
February 20, 2012, 20:25:16 |
#9
Quote (kraed @ 20 February 2012 20:07)

Quote (Rokugatsu @ 20 February 2012 19:55)

Sacs was OP, and now people have a problem because they are a bit weeker than before (but still strong)? Classes must be balanced, I don't understand wheres the problem. Sacs are still stronger than many classes...
The problem people has is before the patch fire sacs were really powerful and earth sacs useless. Now after the patch fire sacs are a lot weaker than other classes and earth sacs are powerful to the point of near invincibility (especially in 1v1).
The changes to the angrr system mean that fire sacs have no reason to build up angrr, so losing health from attacks, without a damage boost to justify it, is just plain suicide. Also since you don't lose angrr earth sacs can spam the high level OP skills, which don't feel like they were ever designed to be used once (or more) a turn.
Nobody is denying that they needed balancing before, but the current implementation is effectively the same problems as before with the elements flipped
Mind telling me how you "spam" the high lvl "OP" skills ?
Fire one costs 5 AP and 2 WP , you can use 3 times/fight max
Earth one costs 6 AP (and 1 wp? not sure anymore xD) 6ap is hardly a spammable skill =/
I DO agree that earth sac's are pretty much unbeatable 1 on 1 atm , they can take a huge beating and deal a huge beating at the same time, this combined with air mobility creates a class with almost no weaknesses (if any)
A tank class is a pain to balance with PvP in mind. If the tank can take a huge amount of dmg but isnt a threat -> will just get ignored untill the end of the fight. if a tank deals huge amounts of damage you end up with an OP class that can do too much while sacrificing too little.
I am no DEV but why not add MP costs to earth skills? you dont take away the damage nor its PvE capability but you allow counter play by other classes and make fire viable again.
Fire would become the high dmg brawler with mobility that sacrifices hp for it
Earth would also deal high dmg but sacrifices mobility for tanking.
I dont think its that bad of an idea.