccounters).

Ideally, the game design should be intelligent enough that multiaccounting isn't needed if it isn't "intended". Stuff like only being able to fight OR sell is exactly the sort of thing that means people will multiaccount.


Scary Polter * Member Since 2006-07-30
posté September 08, 2010, 14:40:10 | #47

Quote (Mortrox @ 07 September 2010 21:40) *
I wonder what the features on the homepage are then ok the last one might be over the top but still, if nothing is given a certain timestamp, it will seem like years to us. There will always be whiners, even if it's because the patch would be later than thought, or even if it is unknown what date it will be. So telling us something would be the less bad option. And telling what the content might be... well why don't they explicitly say what could be in the patch, what will be in the patch and what's not going to be in the patch. That would make it all easier to understand. And it wouldn't make people disappointed if they already know what's going to be a fact, and what's probably not going to be in it. I study software management, and i'm sure there are reports around there, with estimations of time, with must-haves, want-to-have and so on.

Long story short: tell us at least something XD


Well factions are listed for several classes in their new descriptions. That's probably a good sign they'll be in game.

Also in response to other posts, SE's policy on multi accounting doesn't matter does it? They're only managing north america... I can't see there being different rules on multi depending on where you live, so Ankama is the decider there.


Lord Madgobb * Member Since 2008-11-24
posté September 08, 2010, 17:29:59 | #48
I found the link of this video at the French forum (look at everything). (it's from the PAX)

the time line is new, how we lvl is new too ^^ the placement in the begging is like dofus (i like that)... x)

I found this one at youtube (lool), the guy (sorry don't remember the name) says that we can expect the game for next year...


posté September 08, 2010, 18:15:39 | #49

Quote (GoldfishGod @ 08 September 2010 13:40) *
Well, they've already done some changes to Dofus 2.0 that are only really useful for multiaccounters (and the patch notes directly mention multiaccounters).

Ideally, the game design should be intelligent enough that multiaccounting isn't needed if it isn't "intended". Stuff like only being able to fight OR sell is exactly the sort of thing that means people will multiaccount.


Thats good to see.

Now maybe we can multi account in peace lol.



Lord Madgobb * Member Since 2007-03-08
posté September 08, 2010, 18:25:03 | #50

Quote (microundeas @ 08 September 2010 16:29) *
...
All this "propaganda" info is hilarious to watch/read. It doesn't even look as if Ankama knows how their own game works, or just don't want to admit it



posté September 08, 2010, 22:10:42 | #51
Hmm. This does not sound like good news to me. I hope Ankama comes out okay in this "partnership". Anakma, to me, is about creativity first - and when big companies get involved, creative freedom tends to get reined in.


Tofurby on Diet * Member Since 2007-03-31
posté September 08, 2010, 22:22:23 | #52
Haaaaa -.-'' i don't like this placement in the battle



but i'ts ok i can take this


i want this update fast !!!!!!!! too much new things !!!!


Takewithfood say everything !!!!!!!!!!!!!!!!!


Lord Madgobb * Member Since 2007-03-08
posté September 08, 2010, 22:41:37 | #53

Quote (takewithfood @ 08 September 2010 21:10) *
Anakma, to me, is about creativity first
I think the only real "creative" thing they've done is try and put a SRPG-style combat in an MMO (the ground-work for the combat being already made by companies like Square-Enix with FFTactics). Everything they've released since Dofus is same old same old, the same 12 classes (though eliatropes snuck in at one point), the same world, the same monsters. SE has a much more diverse catalog, even though I wouldn't say they're particularly creative either.

Most companies, big or small, with multiple games, have at least experimented in different worlds, rather than just switching around the combat systems. Ankama has Dofus, Dofus Arena, Wakfu, Wakfu: Guardians, Islands of Wakfu, Wakfu: the card game, Slage... 7 games of basically the exact same world. Bungie has Halo, Myth, Marathon, Oni. Blizzard has WoW/Warcraft, Starcraft, the Lost Vikings. MuckyFoot (a small dev) has Startopia, and Urban Chaos.


posté September 08, 2010, 22:58:09 | #54
You're confusing creativity and diversity; perhaps we just have different definitions. When I look at a game like World of Warcraft or Starcraft or Halo, I see the same old boring junk: elves and orcs, marines and space aliens, and .. more marines and space aliens. When I look at Dofus and Wakfu, I see Sadidas, Sacriers, Gobballs, and Sacriers wearing Gobballs on their head.

