May 10, 2012, 09:56:28 |
#1
Zeitz and his opinion on the new EXP system.
Oh hey there, Zeitz’s here with his stupid and long analysis on a very popular topic right now as promised on another thread (because I have nothing to do while minting 7 hours of mining ore) – The New Exp System.
Of course, this post will be so freaking long so I recommend you open some awesome music while reading or something. Here are some of my recommendations.
Island of Wakfu – Sanctuary : Click here (I have no idea how I got 200 views on this)
Umineko – Last end conductor : Click here (This one is quite long so you should be able to finish the whole post in one go)
And my new fav song, Light Lag (I love light lag, especially since I can play with staple ping….Fail comedian is fail) : Click here
Do note that I am but a player as well. I am not god, I am not your parents nor am I your pet dog waiting to be fed because you forgot to feed him for a day after going out and having a wild night with your BF/GF. These are simply opinions and predictions not facts. You are free to believe, you are free to care and you are free to go “LOL TL;DR NUB BYE RAGEEEEEE” but don’t bother posting because if you do, the mods will remove them anyway.
-------
So what is up with this new system? Why does it cause such a huge uproar and chaos in the world of Wakfu right now that it might even rival Ogrest’s Chaos because it can cause Ankama to lose money, something Ogrest cannot do?
This patch made it that you can no longer obtain any exp when you reach the cap (level 105). You won’t be able to level up your guild (WAT), your spells (OMG) and even your makabra! (ZOMGWTFBBQ) Of course you will feel like quitting knowing that those that leveled to the cap before you and got high levels makabra and spells on all branches will be stronger and better than you no matter. HOWEVER, READ THIS QUOTE FIRST FROM THE RED LADY AVI MANAGER ON FRENCH FORUM FIRST. Translated by our lovely Google translator that is somewhat getting better at doing its job lately.
Let’s take a look at each part one at a time. We will start with the main concern that also involves our pocket, the MAKABRA.
So according to the red lady, the Makabra will gain exp again later on anyway so you won’t be troubled by it even though you get to cap. Of course they won’t dare to hurt you for paying. It has been stated that Makabra Exp will be fixed.
WHAT ABOUT GUILD EXP!? You seriously think they are going to leave it like this? It has been stated that the Guild Exp will be fixed.
Let’s move on to the next part. Why is it that they suddenly decide to stop us from getting exp and planning to reset it all? Well, you see, I believe this is an attempt from Ankama in order to balance Wakfu. WHAT? ZEITZ! YOU SERIOUS?
Yes I am. You see here, the main targets of this change are the people exploiting the “Wisdom + Reset” trick to speed grind and come out on top of everyone with more power than others. These people cheated their way up while us people who trained by the rule are being punished by it. These people probably have all their branches nearly maxed anyway.
Another thing is to deal with us people who unintentionally bugged the Spell system via the Guild tax before the roll back. The tax wasn’t working properly and we were gaining way too much spell exp even at low level. New players that joined after the guild was fixed or after this patch will never have as much spell exp as us and will be at a huge disadvantage.
This is their attempt to bring everyone back down to equal footing. Everybody will have the same spell exp no matter what after their new overhaul. See that guy that cheated with wisdom and is now crying at the corner because he now has the same stat as us? YOU LIKE IT DON’T YOU, LEGIT PLAYERS.
Also, this will introduce some competitiveness into the game as well. Before, you can faceroll and leech all the way and just pvp when you have all spells maxed. However, with this new system, you will now have to start thinking “hmm, how should I build now to make the most out of my points? Should I get 1 more damage on my main spell or should I get +4-5% on my element? Decision, decision.” The casual players can just level up their mainspells like normal and still play with their friends anyway but if your friends suddenly go “Hey, maybe we were not fated to be partying together. You did 10 damage less. This is good bye. Btw, thanks for the meal and your birthday presents.” then you better slap that friends of your and go find a real one.
Here's an example on how the game will become more competitive due to the choices you will now make when leveling your spells. Let’s say Person A went and maxed only one spells while person B went and leveled almost all spells and ended up having 40% resist and 80% more offense than A.
In PvE : B will be much tankier than A and can deal damage on high resist monsters because the offense bonus will penetrate the monsters' resist. A, on the other hand, will be a glass cannon. He can easily shoot and kill targets with low resist but he will have a hard time dealing with high resist monsters.
