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Anti-Boutique thread [merge]
posté March 04, 2012, 18:30:56 | #203
You see, that's exactly what we're talking about, you cannot grasp on the concept of what is an essence. Let's get to the facts.

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There is a business aspect to a game, and that aspect will force the company to violate "gaming essence" in some way. Then again, that's a subjective concept to begin with because a definitive definition of a game is abstract and a "perfect example" of a definiton of a game doesn't exist
No, there is a business aspect to the Game Industry, not games themselves. The business aspect implies a game should generate profit, because it can only exist on business models if it has profit, and that is it. However, designing games with the purpose of profit is only one out of the many reasons a game might be created, or do you really think kids choosing to play hide-and-seek or creating their own version of hide-and-seek is a choice of monetary profit? Business models has nothing to say about the general nature of games.

And not only that, but a business model implies there should be Profit for the game to exist, it should make all the income surpass the outcome, but it doesn't necessarily implies it should maximize profit. Maximizing of profit is just one of the many business models, and this one in particular is called aggressive business. And for a game to exist in the industry it needs to be in a business model, but not necessarily on a aggressive business model.

If you know anything about games you know that as a media they can make high abstraction through the implication of the rules and the use of symbols, and so, games can be an art form. And you should be very aware that art and aggressive business models usually don't mix very well, because high artistic quality does not necessarily imply in maximum profit margin, and that's why the artist will usually be fighting with its publisher. That's why you will see very good music, books, movies and games that despite having high artistic quality don't have huge commercial success, and the opposite as well.

But aggressive business model is not the only way to fund a game and obtain profit in the gaming industry, you just need profit and nothing else, and you can attain profit without violating the essence of games. A cash shop is not needed for a game to be economically viable. There are even games funded with Crowdfunding for christ's sake.

And yes the definition of a game does exist and I'll show it in the second point


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Then again, that's a subjective concept to begin with because a definitive definition of a game is abstract and a "perfect example" of a definiton of a game doesn't exist. ...Wrong. Not all games have a win or lose. This is an example of why a game is essentially an abstract concept that can't be definitively defined.
Nope, all games do have a winning or losing situation. A game will always have an objective implied by the set of arbitrary rules, and the eventual fail to achieve or maintain the objective implies in losing, the termination of the game through the set of rules.

What happens is that there are games that don't have an explicit specified objective, but the objective is still there. These are called Losing or Infinite Games, games where winning is not explicitly specified and so the definition is on the behavior of the game itself. If you notice, when many Atari games did not had a specified Winning situation, the player was kept on the game with the objective produce the highest amount of points possible till they eventually failed to complete the objective (continue to achieve points) or give up (voluntary abstention from the set of rules), and then the player would enter on a losing situation, where the game would stop and reset. This is a losing game, a game where the player will eventually lose, and winning is an state instead of a point. When there are two human sides locked in a infinite game, the loser will be the player who gives up first, since endurance is now implied on the rules. Even Soccer, if it did not have time limit or goal ceiling, would not end till one of the teams gives up. And that would still be a game because you still have Winning and Losing situations.

This happens specifically because Winning and Losing is a natural concept when you define the concept of Objective, and in a game the objective will always be there, though sometimes it will be implicit, it is still there, because it is created by the implications of arbitrary rules.

If you don't think so, then just find me an example which fits with this exact definition and cannot be called a game.


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This is the only section that is even relevant to the original topic. This section ignores the fact that there are factors beyond designing the game. The purpose of most game makers is to make profit. Yes, they are also designing a game, but they are designing it with the intention of getting something out of it. And on that note, you are talking about an ethical concept as a forced definition of "entertainment" from games; the reason why someone buys a game can not be defined with a singular definition as you stated. Personally, I play (And planning on subscribe) Wakfu is because I fell in love with the game mechanics, and I find it intersting. Frankly speaking, if I were to apply your concept, I wouldn't subscribe to Wakfu because it doesn't require much skill. The point is that you can not definitively and empirically define what a game should and should not have through "gaming ethics" because the experience of a game can not be universially defined. And a last note that I should point out is that you completely ignored in-game economy in this situation. The items are tradeable (As I mentioned before), so the advantage is not an "unobtainable" power. Does that mean that the player has to make an in-game investment to compensate for not paying? Yes. But does that mean that they are permanently handicapped? No.
What the hell?! Did you even read my whole post or just the parts you think you have arguments against? I did not say a person engages in gaming with the purpose of skill. I explicitly and clearly said a person engages in gaming with the purpose of JOY: “the player does that in expectation to find some sense of joy while playing the game.“ Did you just not read this part? I did not go deep on why some person engages in gaming because this has nothing to do with the nature of games. A player engages in gaming because it might be fun, however fun is a completely subjective and metamorphic concept and a game being fun to someone does not mean a game being good or righteous. People can find fun and joy in anything, even in completely wrongful actions, a game being fun to someone doesn't prove anything about the nature of games, only about the choice to engage in gaming. And I'm not discussing why someone engages in gaming, I'm discussing why some decisions from the industry violates the essence of gaming, if there are people who find it fun and why its a whole different thing.

