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LVL105 ! No longer receive spell experience
posté May 10, 2012, 01:07:21 | #41
Either revert this decision or implement the new system this or next week.


posté May 10, 2012, 01:07:44 | #42
Everybody forgot all about "+X level to Y branch" gears and the "+1 Level to all spell in this branch" scroll it seems.

This new system will make those items and scroll useful.

IF THE NEW SYSTEM IS GOOD THAT IS.

So this is a "wait and see" type now.

Nyeheh~


posté May 10, 2012, 01:16:22 | #43

Quote (Zeitzbach @ 10 May 2012 01:07) *
Everybody forgot all about "+X level to Y branch" gears and the "+1 Level to all spell in this branch" scroll it seems.

This new system will make those items and scroll useful.

IF THE NEW SYSTEM IS GOOD THAT IS.

So this is a "wait and see" type now.

Nyeheh~
the problem with those items now is that if they are in the best items such as the black crow set currently, and you are built around it, as soon as there is a new and better air set that does not give those bonuses you will be stuck with lvl 97 spells and heavily relying on them to increase the level cap in order to fix the problem, but then when they make another best air set with +air lvls you will need to re allocate the spell exp somehow so the old meta build is no longer valid and the new meta is unnobtainable from the point of the old meta, you could have spent months raising your character to exactly the perfect character then the meta changes and your character is not the optimum character anymore


the meta game is now way too complicated that there a tight band around spell exp, too much effort to be strong


This post has been edited by Venusquake - May 10, 2012, 05:53:51.
posté May 10, 2012, 05:07:31 | #44
So those of us who are using a makabrammer won't actually be able to max it unless we make a new character (as it gains a rather lacking amount of exp when compared to a single handed maka)? That's a bit silly.
I'm almost 95 now, the hammer is 80, I've been wearing it since low 20s, I don't think it will be maxed in 10 levels.. but hey, it's ankama, I expect nothing less honestly.


posté May 10, 2012, 05:08:09 | #45
Ermm.... i just read the patch notes for yesterday~~ (slow i know~) *whistles~~*


*cough~* Anyways~~~ here is what i speculate will happen when they plan on capping/ prevent players from gaining spell exp at maximum lvls, cool if u agree tell me what u think will happen if u dont k ^^


Right now the game has lotsa high lvls who has continued to gain spell exp after reaching maximum lvl, its cool we all know that its their hard work and everyone planned on maxing out every single skill branch after we hit max lvl anyways its just a matter of time, those who have more time max out earlier those with lesser or not much time max out much later~ dont get me wrong though im pissed too that they changed it cause ive also been lvling my spell lvls after i hit max lvl but lets calm down n think things through ^^


Looking at the Runes system now i can tell alot of players feel just like me when they see + spell lvls runes (arghh junk >_< right?) By maxing out/ limiting the spell lvls which players can gain to a specific lvl will further out increase the uniqueness of each player individual build, this is also because wakfu doesnt have and probably wont implement upgrade classes like some other games so they need to tweak the system to make what characters we have more customizable so not everyone will be the exact replica or copy of someone when they reach maximum lvl / spell lvl


Well think of it this way guys, when u hit max lv and go for pvp u also want to have a decent challange right (i know some doesnt want to have a challenge and just wants to own +_+) so after reaching maximum lvl now all players character skill builds are fully customized to what they have planned and equipment with slots will have runes customized to what they wished to build for, (eg. we do a skill build and assign our skill exp to all spells of the specific branch and everything in that class skill will be like say lvl 70 and for players who wish to get them to 100 they can use + spell lvl items and + spell lvls runes) this will not let a certain class be overly powered against other players who couldnt play as much for future content and balancing purposes. This will also let players of different builds or elements more tweaked towards a certain niche for specific dungeons and monster hunts like forfut monsters have high air resist and low fire resist etc.



well ill stop here for this part before the post get too lengthy... above is what i think Ankama is thinking and heres what i think they will do....


1) They will probably reset all our skill exp in future and assign us SPELL EXP/ ATTRIBUTES according to our lvl perhaps for example like lvl 1-10 we get 1 spell pointeach then 11-20 we get 2 spell point increasingly after u hit a certain threshold and so on n forth til we hit max lvl and spell exp allocation will be like u need 1 point to lvl spells up from 1-30 then 2 points from 31-50, 3points from 51-70, 4points for 71-90 and 5 points for 91-100 etc~
so we will probably have something like say 500 spell lvl up points which we cannot use to max out all our spell branches but we can pick what we want to lvl up and if we want it to go higher use equipment that + spell lvls


2) The number of spell exp we get is fixed meaning players who already have maxed out spell branches will get the same spell attribute points as everyone else at their lvl so they wouldnt have an advantage over other players.


3) They will probably increase the cap of spell exp or spell dmg much later on in the future so that weapon dmg will not outshine spell damage or create a system in order to balance out weapon and spells otherwise at the current rate by the time we reach lvl 200 weapons dmg lvling curve should probably have over 100 dmg which is higher then most of our other skills


4) The rune slots system has just recently been released give it more time and they will add in more items for us to slot runes in as well as increase its variety.