And this is just me blabering but with the spell working that way, they can then make some kind of content in the future that will requires both A and B to really work together. Imagine if there's a dungeon with monsters having really high resist to the point that A cannot damage them. However, there's this monster that once killed, will lower the resist of every other monsters in the fight. B will be the one to destroy that monster with his offense bonus and once the resist has been lowered, A will be the one beating everything down. Sounds fun for a new content, right? Hope they do make one.
In PvP, they will end up dealing nearly the same amount of damage after the resist is taken into the calculation unless one side has a much better gear or something. (A glass cannon vs a tankish bruiser. This will be fun!)
The amount of turns required for A to kill B or B to kill A will be around the same. The first person to mess up is the one that will lose unlike the current system where the first person to go will win.
It is not like the current one where both side has a high damage spell AND high offense bonus to penetrate the other side resist. That is all about "initiate", "who hit first" and "who crits more"
Some of you will probably say “Why do they have to stop us from being to level it now? Just let us continue to level it and reset later!” Hey, what happened when they tell you that there’s a chance of roll back and we still continue to grind? We raged so badly at them saying we wasted too much time even though the roll back was obviously going to be introduced. Now, imagine the same case with spells. “OMG I LEVELED THESE SPELLS WHY YOU RESET I QUIT QQ”. Better stop it right now and quickly fix it before it goes for too long and cause even more rage. (Btw, I lost a lot too but I managed to recover now after 8 hours of nonstop mining so I feel your pain. Now to level up again...)
It has also been stated that they "don't want more people abusing this old balance". Here are 2 simple abuses that I came up with.
1) PvP. People with higher spells level has the advantage. However, you can simply choose to not fight them because the current PvP system is flawed as well with all the bugs (Especially AP glyph bug. That one is an Instant win bug, much more troublesome than dealing with a person that has 100 on all spells)
2) PvE. If you can continue to level your spells, you will continue to gain more resist and offense bonus. When you have a huge amount of bonus, the resist will shut down PvE monsters, ruining any possible sign of challenge. They had to put it there so that the contents will remain challenging even at cap level.
I also felt as if Ankama will do another spells damage revamp again in the future. As you have noticed, the spell cap will stay at lv 100 no matter what. This means that post-100, your spells will not get stronger. This means everybody will become tankier and tankier and it will be better to use a weapon at around lv 150 since it will deal more damage compared to a capped spell. You obviously don’t want that, do you?
With the new “distribute and level it” system, it will be easier to control the total spells level, making it easier to control the spells' status. They might finally fix the spell scaling and make the scaling better at high level. This is their first step to the global revamp! (better buff my osa damage)
***
Anyway, I predicted 2 possibilities for this system.
1) You will gain Spell points as you leveled and level it up just like Skill points.
2) We will continue to gain Spell Exp corresponding to our level that we can use to manually distribute to the spells later. It’s basically the same thing but this time, you don’t have to worry about using only low-level spells + weapon while leeching off your teammates to level a low-level spell since you can now use high-level spells and just give the exp to low-level spells later.
I like #2 more since the exp curve at lv 90+ spells will get you thinking a lot. Should I level them for damage or should I level other spells for stat? I first thought they were going to go with #1 though.
However, it has been stated that "They will not use the Spell point system" and that they "Will not destroy the basic of this game" so the chance of them still using the Spell Exp is there, but just better and with limit to preserve the balance. The chance of them using #2 is high but the chance of this system being something "unique" is there as well.
***
And that’s it with my predictions, opinions and analyses on the new system. I congratulate you for reading it this far. Also, don’t start grabbing your pitchfork and aim at me if everything I wrote ended up being false because Ankama decides not to do as I predicted and somehow derp this game evenmore. I would have flipped table too in such a case.
For now, we should just wait and see. Ankama sure messed up before and the fact that they're trying to fix the mistake is a good sign. Let's us hope that Ankama will move toward the right direction with the new system.
Tl;dr : Rage less, observe first. Sucks to be a cheater. Slow and steady wins the race and get to enjoy it more anyway.
This stupidly long post was brought to you by
Zeitz with the help of Enfys, the purpleish uke lizard man.
This part here totally has nothing to do with my post... BTW, I changed his hair color and finally drew him a mantle. Yey
Nyeheh~
This post has been edited by Zeitzbach - May 12, 2012, 13:39:00.
Of course, this post will be so freaking long so I recommend you open some awesome music while reading or something. Here are some of my recommendations.