Also, selling items acquired with real world currency is equal to acquire in-game currency through real world currency as a source, it DOES violates the essence of gaming.

And by the way if I was going to submit this text to an academic circle I would fix all the grammatic errors and deviations from scientific writing norms, but I'm on a forum trying to dialogue with the devs. I'm getting my point across? Yes. Then the job is done. Or do you think dialectical discussions were impossible before the holy institution of science came to normalize the poor speakers?


This post has been edited by Yechnagoth - March 04, 2012, 20:07:50.
posté March 05, 2012, 09:28:00 | #204
Sorry for the delay to respond, had to go to work.


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Although I agree that popularity alone does not make anything inherently "right," I admit that this statement coupled with the one below (where you seem to imply that Ankama should be seeking popularity in the hardcore community) confuses me.
And that's why I try to write detailed posts, so confusion can be avoided. Popularity does not make something right, however, popularity, TILL a certain point is required for a game to be prosperous. When I was talking about the hardcore community I was trying to imply that Ankama can achieve profit without relying to the Cash systems, and I say this because some people argue that cash shops are necessary to keep the company alive, and that is just false. You can perfectly have a game with no Cash Shops, with only vanity items on the store and subs and still have a very stable, active game.


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The hardcore community is quite a small demographic. As I said in my post above, I don't have much first-hand experience with them, and I personally tend to find more enjoyment when a game is not punishingly difficult, but if your argument is that Ankama should change their focus towards the hardcore in order to find adequate commercial success to support the game, I believe that ship has sailed many, many years ago.

Although the argument could be made that most Ankama games tend more towards the higher difficulty levels, it seems that Ankama has had a great deal more success in the long term by making their content more accessible rather than moving towards the elite.

I appreciate that if you are part of the hardcore players, it's understandable that you should desire games that you invest in to cater to your tastes... but based on my experience, you are struggling against the tide of history.

Please understand, this is not to say that your opinions are incorrect, but I don't think that there can be much argument that popularity in the casual community is much, much more profitable at the moment than pursuing the hardcore community. And since Ankama is definitely not a hardcore-centric company, to me, it seems a bit naive to argue that they should change their philosophy of game design at this stage of the game.
I don't know if I could define myself as a hardcore gamer, it depends what the definition is, if its only about Purism than, yeah, I'm, but on performancing grounds I don't really think I could enter in the definition.

I'm not saying Ankama could be more prosperous if they shifted to hardcore gaming, I don't think that would work out. If you're talking about commercial success (profit margin) than cash shops is the way to go. What I was saying is that it is possible to fund the game and later developments of it without Cash Shop because of the hardcore community, not that this model would maximize profit.


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I believe that in this type of discussion, it's very tricky to say what is "right" (in an absolute moral or ethical sense) and what is "wrong." Considering that we are talking about achievement and access to a game that is definitely not an essential human need (like water, food, or shelter), there is an element of triviality to the entire proceeding. Clearly, a great deal of this debate is rooted in matters of taste and personal morality.

The Ogrines system in Dofus is not simply a method to generate cash for Ankama. It allows those who have no money to play the game in order to earn what can only be purchased for real-world money in most subscription games. It is not simply a tool for the wealthy to receive whatever they want, it's an exchange between players of two types and benefits them both.

At the end of the day, this conflict is about your personal point of view, and science tells us that if I should try to force you to change it, human instincts would only entrench that view more deeply, not to mention, I would be acting like a bit of an ass.

I'd just like to encourage you again to keep an open mind, and really see how this system works before condemning it for good.
This type of discussion is very hard indeed, but that's not to say there isn't a right answer. Something doesn't need to be defined as vital to be valid for the definition of right and wrong, if that was so, then you could steal anything from anyone as long as it does not kill the victim with the act of stealing. There are some principles involved, and they don't depend upon interpretation, they're logical conclusions, that's why there can be a definition of right and wrong.

I do know that ogrines have a practical use, they can be spent on a lot of things. And I don't think there's something wrong with it. But being able to trade these Ogrines with in-game currency is what is wrong, because is something that is sourced on real world currency. It's not just because a transaction between two people is beneficial for both that will make it valid and righteous, if these transactions violates some principles then it has no grounds to occur. I for example cannot exchange money to buy sexual services from an unwilling woman (me paying someone to force a woman to have sexual intercourse with me), that is not a valid transaction because violates the principle o Body Domain. It's not simply a problem of interpretation, if some principle is violated then the transaction hasn't really a stable ground to occur, and that goes for these types of transactions (real world currency --> In-game Currency) as well.