Ok final part is what i think Ankama needs to do


1) If they plan on implementing the spell limitation system they need to figure out whether to remove the spell scroll items or change it adding spell points attributes scrolls...


2) They need to make sure they take note of weapon dmg spell dmg ratio making sure weapon dmg not outshine spell dmg.


3) Think of some content OTHER then item hunting for max lvl players to do or accumulate if u plan on limiting spell lvl otherwise u will lose even more customers due to boredom because some players get bored once they hit max lvl for a long period of time with nothing to aim for, right now some players r just playing because they still can max out spell exp but once u remove that option they will have nothing to do if those players doesnt wish to lvl craft up so, it removes the need to hunt any materials


4) u need to make sure u do improvements n not destroy ur own game and spend some time thinking things through, its very easy to lvl up for the hardcore players, without things to aim for and occupy us, players will start leaving after they hit max lvl for that short period of time.


5) Only reason u have not lose all ur customers is because the remaining customers are looking forward for improvements n have high expectations for the future of wakfu OR they dont have much time to play thus not reaching maximum lvl yet if u stop upgrading or release content for a while ppl will think u ran out of ideas and u know urself there are much better PAY TO PLAY games out there in the market which is NOT PAY TO DISAPPOINT customers will not hesitate to quit the game.


6) We are not labrats can u at least fix problems before creating new problems ? if the spell exp system previously is what keeps the old players playing dont change it until u have the new one already done make players pissed, get bored and leave because they will not come back, go through intensive testing first please...


7) if your guys already plan a server rollback.... LET PEOPLE KNOW IN ADVANCE SO WE CAN STOP TRAINING AND CRAFTING DONT MAKE US THINK UR NOT GIVING A ROLLBACK AND WASTE OUR TIME DOING NOTHING, A COMPENSATION LIKE WHAT U GIVE TO THE DEDICATED PLAYERS CANT BE COMPARED TO WHAT THEY HAVE LOST!!! TIME SPENT CANNOT BE BROUGHT BACK OR COMPENSATED!!! (+_+ RAGE!! my 8000 dendrons~~~ 3 garden gems and 30 silver tokens~~ T^T RAWWRRR~!!!)


8) u need to do something soon before everyone quits wakfu once their subscription ends.....


Ok ^^ finished contributing my 5cents of thoughts~ lets hear what others have to say~


PS: lets discuss about the spell limitation and not make this a raging topic ^^;; u can ignore part 7 lol~


 


This post has been edited by IvanKng - May 10, 2012, 05:53:51.
Reason for edit : bump
posté May 10, 2012, 06:23:01 | #46
lol EPIC fails again and again... PFFF


posté May 10, 2012, 06:28:10 | #47
It seriously looks bad, many people will quit after their subs end. On the other hand i prefer to sit down and watch this stupidity how long it will go but of course i am one of those ''until my sub ends.'' But this was one of my life's biggest mistake which is paying money to a freaking crazy game... Wakfu = biggest failure.


posté May 10, 2012, 06:30:40 | #48
I am actually in favor of this decision.

I will write a post explaining why but it's so freaking long I will just make a thread for it after I finish mining coppers for 800 kama.

But for now, too many people going

TC;RG

Too complicated; Rage quit.

Nyeheh~


This post has been edited by Zeitzbach - May 10, 2012, 06:30:59.
posté May 10, 2012, 06:34:38 | #49
I've quit too.


posté May 10, 2012, 08:51:29 | #50
after my sub out, i will leave this game, rollback ok but exp spell too hard for me, at 105 dont have exp lol, fuck this game


posté May 10, 2012, 09:02:50 | #51
Good thing someone pointed this out in its own thread.

They took out thre ONLY game content for high level characters: Level spells and level your guild. So once we reach lvl105 we are expected to quit Wakfu? Is this a genius new idea on how to make money? Because guess what, it is achieving the opposite.

How can people seriously sit down together and consider such utter nonsense a good idea? Tot you seriously have to fire your designers, they have obviously gone insane.


Not to mention this is going to be horribly unbalanced even if they are "working on a new system". Then when this system is going to be introduced there will be people with 200 spell levels to distribute and people with 150. Awesome idea, really.

Also, guess what geniuses: When you want to introduce a new system you do it all at once. Not screw everything up on one day and then "fix" it some months later.

Need an example? Here we go. I was playing a max level earth cra. You nerfed it and you nerfed it way too much, but ok I sucked it up and started leveling a new spell instead so I could somehow keep playing it, even though it was pretty underwhelming. Now however I cannot play it anymore to even defeat the easiest enemies. I got one useless spell at lvl100 because they decide to completely overhaul a class in a finished game...and to top it off they deny me the chance to at least fix that by raising a new spell. Now some mod comes here and promises some kind of fix to this in some months...