Island of Wakfu – Sanctuary : Click here (I have no idea how I got 200 views on this)
Umineko – Last end conductor : Click here (This one is quite long so you should be able to finish the whole post in one go)
And my new fav song, Light Lag (I love light lag, especially since I can play with staple ping….Fail comedian is fail) : Click here
Do note that I am but a player as well. I am not god, I am not your parents nor am I your pet dog waiting to be fed because you forgot to feed him for a day after going out and having a wild night with your BF/GF. These are simply opinions and predictions not facts. You are free to believe, you are free to care and you are free to go “LOL TL;DR NUB BYE RAGEEEEEE” but don’t bother posting because if you do, the mods will remove them anyway.
-------
So what is up with this new system? Why does it cause such a huge uproar and chaos in the world of Wakfu right now that it might even rival Ogrest’s Chaos because it can cause Ankama to lose money, something Ogrest cannot do?
This patch made it that you can no longer obtain any exp when you reach the cap (level 105). You won’t be able to level up your guild (WAT), your spells (OMG) and even your makabra! (ZOMGWTFBBQ) Of course you will feel like quitting knowing that those that leveled to the cap before you and got high levels makabra and spells on all branches will be stronger and better than you no matter. HOWEVER, READ THIS QUOTE FIRST FROM THE RED LADY AVI MANAGER ON FRENCH FORUM FIRST. Translated by our lovely Google translator that is somewhat getting better at doing its job lately.
Quote
This important change concerns an overhaul of the system experience spells of which we are working and that will be invoked shortly.
Indeed, the evolution system spells will completely change. We can tell you more in the coming days.
This will cause a global rebalancing, which will lead us to a restat levels of spells at the right time.
Makabras on, we will also review the system for awarding experience to spell them so that the novelty does not disadvantage their users.
We will get back to you with details shortly.
Indeed, the evolution system spells will completely change. We can tell you more in the coming days.
This will cause a global rebalancing, which will lead us to a restat levels of spells at the right time.
Makabras on, we will also review the system for awarding experience to spell them so that the novelty does not disadvantage their users.
We will get back to you with details shortly.
Let’s take a look at each part one at a time. We will start with the main concern that also involves our pocket, the MAKABRA.
So according to the red lady, the Makabra will gain exp again later on anyway so you won’t be troubled by it even though you get to cap. Of course they won’t dare to hurt you for paying. It has been stated that Makabra Exp will be fixed.
WHAT ABOUT GUILD EXP!? You seriously think they are going to leave it like this? It has been stated that the Guild Exp will be fixed.
Let’s move on to the next part. Why is it that they suddenly decide to stop us from getting exp and planning to reset it all? Well, you see, I believe this is an attempt from Ankama in order to balance Wakfu. WHAT? ZEITZ! YOU SERIOUS?
Yes I am. You see here, the main targets of this change are the people exploiting the “Wisdom + Reset” trick to speed grind and come out on top of everyone with more power than others. These people cheated their way up while us people who trained by the rule are being punished by it. These people probably have all their branches nearly maxed anyway.
Another thing is to deal with us people who unintentionally bugged the Spell system via the Guild tax before the roll back. The tax wasn’t working properly and we were gaining way too much spell exp even at low level. New players that joined after the guild was fixed or after this patch will never have as much spell exp as us and will be at a huge disadvantage.
This is their attempt to bring everyone back down to equal footing. Everybody will have the same spell exp no matter what after their new overhaul. See that guy that cheated with wisdom and is now crying at the corner because he now has the same stat as us? YOU LIKE IT DON’T YOU, LEGIT PLAYERS.
Also, this will introduce some competitiveness into the game as well. Before, you can faceroll and leech all the way and just pvp when you have all spells maxed. However, with this new system, you will now have to start thinking “hmm, how should I build now to make the most out of my points? Should I get 1 more damage on my main spell or should I get +4-5% on my element? Decision, decision.” The casual players can just level up their mainspells like normal and still play with their friends anyway but if your friends suddenly go “Hey, maybe we were not fated to be partying together. You did 10 damage less. This is good bye. Btw, thanks for the meal and your birthday presents.” then you better slap that friends of your and go find a real one.
Here's an example on how the game will become more competitive due to the choices you will now make when leveling your spells. Let’s say Person A went and maxed only one spells while person B went and leveled almost all spells and ended up having 40% resist and 80% more offense than A.
In PvE : B will be much tankier than A and can deal damage on high resist monsters because the offense bonus will penetrate the monsters' resist. A, on the other hand, will be a glass cannon. He can easily shoot and kill targets with low resist but he will have a hard time dealing with high resist monsters.
