May 11, 2012, 18:18:12 |
#1
Concerning Spell XP
Greetings,
We would like to come back to you concerning our last communication on the revamp of the spell xp system.
Due to your concerned feedback, we decided to provide you with more information.
The reason why we decided to stop the evolution of spell experience once you reach level 105 is to solve a balance issue that just deepens into the game. Some are concerned that this just brings a bigger imbalance between those who now have to suffer this limitation and those who could level with the old system. Indeed. But leaving things the way they were would just have increased the amount of players able to abuse the old balance. We favored a fast action knowing that the new system would come soon and that then, balance would be restored.
As we speak, we are working on a better way to adapt the new spell experience system so it doesn’t change the very basics of the game and the sandbox aspect that we all love. Don’t worry about this part; the new system will not harm your game experience. On the contrary, we want to improve it for everyone.
Let us tell you that what we are planning concerning spell experience is nothing like what is already used in DOFUS. No spell points to assign then.
It will be the same concerning guilds and the fact that level 105 characters could no longer give them experience: this will be restored in the same time.
We will come back to you very soon to explain in more details what we would like to do with the spell experience system, and ask for your feedback.
If you have any further questions or concerns, we will try our best to address them!
We would like to come back to you concerning our last communication on the revamp of the spell xp system.
Due to your concerned feedback, we decided to provide you with more information.
The reason why we decided to stop the evolution of spell experience once you reach level 105 is to solve a balance issue that just deepens into the game. Some are concerned that this just brings a bigger imbalance between those who now have to suffer this limitation and those who could level with the old system. Indeed. But leaving things the way they were would just have increased the amount of players able to abuse the old balance. We favored a fast action knowing that the new system would come soon and that then, balance would be restored.
As we speak, we are working on a better way to adapt the new spell experience system so it doesn’t change the very basics of the game and the sandbox aspect that we all love. Don’t worry about this part; the new system will not harm your game experience. On the contrary, we want to improve it for everyone.
Let us tell you that what we are planning concerning spell experience is nothing like what is already used in DOFUS. No spell points to assign then.
It will be the same concerning guilds and the fact that level 105 characters could no longer give them experience: this will be restored in the same time.
We will come back to you very soon to explain in more details what we would like to do with the spell experience system, and ask for your feedback.
If you have any further questions or concerns, we will try our best to address them!


