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Concerning Spell XP

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WAKFU Community Manager * Member Since 2012-03-01
posté May 11, 2012, 18:18:12 | #1
Concerning Spell XP Greetings,

We would like to come back to you concerning our last communication on the revamp of the spell xp system.

Due to your concerned feedback, we decided to provide you with more information.


The reason why we decided to stop the evolution of spell experience once you reach level 105 is to solve a balance issue that just deepens into the game. Some are concerned that this just brings a bigger imbalance between those who now have to suffer this limitation and those who could level with the old system. Indeed. But leaving things the way they were would just have increased the amount of players able to abuse the old balance. We favored a fast action knowing that the new system would come soon and that then, balance would be restored.

As we speak, we are working on a better way to adapt the new spell experience system so it doesn’t change the very basics of the game and the sandbox aspect that we all love. Don’t worry about this part; the new system will not harm your game experience. On the contrary, we want to improve it for everyone.

Let us tell you that what we are planning concerning spell experience is nothing like what is already used in DOFUS. No spell points to assign then.

It will be the same concerning guilds and the fact that level 105 characters could no longer give them experience: this will be restored in the same time.

We will come back to you very soon to explain in more details what we would like to do with the spell experience system, and ask for your feedback.

If you have any further questions or concerns, we will try our best to address them!



posté May 11, 2012, 18:35:41 | #2
So this is pretty much and admission that the worst fears we have about this are going to happen. Anyone smart enough to read between the lines will figure that you have no intention of putting the ones that raised their spell levels while ankama so foolishly had wisdom stat in the game in line with the ones that didn't benefit from that, or heck they didn't even need to use wisdom just play more than others. And while with the old system everyone had a chance that in the future they would catch up if they put in enough effort now they are out of reach either forever or a muuch longer time if all spells eventually become raisable at level 200.

Why I've drawn this conclusion? Simple if your new system intended to balance spell xp to character levels for everyone there would have been no need to block the raising of spell levels nor would you have come here to tell us how more people would have abused (and I use the word here poorly same as you) the old system before the new one was in. A simple announcement that the spell xp will be changed and people will be eventually balanced (due to yet another ankama incompetent lack of foresight on how spell system does not scale well for the desired 200 levels) would have sufficed.

People would have bitched I'm sure as they are doing now but at least you would not introduce an enforced rift in balance with no similar way to catch up.

P.S. Zeitzback here's your slow and steady. Your favorite abusers get to prosper.


Grizzled Dandelion * Member Since 2012-03-01
posté May 11, 2012, 18:36:45 | #3
could you please give the approximate date for the patch with this new spell system?


Eccentric Moogrr * Member Since 2011-04-27
posté May 11, 2012, 18:37:18 | #4
err, wall of text about nothing? So what you planning again? Ok, a revamp of spell system, but what?

_/.


posté May 11, 2012, 18:37:33 | #5
I really really want to use all my spells

I have a sram, some mob I use inv/air, others I steal mp and run, others guile and steal ap/hp, others diversion and fire, i like it and because of this i like the game.

I dont want to play 105 lvl in the same way, with the same skills, and I dont want to have a broken char, with all skills around 60 when I will be in lvl 105.

Tell me what a char lvl 105 must do? up jobs? pk for fun? make other char?

I want all my skills lvl 100. and i think the majority of players agree with me.

Ankama never forget it, we are the consumer (we pay for it, it isnt a favor), and we are very very patients with the bugs and issues.

Resolve the xp issue, and do it fast.


Grizzled Dandelion * Member Since 2011-04-29
posté May 11, 2012, 18:44:46 | #6
just copy system from world of warcraft, is the perfect system and always gona be the best imo!


posté May 11, 2012, 18:47:49 | #7

Quote (Troyle @ 11 May 2012 18:18) *
Greetings,

Some are concerned that this just brings a bigger imbalance between those who now have to suffer this limitation and those who could level with the old system. Indeed. But leaving things the way they were would just have increased the amount of players able to abuse the old balance.


??

Who did it, is done? nothing to do?

Serious??


Squited Arachnee * Member Since 2011-09-12
posté May 11, 2012, 18:51:24 | #8
Uh, that's... informative?


Teethless Sharkie * Member Since 2011-05-20
posté May 11, 2012, 18:56:42 | #9
Yeah.... useless text.
Didn't inform anything what we didn't already know.


posté May 11, 2012, 19:00:21 | #10
Soon™?

I'd like to have a better idea of when, since subscription time isn't free.


posté May 11, 2012, 19:00:54 | #11

Quote (Troyle @ 11 May 2012 18:18) *
Don’t worry about this part; the new system will not harm your game experience. On the contrary, we want to improve it for everyone.
Some of us are worried about the current game experience, which is none existent. But enough bad jokes, you know you have very tiny time window to give us more informations.

1. Ive seen on the fr forums you recently hired four people to balance the game, did they started already?
{no no, another bad joke, now the real questions i want to ask:}
2. When will we get THE FULL spec of new system?
3a. Will my 105 character be somehow wiped from the extra hard work i put in the game (extra time spent on lvling skills on max lvl) ?
3b. Lets say I have two equal chars of 105, same lvl, same build, same items, only the first is 'clean', the other is a look-above-3a-questiion-style char. Will they be equal in the new system?

Troyle, plz, I havent played wakfu since "THE EXPERINECE NEWS" was announced, you must give us (me!) something!


