May 12, 2012, 09:59:38 |
#1
Troyle, what about this quick fix for the spell EXP system?
Let me see if I have this at least halfway right:
So here's my solution:
At level 105, you do gain experience for spells. However, at the same time, you lose experience at your least used spell (higher than level 1).
This means that you can "reshape" your character by using certain spells while the underused ones keep getting de-leveled. There is no net win or loss: your character has the same amount of spell levels, just distributed in another way.
As you can see, switching from one tree to another would take effort, but it's still doable and gives the players their desired flexibility without the necessity for a lot of code. Also, the old players would only lose EXP for a while until they reach the normal cap, which may seem like a dick move but will be understood as necessary for balance.
This post has been edited by Zudelc - May 12, 2012, 10:00:42.
- Ankama wants to limit the amount of maxed spells so that actual buildmaking is encouraged and players can't be overpowered jacks-of-all-trades.
- Players want to have flexibility, and not be limited to the faulty choices they made when leveling up.
- The balance issue of players leveled with the old system vs players with the new system must be taken care of.
So here's my solution:
At level 105, you do gain experience for spells. However, at the same time, you lose experience at your least used spell (higher than level 1).
This means that you can "reshape" your character by using certain spells while the underused ones keep getting de-leveled. There is no net win or loss: your character has the same amount of spell levels, just distributed in another way.
As you can see, switching from one tree to another would take effort, but it's still doable and gives the players their desired flexibility without the necessity for a lot of code. Also, the old players would only lose EXP for a while until they reach the normal cap, which may seem like a dick move but will be understood as necessary for balance.
This post has been edited by Zudelc - May 12, 2012, 10:00:42.

