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xelor changes?
posté May 02, 2012, 11:35:09 | #1
xelor changes? just checked the spells descriptions

temp burn - 1 use per target, no word about 10 ap max
timekeeper - no changes

cant check it because devs kindly disabled xelors dial. i mean totally...


posté May 02, 2012, 11:47:13 | #2
Yes- what happened to the dial?


WAKFU Community Manager * Member Since 2012-03-01
posté May 02, 2012, 11:58:50 | #3
We're working on it.


posté May 02, 2012, 11:59:22 | #4
devs want all xelors go and make rogue  


posté May 02, 2012, 12:00:51 | #5
Thanks Troyle!

Supic: lol XD


posté May 02, 2012, 12:03:56 | #6

Quote (Aacher @ 02 May 2012 11:47) *
Yes- what happened to the dial?

Working as intended


They're on it though, so hopefully it won't be like that for long  

EDIT:
Didn't timekeeper use to store extra %dmg aswell?

So now it don't save up any damage, and can only be used up to 3 times each turn (although that's not mentioned in it's description, but was mentioend in the patch notes)


posté May 02, 2012, 22:05:58 | #7
Also, Temporal waves is not working in fights. The tick and tock states are not going off.

Can xelors get another reset? I put points into master of time but i didn't know u removed the accumulated damage it wasn't on the change log


This post has been edited by BbeforeA - May 02, 2012, 22:13:01.
posté May 03, 2012, 10:01:22 | #8
I've tried out timekeeper now, and you can still save up to 6 AP in the dial per turn, but it doesn't save up any %dmg anymore. So if you max timekeeper for 90p, the only difference you get is that it cost 1 AP instead of 2, and that it saves +50 initiative =/

Seems pretty pointless, as those action points could just aswell be spent in the rounds instead, and it's not often it makes big difference to get a boost of initiative for only one round. Better to spend those 90p on something that makes a bigger difference, like the dial itself, or devotion (+2 AP to yourself and everyone around you).


posté May 03, 2012, 15:40:46 | #9

Quote (Dopefish @ 03 May 2012 10:01) *
I've tried out timekeeper now, and you can still save up to 6 AP in the dial per turn, but it doesn't save up any %dmg anymore. So if you max timekeeper for 90p, the only difference you get is that it cost 1 AP instead of 2, and that it saves +50 initiative =/

Seems pretty pointless, as those action points could just aswell be spent in the rounds instead, and it's not often it makes big difference to get a boost of initiative for only one round. Better to spend those 90p on something that makes a bigger difference, like the dial itself, or devotion (+2 AP to yourself and everyone around you).

What? it just transfers points now? Whats the point of that?! Should have been mentioned... at this point mummifcation is more useful than timekeeper! D:

Now i gotta wait until another reset... great...

oh and worst of all, they arent done nerfing Xelors apperently... Oh yeah i'm gonna main a rogue...or go water.


This post has been edited by Kurochikun - May 03, 2012, 15:41:41.
posté May 03, 2012, 15:50:00 | #10

Quote (Kurochikun @ 03 May 2012 15:40) *
Now i gotta wait until another reset... great...
Well, you won't wait that long  


posté May 03, 2012, 16:12:04 | #11

Quote (krowakot @ 03 May 2012 15:50) *

Quote (Kurochikun @ 03 May 2012 15:40) *
Now i gotta wait until another reset... great...
Well, you won't wait that long

Only a few minutes to go  


posté May 03, 2012, 22:23:41 | #12

Quote (Kurochikun @ 03 May 2012 15:40) *
What? it just transfers points now? Whats the point of that?! Should have been mentioned... at this point mummifcation is more useful than timekeeper! D:
There's not much point to that now since temporal burn is only allowded one use per target (which is fine in itself). The only reason I could see for it would be if you stayed back, saved up alot of points when your enemies were approaching, and then attack several different targets with the excess points you've saved up.

Otherwise, if you can spend those points in the rounds, it's better to use them then instead... especially if you haven't maxed time keeper, and it cost you 2 AP to save 1 AP =/


posté May 04, 2012, 04:00:11 | #13

Quote (Deqor @ 03 May 2012 16:12) *

Quote (krowakot @ 03 May 2012 15:50) *

Quote (Kurochikun @ 03 May 2012 15:40) *
Now i gotta wait until another reset... great...
Well, you won't wait that long

Only a few minutes to go


Lucky me huh?  


posté May 04, 2012, 17:37:57 | #14
Aging is still bugged. This is kinda ridiculous.

And temporal waves, the tick tock states, sometimes lose effect in game. So u're playing then tick tock is gone and things like tempus fugit no longer deal damage.

Paying customer but i'll probably find a new game before this is fixed.


This post has been edited by BbeforeA - May 04, 2012, 17:39:07.
posté May 05, 2012, 09:39:22 | #15
Xelor changes on Wednesday:

Quote (Troyle @ 04 May 2012 17:53) *
ClassesXelor
  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly


If timekeeper still have no %dmg bonus for every AP saved, it becomes pretty much useless
Nice to get a potential chance of one free WP back from the dial.