Thank you for being so comprehensive, it is really appreciated.


This post has been edited by Cronqvyst - March 05, 2012, 09:34:06.
posté March 05, 2012, 16:35:18 | #205
I don't get why people are crying that much.
I too hate the "pay 2 win" method. But look: While most is for look only, the makabras are tradeable.
You don't have to pay 5 bucks for makabras, you can just buy them from other players.
They won't be that expensive after a time. And again, you can get those boni only if you are level 100 yourself. So no crying for me.


posté March 05, 2012, 17:18:47 | #206

Quote (Terakashi @ 05 March 2012 16:35) *
I don't get why people are crying that much.
I too hate the "pay 2 win" method. But look: While most is for look only, the makabras are tradeable.
You don't have to pay 5 bucks for makabras, you can just buy them from other players.
They won't be that expensive after a time. And again, you can get those boni only if you are level 100 yourself. So no crying for me

This
"selling items acquired with real world currency is equal to acquire in-game currency through real world currency as a source, it DOES violates the essence of gaming."

and this
"they are having this advantage (less effort required) because they paid extra real world money for it."


posté March 05, 2012, 18:26:58 | #207
900 ogrines for like 10 kamas? so what... its possible to earn that much kamas in the time your spending putting in credit card details or phone service stuff...


posté March 05, 2012, 18:29:04 | #208

Quote (Cronqvyst @ 05 March 2012 17:18) *

Quote (Terakashi @ 05 March 2012 16:35) *
I don't get why people are crying that much.
I too hate the "pay 2 win" method. But look: While most is for look only, the makabras are tradeable.
You don't have to pay 5 bucks for makabras, you can just buy them from other players.
They won't be that expensive after a time. And again, you can get those boni only if you are level 100 yourself. So no crying for me

This
"selling items acquired with real world currency is equal to acquire in-game currency through real world currency as a source, it DOES violates the essence of gaming."

and this
"they are having this advantage (less effort required) because they paid extra real world money for it."

Agreed, it's not a matter if the weapons are the same in game or not... if you want to make a P2P game, don't ever put a cash shop...

F2P but with cash shop? It's fine, but both, never!


posté March 05, 2012, 19:16:46 | #209

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900 ogrines for like 10 kamas? so what... its possible to earn that much kamas in the time your spending putting in credit card details or phone service stuff...

So, it's ok to have an armed bomb in your bedroom, as long as it didn't explode yet?

Your argument falls over its own weight just at the moment a market fluctuation of prices makes its value go way up. Your argument relies on the false assumption that it "will simply never happen".

This is not about value, is not about how much the item costs or how much power they give compared to regular weapons, but the fact that there is real world money involved with items that have a practical use.

And you're ignoring the other argument.


This post has been edited by Cronqvyst - March 05, 2012, 19:25:38.
posté March 05, 2012, 20:03:09 | #214
Pointing at people and laugh while ignoring the arguments. Yeah, that is really mature and useful for the discussion.

Let me give you an analogy, maybe you will understand.
Imagine you go to McDonalds or some place and orden an hamburger. When you receive it and open it, you realize they didnt give you any bread, only the cooked meat and when you ask them about it they tell you that buns are benig sold separately. You flip at them and while you are doing so some guy comes and buys it saying "What, you are too poor to buy bread after already paying for the hamburger?". People keep going and buying an unfinished product and paying extra for something that is supposed to come with it to begin with. One week later you go back, but this time they give you the meat RAW, and they are charging even MORE to cook the freaking meat after you bought, and when you complain some guy comes in and pays like 100$ to buy a full hamburger, and he looks at you saying "What, too poor to buy a hamburger?"

In case you didnt get the comparison, the guy who complains are the ones complaining that they are adding a cash shop to a game that is ALREADY subscription based (remembe,r subscription based means that eventually people will need to renew their subscription, so there is a steady income even if no new players get into the game as long the maintain the player base) and the guy that keeps coming in buying stuff, that is YOU. The moral is that if a company has a stupid idea like that, if there is people dumb enough to keep on buying then the company will keep taking it a step further and further because they KNOW they will have players to milk the money from. Right now it is pretty obvious they dont care about the quality of the game anymore, they just are trying to add as many ways to get money from players and the game was just released.
Now, did anythying of that get trough your thick skull or are you gonna say "lol skip a meal and buy it hurr durf nyehehehehe" again without trying to understand the problem.

