May 03, 2012, 02:20:09 |
#1
Iop needs a buff
I just hit 100 on my Iop and started pvping and I can just say that I am pretty disappointed with the class overall.
- First off, Iop in most cases needs to stand right next to the target to do damage. This is fine and it is what I signed up for (a melee class). The issue is every other ranged class can do the same if not more damage from 7 cells away. As a melee class with NO mobility Iop should be doing twice as much damage as ranged classes because half the time the enemy is porting around or out of range.
- Lock is useless. Once I do get into melee range my target slips away next turn by teleporting or pushing me away. Lock should affect both teleport and cell movement abilities.
- Status effects and tons of damage. This is particularly aimed at Xelors. Xelor get tons of damage as well as status effects that proc near 100% of the time (in fact I never see them not proc). As an Iop the only ability with a half decent proc rate is Iop's Wrath. Everything else that is half useful ie. Judgement has a 1-20% proc rate (never procs when you need it).
I have decent gear and a good build, but I can't seem to win in duels against ANY class because I lack basic mobility, utility, survive-ability and damage. If I had one of these three, it would be fine, but at the moment Iop has none of these.
I played during beta and Iop felt a lot stronger and more capable then. Cheap mobility spells, great dmg... but now, there is no point pvping with an Iop because every other class has better tools and better damage (considering range).
Either Iop needs a big buff or other classes need to be nerfed.
- First off, Iop in most cases needs to stand right next to the target to do damage. This is fine and it is what I signed up for (a melee class). The issue is every other ranged class can do the same if not more damage from 7 cells away. As a melee class with NO mobility Iop should be doing twice as much damage as ranged classes because half the time the enemy is porting around or out of range.
- Lock is useless. Once I do get into melee range my target slips away next turn by teleporting or pushing me away. Lock should affect both teleport and cell movement abilities.
- Status effects and tons of damage. This is particularly aimed at Xelors. Xelor get tons of damage as well as status effects that proc near 100% of the time (in fact I never see them not proc). As an Iop the only ability with a half decent proc rate is Iop's Wrath. Everything else that is half useful ie. Judgement has a 1-20% proc rate (never procs when you need it).
I have decent gear and a good build, but I can't seem to win in duels against ANY class because I lack basic mobility, utility, survive-ability and damage. If I had one of these three, it would be fine, but at the moment Iop has none of these.
I played during beta and Iop felt a lot stronger and more capable then. Cheap mobility spells, great dmg... but now, there is no point pvping with an Iop because every other class has better tools and better damage (considering range).
Either Iop needs a big buff or other classes need to be nerfed.