And this is just me blabering but with the spell working that way, they can then make some kind of content in the future that will requires both A and B to really work together. Imagine if there's a dungeon with monsters having really high resist to the point that A cannot damage them. However, there's this monster that once killed, will lower the resist of every other monsters in the fight. B will be the one to destroy that monster with his offense bonus and once the resist has been lowered, A will be the one beating everything down. Sounds fun for a new content, right? Hope they do make one.
In PvP, they will end up dealing nearly the same amount of damage after the resist is taken into the calculation unless one side has a much better gear or something. (A glass cannon vs a tankish bruiser. This will be fun!)
The amount of turns required for A to kill B or B to kill A will be around the same. The first person to mess up is the one that will lose unlike the current system where the first person to go will win.
It is not like the current one where both side has a high damage spell AND high offense bonus to penetrate the other side resist. That is all about "initiate", "who hit first" and "who crits more"
Some of you will probably say “Why do they have to stop us from being to level it now? Just let us continue to level it and reset later!” Hey, what happened when they tell you that there’s a chance of roll back and we still continue to grind? We raged so badly at them saying we wasted too much time even though the roll back was obviously going to be introduced. Now, imagine the same case with spells. “OMG I LEVELED THESE SPELLS WHY YOU RESET I QUIT QQ”. Better stop it right now and quickly fix it before it goes for too long and cause even more rage. (Btw, I lost a lot too but I managed to recover now after 8 hours of nonstop mining so I feel your pain. Now to level up again...)
It has also been stated that they "don't want more people abusing this old balance". Here are 2 simple abuses that I came up with.
1) PvP. People with higher spells level has the advantage. However, you can simply choose to not fight them because the current PvP system is flawed as well with all the bugs (Especially AP glyph bug. That one is an Instant win bug, much more troublesome than dealing with a person that has 100 on all spells)
2) PvE. If you can continue to level your spells, you will continue to gain more resist and offense bonus. When you have a huge amount of bonus, the resist will shut down PvE monsters, ruining any possible sign of challenge. They had to put it there so that the contents will remain challenging even at cap level.
I also felt as if Ankama will do another spells damage revamp again in the future. As you have noticed, the spell cap will stay at lv 100 no matter what. This means that post-100, your spells will not get stronger. This means everybody will become tankier and tankier and it will be better to use a weapon at around lv 150 since it will deal more damage compared to a capped spell. You obviously don’t want that, do you?
With the new “distribute and level it” system, it will be easier to control the total spells level, making it easier to control the spells' status. They might finally fix the spell scaling and make the scaling better at high level. This is their first step to the global revamp! (better buff my osa damage)
***
Anyway, I predicted 2 possibilities for this system.
1) You will gain Spell points as you leveled and level it up just like Skill points.
2) We will continue to gain Spell Exp corresponding to our level that we can use to manually distribute to the spells later. It’s basically the same thing but this time, you don’t have to worry about using only low-level spells + weapon while leeching off your teammates to level a low-level spell since you can now use high-level spells and just give the exp to low-level spells later.
I like #2 more since the exp curve at lv 90+ spells will get you thinking a lot. Should I level them for damage or should I level other spells for stat? I first thought they were going to go with #1 though.
However, it has been stated that "They will not use the Spell point system" and that they "Will not destroy the basic of this game" so the chance of them still using the Spell Exp is there, but just better and with limit to preserve the balance. The chance of them using #2 is high but the chance of this system being something "unique" is there as well.
***
And that’s it with my predictions, opinions and analyses on the new system. I congratulate you for reading it this far. Also, don’t start grabbing your pitchfork and aim at me if everything I wrote ended up being false because Ankama decides not to do as I predicted and somehow derp this game evenmore. I would have flipped table too in such a case.
For now, we should just wait and see. Ankama sure messed up before and the fact that they're trying to fix the mistake is a good sign. Let's us hope that Ankama will move toward the right direction with the new system.
Tl;dr : Rage less, observe first. Sucks to be a cheater. Slow and steady wins the race and get to enjoy it more anyway.
This stupidly long post was brought to you by
Zeitz with the help of Enfys, the purpleish uke lizard man.
This part here totally has nothing to do with my post... BTW, I changed his hair color and finally drew him a mantle. Yey
Nyeheh~
This post has been edited by Zeitzbach - May 12, 2012, 13:39:00.
Reason for edit : Updating and rearranging.


