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Drop rates on green (rare) resources are unfair
posté April 14, 2012, 07:50:42 | #1
Drop rates on green (rare) resources are unfair Hello ankama

Some facts before I start:

  • I hunt almost exclusively with full group of 6 ppl, including water enu.
  • Killed most of the available monsters repeatedly.
  • For every 10 equipment drops (white/green/orange) we see on average only one green resource item drop.
  • This does not include dungeon bosses, because they seem to have one or two common drops (even if green) and one almost impossible to drop (example royal leather).
Green resources items are extremely useful for crafters, but only in multiple quantities, not as a lucky "lottery drop". They help crafters produce some of the best and most desirable items, foods, accessories and gear not found anywhere else. They help boost and maintain a healthy market and economy. Everyone wants to buy those high quality foods or items. The problem is that there isn't any to buy! And the lucky person who gets to craft one, will sell for a ridiculous price.

To put things in perspective, if me who hunts with full team all day doesn't drop hardly any of these high demand and useful resources (for leveling profs too!) how will it be like for the majority of the players who can't have a full party all the time and have to play solo? Tell me ankama , is that fair?

of course it's not fair! Please increase green resource drop rate to 5% universally and consider revising some of the recipes that require more than 5 of each of these incredibly hard to drop items. Right now, it feels like trying to drop a turquoise in dofus, only you need 5 turquoises times 100.

thanks...


This post has been edited by dwiguitarplayer - April 14, 2012, 07:51:19.
posté April 14, 2012, 07:53:15 | #2
The drop rates are fine. Crafting is what is screwed up.


posté April 14, 2012, 07:59:14 | #3
Its not fine when you need like 5 of these items. If you enjoy hunting a monster for one week just to get one drop fine but I don't. And i think any fellow craftsmen will sympathize.


posté April 14, 2012, 08:05:55 | #4
That is why crafting is screwed up. Too common drop rates make every incentive go away.

Crafting hundreds and hundreds of the same item to get up one level however is retarded.


posté April 14, 2012, 11:09:51 | #5
I agree, crafting is the messed one.