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Kama!
posté March 20, 2012, 14:53:06 | #1
Kama! So I got my mining profession up to 20, and now make Kama like it's no ones business! It's awesome, currently I have like 100Kama from mining for an hour or so and since everything is so cheap in this game I can buy loads of Bags and Chest Space and Equips, I mean I nearly have the whole Royal Gobball set and still have enough to buy another couple sets of it =P

Anyone else finding that having a lot of Kama, especially early game, is pretty awesome?


posté March 20, 2012, 14:55:32 | #2
Isn't it a great rewarding feeling when you can make your own cash and spend it  


posté March 20, 2012, 15:02:59 | #3
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.


posté March 20, 2012, 15:27:45 | #4
Below level 20 in mining, it's rather slow to make money, I mean you need to gather 100 Iron just to make 10 Kamas. Everyone is also mining those few Iron deposits so it's tough...and getting to level 20 does require mining a LOT. But once you get there, 100 Iron + 60 Copper (which isn't too hard to get) = 40 Kamas. 4 times the amount of Kamas for not even twice the amount of work.

But it is weird, low to mid level items sell for a few K and yet me who is only Level 18 myself can buy full level 40 sets with no problem! But if a few people raise their prices then people will just continue to buy from the lowest seller.


posté March 20, 2012, 15:31:50 | #5

Quote (Grichmann @ 20 March 2012 15:02) *
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.
I must say I agree with you, in early levels it's way too easier to directly mine and mint Kamas than using any other profession to gather resource and try making a profit from selling them.
Also, I must admit I find this 1 kama economy pretty funny, I'm pretty sure Wakfu Kama is the most valuable currency out of all MMORPGs.

Although I must say another thing, I actually find pretty interesting the fact having lots of Kamas in Wakfu doesn't necessarily mean having the best equipment and so the most powerful character, I'm talking about Dofus, where equipment stats can be modified, and usually the richest characters are the strongest.

-Lindel
 


posté March 20, 2012, 15:36:58 | #6

Quote (Lindel @ 20 March 2012 15:31) *

Quote (Grichmann @ 20 March 2012 15:02) *
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.
I must say I agree with you, in early levels it's way too easier to directly mine and mint Kamas than using any other profession to gather resource and try making a profit from selling them.
meh i can craft 6 kamas and from my exp i say.. as fast as u earn it.. so fast its also gone :/ becus the good eq is expensive witch i think is fair oh well i must say im proud of the way economy is growing ^^ wait a month and u pay for royal set 200 kams i already now paid for a set 150 kamas, yes its true i can make 6 kamas in no time but hey.. i worked hard on lvl 60 minning why not then geting somehting back for all the hard work
[Close topic pls] 


This post has been edited by kilerama22 - March 20, 2012, 15:37:49.
posté March 20, 2012, 15:40:29 | #7

Quote (kilerama22 @ 20 March 2012 15:36) *

Quote (Lindel @ 20 March 2012 15:31) *

Quote (Grichmann @ 20 March 2012 15:02) *
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.
I must say I agree with you, in early levels it's way too easier to directly mine and mint Kamas than using any other profession to gather resource and try making a profit from selling them.
meh i can craft 6 kamas and from my exp i say.. as fast as u earn it.. so fast its also gone :/ becus the good eq is expensive witch i think is fair oh well i must say im proud of the way economy is growing ^^ wait a month and u pay for royal set 200 kams i already now paid for a set 150 kamas, yes its true i can make 6 kamas in no time but hey.. i worked hard on lvl 60 minning why not then geting somehting back for all the hard work
That is true though, it does take quite a while to level mining and it is rewarding that those who do put the time in can get a lot of money, for instance, I've mined for ages now and even getting to level 25 is taking it's time.

I do wish the amount and speed of mining increased with your level, the fact it still takes 10 seconds and is capped at 3 for Iron ore is annoying, I even have the next level of pickaxe and that does nothing to help =P

But those who take the time to create equips and items should also be able to reap the benefits, but with how it is at the moment, they don't make nearly as much.


This post has been edited by monixion - March 20, 2012, 16:10:45.
posté March 20, 2012, 16:14:15 | #8

Quote (Grichmann @ 20 March 2012 15:02) *
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.