Ankama's stuff is bizarre, beautiful, clever, funny, and incredibly individual (that is to say, nobody does it quite like Ankama). Yeah, a lot of their stuff is set in the same game world, and that does get tiring sometimes, but that doesn't mean a lack of creativity. Wakfu is full of new sets, new monsters, new spells, new areas, and new laws and game mechanics. If they made a game about space marines fighting aliens on some earth-like world somewhere, I wouldn't call that a great leap in creativity.

Anyway, to reiterate my concern, I'm worried that partnership with a larger company means handing over a certain amount of the decision making in exchange for money (if it's that sort of partnership, anyway.. I don't really know of any others, off the top of my head). When you hand over decisions, you lose creative freedom.


Lord Madgobb * Member Since 2007-03-08
posté September 08, 2010, 23:31:32 | #55

Quote (takewithfood @ 08 September 2010 21:58) *
I see Sadidas, Sacriers, Gobballs.
Druids, Berserkers, Sheep. I'd say most people can find similar designs in various korean grinders (the ones with cutesy graphics, or even SE property again)

I agree it's more than you'd expect from some franchises, but I don't think it's really pushing any substantial boundaries to set themselves apart. Their repetition of the same world seems to show that they're uncomfortable with really doing something new, whether technical or thematic.

It's enough to put Dofus and Wakfu in direct competition against each other.


Lord Madgobb * Member Since 2008-11-24
posté September 09, 2010, 00:10:22 | #56
hum i kinda have to agree with Perrier, the other games are the same boring thing.... -__- and wakfu no it's something different and it's logical for ankama to use the


posté September 09, 2010, 01:47:51 | #57

Quote (takewithfood @ 08 September 2010 13:58) *
Ankama's stuff is bizarre, beautiful, clever, funny, and incredibly individual (that is to say, nobody does it quite like Ankama). Yeah, a lot of their stuff is set in the same game world, and that does get tiring sometimes, but that doesn't mean a lack of creativity. Wakfu is full of new sets, new monsters, new spells, new areas, and new laws and game mechanics. If they made a game about space marines fighting aliens on some earth-like world somewhere, I wouldn't call that a great leap in creativity.


I'll agree to that.
Though my only experience with Square Enix is the final fantasy series for the GBA. If they made they made the game for Nintendo or PSP (or any of the future products)I would buy it. though I think that will be off in the future somewhen.

2 cents


Lord Madgobb * Member Since 2007-03-08
posté September 09, 2010, 10:45:12 | #58

Quote (Asquiol @ 09 September 2010 00:47) *
Though my only experience with Square Enix is the final fantasy series for the GBA. If they made they made the game for Nintendo or PSP (or any of the future products)I would buy it.
There're multiple ff "series" on the GBA. FFTacticsAdvance, and the earlier games from the "main" series (up to 6 I think). The PSP has FFTactics: Lion War (which is a remake of the original FFTactics), and the earlier games. Personally, I prefer the Dragon Quest series.

Anyway, in regards to "creative vs corporate"... I think this should kick Ankama into actually releasing the game, rather then continually redoing every mechanic again and again. A benefit that should hopefully outweigh any negative.


posté September 09, 2010, 14:48:16 | #59

Quote (TeddyRoosevelt @ 06 September 2010 04:47) *
I don't think SOE is involved, as they weren't mentioned anywhere. It's just Ankama and SE as far as I know.


lol im not quite sure how i could get this wrong


posté September 09, 2010, 15:54:36 | #60

Quote (GoldfishGod @ 08 September 2010 23:31) *
Druids, Berserkers, Sheep. I'd say most people can find similar designs in various korean grinders (the ones with cutesy graphics, or even SE property again)

I agree it's more than you'd expect from some franchises, but I don't think it's really pushing any substantial boundaries to set themselves apart. Their repetition of the same world seems to show that they're uncomfortable with really doing something new, whether technical or thematic.

It's enough to put Dofus and Wakfu in direct competition against each other.


Nothing can be new if you put it that way, what are companies supposed to do then? Invite an entirely new class with uninvented spells? We've pretty much had everything done before, there is no new. It's all about how you implement it in a game that gives a game a bit of innovation. But i challenge you to find something, a class perhaps, which gives an entirely new concept. No fire mage, no ice mage. All elements have been done before, all fighting styles have been done before.

And why does it matter if they use the same world? Trees are still trees, grass is still grass, you expect them to make wakfu on an alien world? it would always resemble something. so why not keep the old world and adapt it. We've come so far that there's not really anything new that can be invented. Only adapted. And that's what the game industry does. Adapt, mix , and hope it's better.