Ankama has TERRIBLE customer support, they have made no effort to help people with problems, while spending all their time on advertising pets, presubscription, stores that are the exact opposite of they promised. The only thing they have made that is even close to listening to us was hiring Troyle, after release, which i feel was more like their way to push someone in front of us so we complained at him instead of at them. No offense Troyle, i might be wrong but thats how it felt since your appearance was the only thing in several months they have made to have contact with us, and before you we had the embassador but there werent many official threads during the last period of the beta, only some threads by Masha that seemed to be copy paste translations of the next big thing (no offence to Masha either, i know she is the ccm of the german community and im thankful for her effort at helping us)


posté March 05, 2012, 20:10:58 | #215

Quote (DashxAngel @ 05 March 2012 20:03) *
Pointing at people and laugh while ignoring the arguments. Yeah, that is really mature and useful for the discussion.

Let me give you an analogy, maybe you will understand.
Imagine you go to McDonalds or some place and orden an hamburger. When you receive it and open it, you realize they didnt give you any bread, only the cooked meat and when you ask them about it they tell you that buns are benig sold separately. You flip at them and while you are doing so some guy comes and buys it saying "What, you are too poor to buy bread after already paying for the hamburger?". People keep going and buying an unfinished product and paying extra for something that is supposed to come with it to begin with. One week later you go back, but this time they give you the meat RAW, and they are charging even MORE to cook the freaking meat after you bought, and when you complain some guy comes in and pays like 100$ to buy a full hamburger, and he looks at you saying "What, too poor to buy a hamburger?"

In case you didnt get the comparison, the guy who complains are the ones complaining that they are adding a cash shop to a game that is ALREADY subscription based (remembe,r subscription based means that eventually people will need to renew their subscription, so there is a steady income even if no new players get into the game as long the maintain the player base) and the guy that keeps coming in buying stuff, that is YOU. The moral is that if a company has a stupid idea like that, if there is people dumb enough to keep on buying then the company will keep taking it a step further and further because they KNOW they will have players to milk the money from. Right now it is pretty obvious they dont care about the quality of the game anymore, they just are trying to add as many ways to get money from players and the game was just released.
Now, did anythying of that get trough your thick skull or are you gonna say "lol skip a meal and buy it hurr durf nyehehehehe" again without trying to understand the problem.

Ankama has TERRIBLE customer support, they have made no effort to help people with problems, while spending all their time on advertising pets, presubscription, stores that are the exact opposite of they promised. The only thing they have made that is even close to listening to us was hiring Troyle, after release, which i feel was more like their way to push someone in front of us so we complained at him instead of at them. No offense Troyle, i might be wrong but thats how it felt since your appearance was the only thing in several months they have made to have contact with us, and before you we had the embassador but there werent many official threads during the last period of the beta, only some threads by Masha that seemed to be copy paste translations of the next big thing (no offence to Masha either, i know she is the ccm of the german community and im thankful for her effort at helping us)

/thread

This says it all... god ankama is falling for the crap so bad.


posté March 05, 2012, 23:41:00 | #216

Quote (Cronqvyst @ 05 March 2012 19:16) *

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900 ogrines for like 10 kamas? so what... its possible to earn that much kamas in the time your spending putting in credit card details or phone service stuff...

So, it's ok to have an armed bomb in your bedroom, as long as it didn't explode yet?

Your argument falls over its own weight just at the moment a market fluctuation of prices makes its value go way up. Your argument relies on the false assumption that it "will simply never happen".

This is not about value, is not about how much the item costs or how much power they give compared to regular weapons, but the fact that there is real world money involved with items that have a practical use.

And you're ignoring the other argument.
look at dofus market for bandit weapons ...

items that suck don't sell.

this whole topic has ended up as a bunch of people getting the last word... im out


posté March 06, 2012, 00:21:30 | #217

Quote (Venusquake @ 05 March 2012 23:41) *

Quote (Cronqvyst @ 05 March 2012 19:16) *

Quote
900 ogrines for like 10 kamas? so what... its possible to earn that much kamas in the time your spending putting in credit card details or phone service stuff...

So, it's ok to have an armed bomb in your bedroom, as long as it didn't explode yet?

Your argument falls over its own weight just at the moment a market fluctuation of prices makes its value go way up. Your argument relies on the false assumption that it "will simply never happen".

This is not about value, is not about how much the item costs or how much power they give compared to regular weapons, but the fact that there is real world money involved with items that have a practical use.

And you're ignoring the other argument.
look at dofus market for bandit weapons ...

items that suck don't sell.

this whole topic has ended up as a bunch of people getting the last word... im out
Do you really think that Dofus is a good example of a balanced game?

And still doesn't invalidate the point that as good useful items Makabras can have their price increased, or are you saying that Makabras suck?

And you're still ignoring the other argument.


This post has been edited by Cronqvyst - March 06, 2012, 00:43:11.
posté March 06, 2012, 06:19:53 | #218
I dont have much to add other than I agree. I doubt anyone will listen but Im adding my post to the numbers


posté March 06, 2012, 09:39:22 | #219
I have to agree with majority of the poster here. Those macabra weapons are a bad idea, IMO. +1 AP and +150HP greatly imbalances the game.