"odd" is a nice word. The economy is completely idiotic is what I would call it

Mining kamas is far superior to actually being a trader or crafter in terms of pure money. The only thing that kept me from mining my cash is how boring the task is. Then again there are bots...but we want to play fair, don't we? I have fun trading, especially the stuff I am crafting or buying stuff that is underpriced and re-sell it for more. Yet, I am making far less than someone with high mining and a high tolerance for tedium. Only very high level crafting stuff makes you some money, although that will soon change too with everything flooding the markets. So what we got is people earning tons of money way too easily and goods being worth nothing due to overabundance.

We either need another (not so easy) way to generate money or we need equipment sinks. In one way or the other the economy has to be shifted.

@OP: Just grind till level 40 and then use copper and manganese. Using your copper on iron is a waste of money.

@kilerama: Prices are falling not rising. What gave you that impression? I can see the royal sets falling from 200 to 150 to today 75-100 from what I saw. It is ridiculously fast. Same for national Riktus geard. Amaknian Riktus set was being sold for 10 kamas a piece today. A few days ago it was 50+


This post has been edited by Shaleigh1 - March 20, 2012, 16:17:08.
posté March 20, 2012, 16:28:21 | #9
People need to sell higher, Kamas aren't that hard to generate and people need to realise they can sell for more. If everyone shifted prices higher then crafting professions would be more viable. But those that don't bother mining think it's hard to get money and so sell low so people will buy, as they need the kamas.


posté March 20, 2012, 16:37:26 | #10

Quote (monixion @ 20 March 2012 15:27) *
But it is weird, low to mid level items sell for a few K and yet me who is only Level 18 myself can buy full level 40 sets with no problem! But if a few people raise their prices then people will just continue to buy from the lowest seller.

Thats because that equip is from drop. You can get dozens of these if you hunt in the area, thats why most of pieces is at 1k price now. So no relation to "its easy to make kamas by mining" ;-)


posté March 20, 2012, 16:44:13 | #11
I'll let you guys in on a secret: using iron and copper to mint Kamas at all is a waste of money.


posté March 20, 2012, 17:15:28 | #12
It's a bad game design. The professions should be more "compact". There are too many of them, to be effective we have to level up 3 or even 4 of them. So why bothering when we can just mint kamas?

They should join some of the professions together. I see this as:

* Farmer+Herbalist+Lumberjack making one profession
* Trapper+Fisherman making one profession
* Miner staying as it is
* Baker+Chef making one profession
* All weapon masters making one profession
* Leather dealer+armorer making one profession
* Jeweler+Handyman making one profession

Furthermore, crafted items should have advantage over looted items in a form of bonus stats. Every crafted item would get a random stat bonus ex. additonal %dmg stat bonus, additional hp bonus, additional ini stat bonus, etc.

Finally, Ankama should introduce an enchanter/blacksmith profession. With this profession players would be able to enchant and upgrade their gears in any way they like, of course they would have to level up this profession to unlock all of the enchants/upgrades.

Upgrades would go from +1 to +10. Each upgrade would require a certain number of different resources, and would have a certain % of failure. "Failure" means that item is destroyed, disappears from out inventory permanently. This would create an item sink.

Each upgrade would raise the base stats of the chosen item. Let's say that we have :

SHOES OF XYZ
+12% Earth DMG
+15HP
-10% Fire Res

Now, upgrading those "SHOES OF XYZ" would raise their stats by 10% for every +1 upgrade.:

From +0 to +1 :
+13.2% Earth DMG
+16.5HP
-9% Fire Res

20% that the item will break

From +1 to +2 :
+14.5% Earth DMG
+18.1HP
-8.1% Fire Res

25% that the item will break

From +2 to +3 :
+15.9% Earth DMG
+19.9HP
-7.3% Fire Res

30% that the item will break

From +3 to +4 :
+17.4% Earth DMG
+21.9HP
-6.4% Fire Res

35% that the item will break

From +4 to +5 :
+19.1% Earth DMG
+24HP
-5.8% Fire Res

40% that the item will break

And so on, up to +10. Making one +10 item would require dozens of pieces of this item.