Bellaphone Lover * Member Since 2008-01-11
posté May 11, 2012, 19:14:33 | #12
My question is, with the new system will those who currently have more experience in spells than they should do (those who levelled multiple before the cap) be balanced to the same standard as everyone else, or if not, was the cap put in to prevent too many being over-levelled after the shift?

I think it needs to bring balance above anything. It's what the game needs most.


This post has been edited by monixion - May 11, 2012, 19:16:29.
Squited Arachnee * Member Since 2012-03-30
posté May 11, 2012, 19:17:31 | #13
So everyone who reaches lv 105 but still wants to get exp for their guild or keep leveling skills can't play anymore? Even though they have paid for the month.

Not everyone likes crafting and doing dungeons.

Not fun at all.


Tofurby on Diet * Member Since 2012-02-02
posté May 11, 2012, 19:20:45 | #14
Well I'm gonna give my last faith in the next spell revamp  


Lazy Bow Meow * Member Since 2012-02-29
posté May 11, 2012, 19:38:26 | #15

Quote
We favored a fast action knowing that the new system would come soon and that then, balance would be restored.

No offence but if this new system would balance everything then whats the point of restricting exp? All your doing is alienating those at the level cap.

I'm not max level, but even I can see how this is wrong. Someone at the highest level deserves to still be able to exp for their guild/maka's. The game is imbalanced to hell, so you don't have to worry about certain class's leveling up their secondary skills, especially if everything is going to be balanced with this new system.

At least raise the cap to 110 so you don't piss off your most dedicated players.

My video talking about some of this:
Click here 


Speechless Crobak * Member Since 2012-01-05
posté May 11, 2012, 19:41:24 | #16

Quote (Oberyn-Martell @ 11 May 2012 18:35) *
So this is pretty much and admission that the worst fears we have about this are going to happen. Anyone smart enough to read between the lines will figure that you have no intention of putting the ones that raised their spell levels while ankama so foolishly had wisdom stat in the game in line with the ones that didn't benefit from that.

This.

Unbelievable that you do not even attempt to create a balance. You pretty much admit there that you are clueless on how to solve the issue of initial imbalance and now you will forever let those who leveled their spells at max lvl in game and they will forever be ahead of anyone who is ever going to play this game.

I was defending Ankama in front of my guildmates. Saying, no even they cannot be this stupid. They will give everyone a fixed amount of spell xp according to their level. Dude, that is really easy to do. Like really really easy.

Lvl100 chars get (random number) 10 Million spell xp, lvl50 ones get 3 Million or whatever. No matter wether you grinded all spells to max level when you were lvl100 or wether you just reached is, all will be the same. But nooooo, you cannot even grasp such a really easy concept. I could explain this to a preschool child, but not to the developer sof a videogame.

To all who didn't understand Troyles text, let me translate it: We are clueless and so our new system will benefit the ones that got more and more spell levels at 105 forever and the rest of you has no chance anymore to ever have equal characters to them.

This was the last chance I gave you guys. Too bad you cannot even get the simplest concepts in line. Game is gonna be dead in no time anyway. When people hear that those who powergrinded from day one now have an advantage over any new character till the end of time and they will never ever be able to catch up I doubt they wanna play the game then.


Lazy Bow Meow * Member Since 2012-02-29
posté May 11, 2012, 19:53:07 | #17

Quote
Some are concerned that this just brings a bigger imbalance between those who now have to suffer this limitation and those who could level with the old system. Indeed. But leaving things the way they were would just have increased the amount of players able to abuse the old balance. We favored a fast action knowing that the new system would come soon and that then, balance would be restored. Add Quote Here

Troyle we need more information.

It's either a case of:

Those at the level cap that have gained extra spell experiece will always have an advantage over everyone else.

or

Spell experience will be fully balanced and a level 105 now will not have an advantage over a level 105 next year.


Please tell me it's going to be the second option. I'm finding it very hard to convince some of my friends to stay with Wakfu, this could well be the final nail in the coffin >_


posté May 11, 2012, 20:21:44 | #18
"Those at the level cap that have gained extra spell experiece will always have an advantage over everyone else."

i don't think it advantage cuz everyone can train it too. or i wrong?


This post has been edited by Rezzzah - May 11, 2012, 20:23:12.
posté May 11, 2012, 20:26:24 | #19
Don't you guys realise what's happening here? This is like a semi-official announcement. Troyle is giving you everything he is somehow able to give you right now, because he cares about the community.

With everthing happening right now Ankama's Wakfu-developement-area most likely looks like this:



Troyle is the medic. You could be a little more thankful for him.


Lazy Bow Meow * Member Since 2012-02-29
posté May 11, 2012, 20:31:25 | #20
Indeed, Troyle does amazing things with what he is given, but since he talks directly to the devs we have to go through him. Complaints department if you will.

I'll give you a rough example concerning what the current system is giving Rezzzah.

Player 1 played alot and reached the max level of 105. He didn't stop leveling because he wanted higher spell skills. He managed to get 50 more levels in different skills before the patch came in. He is now unable to get anymore experience.

Player 2 didn't play as much and reached level 104 before the patch came in. He reached 105 after the patch and is now unable to get any more experience. Player 1 will now always have 50 more spell levels then player 2.

If the new system doesn't reset the gained spell experience based on what your levels are, then certain players will forever have an advantage, and that is what is upsetting alot of people.


This post has been edited by Shiraf - May 11, 2012, 20:33:15.
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