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Anti-Boutique thread [merge]
posté February 29, 2012, 23:53:12 | #41

Quote (Knonaut @ 29 February 2012 23:52) *

Quote (DontFuuu @ 29 February 2012 22:12) *
Every time I check this thread there are more and more comments missing.
There isn't a single hidden or removed post in this thread

In the interest of fairness I have to band with the mods on this one. I've been monitoring this thread pretty closely and there hasn't been any comment removed.


posté February 29, 2012, 23:56:45 | #42
Yes. I am probably wrong. If I'm not and they do decide to leave these things in, it's not that big a deal, assuming the items aren't overpowered for their level. Or they could just refund them.

And I don't see how the TF2 example relates here, since most items (I'm not sure about the wedding ring in question) are, indeed, purely cosmetic or can be obtained inside the game. As I've said, that's fine by me (More or less).
And I don't see anything wrong with charging for such things - I don't even mind if your game becomes basically collectible - Wizards of the Coast have been doing that for over a decade with MtG, and I hear they're quite successful and MtG is quite popular. Just be so kind and stop charging everyone to play at all.

Now, see: it is a single euro. Chump change pretty much for anyone with the resources (A computer, internets, subscription money and free time, duh) to play Wakfu. Yet we're still getting worked up over it. It's got to be worth something, isn't it?
Me, I'd gladly pay six euros instead of five per month, rather than see such things be sold.


posté March 01, 2012, 00:01:48 | #43

Quote (Grichmann @ 29 February 2012 23:56) *
Me, I'd gladly pay six euros instead of five per month, rather than see such things be sold.
Me too.
Except it isn't.
And they're selling weapons in the cash shop that give the buyer an advantage.


Quote
Yes. I am probably wrong. If I'm not and they do decide to leave these things in, it's not that big a deal, assuming the items aren't overpowered for their level.
but... they are.. a whole AP and half more HP than the other. The only thing it lacks compared to the corresponding game weapons is an extra 80 or so initiative and you really only need the 20 or so it gives.

They've already released these 4 weapons, and a ring. How long is it until they release more weapons with different stats like this? This is exactly how the cash shop market goes with company's bring out equipment for the cash shop.
Next thing you know it'll be 3 Euros for something that gives +40% damage, +50 HP, +6CH and +1 Mechanics.

oh no but it's only 3 euro you should be able to pay
I facepalm to those who say that. Not you specifically, Grich.


posté March 01, 2012, 00:03:19 | #44
Click here

my reaction to boutique weapons


This post has been edited by KlashRZ - March 01, 2012, 00:03:45.
posté March 01, 2012, 00:10:40 | #45
Yes, they could.

I would not pass judgement over whether they are overpowered until we've seen items normally obtainable in the game, in the game and not in some probably outdated database with dubious sources.


posté March 01, 2012, 00:13:24 | #46

Quote (Grichmann @ 29 February 2012 23:56) *
And I don't see anything wrong with charging for such things - I don't even mind if your game becomes basically collectible - Wizards of the Coast have been doing that for over a decade with MtG, and I hear they're quite successful and MtG is quite popular. Just be so kind and stop charging everyone to play at all.

Now, see: it is a single euro. Chump change pretty much for anyone with the resources (A computer, internets, subscription money and free time, duh) to play Wakfu. Yet we're still getting worked up over it. It's got to be worth something, isn't it?
Me, I'd gladly pay six euros instead of five per month, rather than see such things be sold.
It is wrong because, as already said, it is buying power with something you did not earn through the game. Even if it was something else, such as wisdom candies, it'd still be getting advantage on the game with real money, which is something that should never be affecting the game rules. You won't give advantage to a football player because he is richer than the others. It just does not make sense like that.

And again, it does not matter if its +10 bonus of +100 bonus, if its 1 euro or 1000 euros, an advantage is an advantage, how big it is does not matter. They did this, they are causing advantages (same with ogrines), they fail. How bad they fail does not come to the case. If their principles are wrong, then really, they will never get anywhere.


This post has been edited by Yechnagoth - March 01, 2012, 00:13:59.
posté March 01, 2012, 00:14:39 | #47
I'd like to see some up to date weapons for the level 100's era too, then perhaps the bonus' wont be so bad. But even with the out dated sources only one weapon adding AP shows that practically no weapon is with AP, and usually to add such a stat you sacrafice something in return. The cash shop weapons do not.

Even if they are minor bonus', people will buy them, or not, but then Ankama will spread their items and release more weapons with more stats for whatever the cost; Then perhaps spread over to armor.
Next thing you know the equipment tabs is the longest in the shop.