Now, once we are satisfied with the +upgrade level, w could enchant the item further by adding certain bonus stats, that would also be affected by its +upgrade level. The enchanting process can also fail. If our item was +0 then it breaks, but if it was ex. +6 than it becomes +5. Then we can try the ecnhant again (if we have required items for this kind of enchant) or try upgrading it back to +6.
The enchants could be like :

+5%Earth DMG +Additional 2% per level of upgrade (+25%Earth DMG at +10)
+5%Fire DMG +Additional 2% per level of upgrade (+25%FireDMG at +10)
+5%Water DMG +Additional 2% per level of upgrade (+25%Water DMG at +10)
+5%Air DMG +Additional 2% per level of upgrade (+25%Air DMG at +10)
+10% Heal power +Additional 2% per level of upgrade (+30% at +10)
+1 mechanics per 5 upgrade levels
+1 leadership per 5 upgrade level
+1 ranger per 3 upgrade level
+2 DMG per upgrade level when using a certain skill
Etc.

So this is just a basic idea, the numbers are more or less random. With a system/profession like this highly upgraded, crafted and enchanted items would be in demand, and their prize would be pretty high. Crafting professions would be at least as good as kama minting, but most probably better.

Somebody should forward this idea to Ankama, maybe they could modify it and implement for the sake of game's economy!


This post has been edited by Butterflyx - March 20, 2012, 17:19:01.
posté March 20, 2012, 17:26:15 | #13
Plenty of professions is a good thing for longevity of gameplay, all be it if some are very similar.

However I'm totally sick of having to delete perfecting good drop items because they won't sell on the auction house or in my merchant bag.

Personally I think if they removed "mint kama" and just gave us an NPC to sell all the crap we collect (like dofus did so well) that would sort it.

At one point I had more kama on me that the entire govenment of brakmar, its that easy to do. I do like mint kama, but its very overpowered at the least they should remove ore spawns or change the ratios so that its harder to mint.


posté March 20, 2012, 17:44:43 | #14

Quote (monixion @ 20 March 2012 16:28) *
People need to sell higher, Kamas aren't that hard to generate and people need to realise they can sell for more. If everyone shifted prices higher then crafting professions would be more viable. But those that don't bother mining think it's hard to get money and so sell low so people will buy, as they need the kamas.

You are obviously not familiar with how a market works. What do you think would happen if some people started selling for more money? Right, they wouldn't sell at all anymore, because others would simply undercut them to make more profit. Forming a cartel would be a possibility, but there would always be that guy who wants to make more money by ignoring it.

Also, what Grichmann said.


posté March 20, 2012, 17:58:13 | #15
I agree, crafting right now is very poorly designed, but the suggestions section is thattaway, and frankly, it's felt empty lately. I'd really like a good argument down there.
I'm not sure if I can point at a single obvious cause of what we're having here. Probably it's all three: the ease of minting Kamas, the tedium of crafting and the quick levelling curve (Meaning you'll be less likely to seriously look for good gear until a high level). Although it would certainly be interesting to see what'd happen if you could only mint Kamas with the highest recipe.


posté March 20, 2012, 18:14:54 | #16

Quote (Shaleigh1 @ 20 March 2012 16:14) *

Quote (Grichmann @ 20 March 2012 15:02) *
I find that acquiring Kamas early on is too easy. Combined with a few other factors, it creates an odd economy where it's often easier to just go and mine Kamas directly than gather other resources and sell them, making said resources unreasonably expensive, if they appear on sale at all.

"odd" is a nice word. The economy is completely idiotic is what I would call it

Mining kamas is far superior to actually being a trader or crafter in terms of pure money. The only thing that kept me from mining my cash is how boring the task is. Then again there are bots...but we want to play fair, don't we? I have fun trading, especially the stuff I am crafting or buying stuff that is underpriced and re-sell it for more. Yet, I am making far less than someone with high mining and a high tolerance for tedium. Only very high level crafting stuff makes you some money, although that will soon change too with everything flooding the markets. So what we got is people earning tons of money way too easily and goods being worth nothing due to overabundance.

We either need another (not so easy) way to generate money or we need equipment sinks. In one way or the other the economy has to be shifted.

@OP: Just grind till level 40 and then use copper and manganese. Using your copper on iron is a waste of money.

@kilerama: Prices are falling not rising. What gave you that impression? I can see the royal sets falling from 200 to 150 to today 75-100 from what I saw. It is ridiculously fast. Same for national Riktus geard. Amaknian Riktus set was being sold for 10 kamas a piece today. A few days ago it was 50+
true economy is going to hell xD but i would lie if i would say that its a problem for me :/ i trained days and days on minning so im kinda enjoying the cheapness here.. and why is kama crafting so unfair? kamas minting should stay as it is.. the prizes should only get higher -.- instead they get lower.. and the lower the prizes are the easier its to get items.. but that also makes the game bored becus you get stuff way too fast and easy i got tree set today.. now im bored -.- guess ill do some donation to my nation lol,


posté March 20, 2012, 18:19:25 | #17
@Grichmann: You mention another interesting point and it has also to do with how quick the levelling system has become. I don't even think that was intended btw. They tried to slow level gains down all in all, but promoted group play (which is a very good and important approach). That group play made levelling way too easy though, while crafting levels still are so difficult to get that one usually doesn't need the own crafted gear anymore until one reaches the highest crafting levels.

