Quote (Badd29 @ 03 May 2012 03:48)
Quote (Sarumonth @ 02 May 2012 23:25)
It is stronger than Iop's uppercut, and even removes mp on crit... and still you think it's not enough?
It more than enough....(4th spell same as 5th spell and have -1mp? lol it more than enough....)
My guild senior who play air Iop said that air rogue will get nerf soon....(maybe it will at AP1 WP1 i think since rogue have skill that he can get extra Ap like rogue master)
ur guild senior is wrong.air iops still have an higher base damage,no required 2 range position to use the 2 mp move like us and more passives which boost dmg overall.
Air rogue combos are weaker ,we just got more ini
The only thing that we might see nerfed on air rogue is the boomerang daggers,which are ridiculous when coupled with crits,accounting for its aoe.
our 2 mp move requires 2 range distance,does half the damage of gutting gust( iop move) but has chance to give confusion on crit.
jabs is pretty much equal to our slap shot,althou on a crit we take some air resist.
uppercut has 1 more base damage,here our ribs is actually better.
We have nothing like flurry which give us % air damage for 1 ap,we have a expensive 6 atk(long sword),which isnt bad,not saying it is, but its a trade off between using 3x 2ap( slap shot) or this 6 ap move,which 3x2 ap comes out better since the aoe component of the 6 ap move is fairly difficult to execute,we pretty much use it to run out of lock state or to run behind someone back.
and well,boomerang dagger as I said,its a very good spell overall,enourmous aoe damage on a crit x2. iop's intimidation still has some uses,3 ap and pushes,then again i see boomerang dagger getting a bit tweaked in the future.
But then,comes the passives. we have 2 passives that benefits us directly,giving us 40 ini and 40% ini to air damage. that give us the opportunity to go first..and a whooping 16% air damage or so,a bit more with equips.
then we look at iops passives,jump that gives preparation,that alone gives more 45%, more damage than our 2 passives,also gives mobility.
compulsion 40% dmg passive.
and ofc power lv100 for 100% damage.
we rogues can only wish,we trade all that damage for 40 ini which makes us go first(not bad at all in pvp) but after that,nothing,we get some gimmicks in our spells if we crit.
still think air rogues are op?
This post has been edited by -kefka- - May 03, 2012, 15:45:56.