No one approves of the cash shop selling equipment because they understand the way the cash shop market has gone in MMO's before, and that it repeats itself with bigger and better advantages to get more profits.

Even if you found updated weapons that match it, it's only a matter of time before they say 'these weapons aren't selling, release more weapons with better stats than the ones in game - That will garuntee a purchase'


posté March 01, 2012, 00:16:58 | #48
I cant beleive they did this.
no matter how you spin it. giving items that arent cosmetics for those who whant to pay for them is game breking.
im alrdy paying monthly shouldt i be able to get everything in the game and shluldnt it require me the same amount of time as the next person to get the weapons.

with this system those who pay get an advantage. either from having a better item than the ones in game or by having it faster than it takes to get it in game.

Its sad that in their post it says only cosmetics and then shows you something that isnt cosmetic at all.


posté March 01, 2012, 00:21:39 | #49
I don't like it, but I don't see anything inherently wrong with selling (stat-boosting) items. Different games, different players, different methods of attracting revenue. Yeah, football players aren't affected by their equipment that much. But a golf player may have an advantage because he has better clubs. Tennis players spend quite large amounts of money customising their rackets, as far as I know.

Do I want to see that in Wakfu? No. I think it completely contradicts the premise of the game. But do I mind seeing something similar in TF2, or any CCG you could name? No.


This post has been edited by Grichmann - March 01, 2012, 00:27:18.
posté March 01, 2012, 00:23:55 | #50

Quote (Grichmann @ 01 March 2012 00:21) *
I don't like it, but I don't see anything inherently wrong with selling items. Different games, different players, different methods of attracting revenue. Yeah, football players aren't affected by their equipment that much. But a golf player may have an advantage because he has better clubs. Tennis players spend quite large amounts of money customising their rackets, as far as I know.
There's nothing wrong with selling items. Cosmetics and the like.

They're releasing stats. Stat points themselves in the shape of a weapon. You're paying for more power than anyone else by buying the weapons.


posté March 01, 2012, 00:26:04 | #51
I meant that stat-boosting items, of course.


posté March 01, 2012, 00:33:30 | #52
Guess what is funny?
Those doesn't scale with your level.
I mean... You can be level 10 for example, and you weapon can be lvl 20.
Isn't that just.. lovely : /
They don't scale with your level.
So gamebreaking, god.


posté March 01, 2012, 00:36:31 | #53
The thing is, you can't trade those items at all. So even if your weapon is lvl 20, you can't take it off that character that has it and trade it with another one of your characters, can you?


posté March 01, 2012, 00:39:31 | #54
Sorry if you misunderstood, but what I mean is..
Your weapon gets exp. Which is separated from yours.

Also, you can't trade 'em but still they are gamebreaking.


posté March 01, 2012, 00:41:14 | #55
Lol come on let's be serious, you really think these weapons are gamebreakers? Sure I want them gone because it tarnishes the reputation of an otherwise good game, but they are in no way breaking the game, christ.


posté March 01, 2012, 00:41:54 | #56

Quote (Kuraibara @ 01 March 2012 00:39) *
Sorry if you misunderstood, but what I mean is..
Your weapon gets exp. Which is separated from yours.
How's the ratio? Does it level faster, slower or of equal to you?


posté March 01, 2012, 00:42:39 | #57

Quote (Kuraibara @ 01 March 2012 00:39) *
Sorry if you misunderstood, but what I mean is..
Your weapon gets exp. Which is separated from yours.

Also, you can't trade 'em but still they are gamebreaking.
Oh, got ya. Well. That is an uncomfortable thought....


posté March 01, 2012, 00:55:39 | #58
Well I bought my bow when i was at lvl 10 ( Please don't kill me for doing it :<
And after like .... 5-6 fights, I leveled up to 11. Because I was really close to level up
And my bow is now level 4. Yes, level 4.
To level 5 it needs 388 exp. You heard me.
These exp ratios are.... WAY TOO LOW!


posté March 01, 2012, 01:00:10 | #59

Quote (Kuraibara @ 01 March 2012 00:55) *
Well I bought my bow when i was at lvl 10 ( Please don't kill me for doing it :


posté March 01, 2012, 01:02:13 | #60

Quote (calvat @ 01 March 2012 01:00) *

Quote (Kuraibara @ 01 March 2012 00:55) *
Well I bought my bow when i was at lvl 10 ( Please don't kill me for doing it :


Does that mean you're going to kill him, calvat?