Same goes for the markets where most crafted gear doesn't sell at all or for 1 kama and only the high end stuff earns you the money.

I usually plan my equip for level 50 or 60 already when making my char and planning the build I will be going for and until I get there I just equip whatever I get my hands on, but would never spend a lot of money to get the perfect level 30 equip, when I will be level 50 2 days later anyway.

They mentioned they want to change how rare equip drops and such. I hope they will make a step in the right direction then. Haven gems for example are ok in how rare they are imo. That stuff should be incredibly valuable.

With no equipment sinks (like equipment breaking after some time) it is all just a matter of time though till every single items becomes available in abundance (granted for some items that would take years ^^).

@Suggestion sub-forums. Does it really make much sense to dicuss there? I have the feeling like not a single dev ever read these forums and not sure how closely our new cm watches such developments.


This post has been edited by Shaleigh1 - March 20, 2012, 18:32:24.
posté March 20, 2012, 18:27:14 | #18

Quote (Shaleigh1 @ 20 March 2012 18:19) *
You mention another interesting point and it has also to do with how quick the levelling system has become. I don't even think that was intended btw. They tried to slow level gains down all in all, but promoted group play (which is a very good and important approach). That group play made levelling way too easy though, while crafting levels still are so difficult to get that one usually doesn't need the own crafted gear anymore until one reaches the highest crafting levels.

Same goes for the markets where most crafted gear doesn't sell at all or for 1 kama and only the high end stuff earns you the money.

I usually plan my equip for level 50 or 60 already when making my char and planning the build I will be going for and until I get there I just equip whatever I get my hands on, but would never spend a lot of money to get the perfect level 30 equip, when I will be level 50 2 days later anyway.

They mentioned they want to change how rare equip drops and such. I hope they will make a step in the right direction then. Haven gems for example are ok in how rare they are imo. That stuff should be incredibly valuable.

With no equipment sinks (like equipment breaking after some time) it is all just a matter of time though till every single items becomes available in abundance (granted for some items that would take years ^^).

@Suggestion sub-forums. Does it really make much sense to dicuss there? I have the feeling like not a single dev ever read these forums and not sure how closely our new cm watches such developments.
about the market.. thats the comunity fault not only the devs.. we are the comunity and we gota work together if we want to make a change.. what about making a topic full full of how mutch each item costs? or idk.. somehow we gota tell the people to stop amking prizes lower and isntead make them higher -.- we started with the prizes.. and we got the power to change them [To all these people who are lowering prizes! don't do it please -.- you just ruining the economy.. like this 1kama economy is so for lol, u get almost everything for freaking 1 kama. i myself as a lvl 61 miner who makes 300 kama in like 2h.. i would say make these 1 kama prizes at least to 10 kama becus its ridiclious


This post has been edited by kilerama22 - March 20, 2012, 18:29:39.
posté March 20, 2012, 18:31:42 | #19
Only such few people actually read the forums. Also, as I said in a previous post there will always be that guy ignoring the guidelines for his personal profit and without permadeath or something similar one has no options to enforce rules on other players as a community. Ergo this won't work and needs a design change even though I find your idea of the community trying to fix things nice and respectable.


posté March 20, 2012, 18:31:43 | #20
oh and also to all the haters of kama crafters i would say.. why you hate on us? o_O were the one who brought kamas to wakfu.. were the ones who buy ur stuff for 300 - 600 kamas -.- without us there would be no selling or buying omg.. and we also worked hard on our minning proffesion to even be able to make these kamas lol.. so i don't see why you complain about us making kamas if you anyway geting them all by selling ur expensive armors or weapons
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we gota work together guys and change the prizes instead of all the time thinking of changing proffesions or crafting kamas etc.. if we change the prizes in markets we could make a big go for wakfu,


This post has been edited by kilerama22 - March 20, 2012, 18:38:54.