@Troyle: What am I supposed to do in the meantime? You made me pay for this for 3 months and then yesterday you basically made a patch named: "You cannot play this game anymore, sorry and goodbye." Can I please get some statement on this? How can designers and at the same time salesmen do this...I have never seen this form of idiocy before.


posté May 10, 2012, 09:12:10 | #52

Quote (Shaleigh1 @ 10 May 2012 09:02) *
Good thing someone pointed this out in its own thread.

They took out thre ONLY game content for high level characters: Level spells and level your guild. So once we reach lvl105 we are expected to quit Wakfu? Is this a genius new idea on how to make money? Because guess what, it is achieving the opposite.

How can people seriously sit down together and consider such utter nonsense a good idea? Tot you seriously have to fire your designers, they have obviously gone insane.


Not to mention this is going to be horribly unbalanced even if they are "working on a new system". Then when this system is going to be introduced there will be people with 200 spell levels to distribute and people with 150. Awesome idea, really.

Also, guess what geniuses: When you want to introduce a new system you do it all at once. Not screw everything up on one day and then "fix" it some months later.

Need an example? Here we go. I was playing a max level earth cra. You nerfed it and you nerfed it way too much, but ok I sucked it up and started leveling a new spell instead so I could somehow keep playing it, even though it was pretty underwhelming. Now however I cannot play it anymore to even defeat the easiest enemies. I got one useless spell at lvl100 because they decide to completely overhaul a class in a finished game...and to top it off they deny me the chance to at least fix that by raising a new spell. Now some mod comes here and promises some kind of fix to this in some months...

@Troyle: What am I supposed to do in the meantime? You made me pay for this for 3 months and then yesterday you basically made a patch named: "You cannot play this game anymore, sorry and goodbye." Can I please get some statement on this? How can designers and at the same time salesmen do this...I have never seen this form of idiocy before.
/signed


posté May 10, 2012, 09:24:27 | #53
/signed


posté May 10, 2012, 10:07:05 | #54
Wakfu degrades with each patch


posté May 10, 2012, 10:16:35 | #55
I'm hoping they have a plan.
Such as distribute 10% of your character's total experience to your spells.
That way no one will have less than another, but they shouldn't limit everyone now without implementing the rest of the new system.
Maybe they just don't want people to spend time on something they'll lose anyway in the near future.
I'd prefer the old system though.

It also seem to affect Makab items and the guild experience gain, not sure what they were thinking there.


This post has been edited by LordAzurite - May 10, 2012, 10:18:09.
posté May 10, 2012, 14:56:05 | #56
I can see why it would make some sense to limit the spell xp basically you create different builds however limiting xp given to guild and the makabra's surely must be a bug, there is not logical reason for that.

Also bringing in a change this big with no warning and so little thought is extremely questionable. Really the whole spell experience system needs to be scrapped in favour of a fixed points per level system such as that used for the support spells. For example I have done significant levelling on mobs that drop quests that give the years of wisdom bonus scrolls, so basically what you are saying is that my character is now permanently gimped because none of that XP translated into spell XP. Not to mention the fact that I have used spells I definitely wouldn't have if I had known I was making a permanent choice.

Additionally, if you limit the spell XP in this fashion you will be severely limiting the enjoyment of people levelling. For example, say I am working on a water build, but I want to use a couple of my off element spells for secondary effects (pushbacks/AP steals/etc.) or just to use up an odd number of AP I have left this turn. Each time I do that I am now permanently gimping my primary build, ergo whilst levelling I have almost no freedom to use any off element spells. Really? I have to wait till lvl105 before I can use any off element spells without gimping myself? Does that make any sense to anyone?

Unfortunately, for me I have bought quite a long subscription but if I had a short one I would definitely be letting it lapse whilst this mess is sorted out.


This post has been edited by FredTurnip - May 10, 2012, 14:57:37.
posté May 10, 2012, 15:19:50 | #57
No matter, will this change be good or bad, Ankama has terrible way to introduce it.

If they decided to mess up XP gain, they should explain how exactly new spell level system will work. And they should do it yesterday, right after (or before) implementing such a big change. People need to know it now, so they can plan the future of their characters and they won't lose time on unnecessary things, like exping certain spells.

Instead, Ankama was like "Hi, we decided to destroy your builds and one day we'll tell you why". Sorry Ankama, but this is just wrong and probably you are going to lose some customers. Especially that you did this, when they're already frustrated because of rollback.


This post has been edited by krowakot - May 10, 2012, 15:21:40.
posté May 10, 2012, 15:27:17 | #58
If you know you dont get xp at lvl 105 just give your clan 100% Exp on lvl 104..... than lvl up all your spells than give you clan 0% xp......


posté May 10, 2012, 15:29:48 | #59
ppl sereus whats the problem the lvl cap is gonna be lvl 200 by that time u have your spell and makabra weapon at lvl 100 stop making problems that are not even there


posté May 10, 2012, 16:20:47 | #60
You see that this makes the problem bigger and not smaller, don't you?