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Stats Explained (Guide)
posté February 14, 2012, 17:06:11 | #21
In my opinion, they should remove elemental bonuses, or at least merge them with other stats. Let's face it - no one is going to pump points into block. This way, many minor stats, that weren't used by now, could be utilized. A stat called Chance should really have something in common with luck related bonuses (dodge, critical failure).

Another option is to put a cap on hp gain, just the way it is applied to prospecting and wisdom and possibly make plus hp a percentage gain.

Considering the stat system is being developed by several proffesionals forming a team, this is unacceptable and far from being balanced. You do not have any dillema - maxing hp is the only way to go right now.


posté February 14, 2012, 18:40:59 | #22
its Finished now, Tell me if i missed anything


posté February 14, 2012, 19:00:42 | #23
yep the block skill is really useless ..

Block skill: 15 points for 1% chance to reduce dmg by 30%
that means you get around 0.3% reduced damage
furthermore thats 0.02% reduced damage each skill point.
so you'd need to get hit for 5000 damage to reduce damage by 1
(every 5000 damage is reduced by 1 on average each skillpoint invested into block)

HP skill : 1 Skillpoint = 1hp


This post has been edited by SitefX - February 14, 2012, 19:02:08.
posté February 14, 2012, 19:07:03 | #24

Quote (SitefX @ 14 February 2012 19:00) *
yep the block skill is really useless ..

Block skill: 15 points for 1% chance to reduce dmg by 30%
that means you get around 0.3% reduced damage
furthermore thats 0.02% reduced damage each skill point.
so you'd need to get hit for 5000 damage to reduce damage by 1
(every 5000 damage is reduced by 1 on average each skillpoint invested into block)

HP skill : 1 Skillpoint = 1hp
i don't even want to spend half a second talking about this bad stat your calculation just shows how utterly Crap that stat is,

It SHOULD be 15 points = 1% chance 0 damage or 5 points for 100% chance +1% final resist


posté February 14, 2012, 19:12:24 | #25
They need to balance stats, because it is simply retarded to spam HP and be happy. But if they do change stats will you be able to redistribute them?


posté February 14, 2012, 19:20:50 | #26
would change it to 33% chance to reduce 5%......30% damage
you'd still have to use 375sp (75 levels) but with a "high" 33% basic chance to reduce damage you'd at least see the skill trigger in every fight. Also restrict it to players who have a shield equipped .


posté February 14, 2012, 19:23:48 | #27

Quote (BJSV @ 14 February 2012 19:12) *
They need to balance stats, because it is simply retarded to spam HP and be happy. But if they do change stats will you be able to redistribute them?
last beta each time they changed anything they gave you stats back, but this patch i don't think they can be bothered, i don't understand why they have not made it so you can just press "C" and then it resets all your stats or something. how do they expect us to test for them when they wont let us change our build


posté February 15, 2012, 16:00:02 | #28
heh there is the health nerf with 0.312, 1:1 hp ratio , doesnt matter how much you spec into it anymore.

sadly patch notes dont say anything about the block skill being revised / changed


This post has been edited by SitefX - February 15, 2012, 16:01:30.
posté February 15, 2012, 17:47:01 | #29
Yup please update 1st page. 1:1 ratio all lvls.

So now we can spend our points to sth else? Or HP still good choice?


posté February 15, 2012, 17:54:48 | #30
k ill update the new stats, plz add comments telling me the changes

(waiting for game to patch so i can get ingame)

1 lock = 0.5 lock chance
1 dodge = 0.5 dodge chance

1:1 hp

PANDAWA BUFF !!!  

Items getting cha str int agi stats  

lots of equipment have recieved HP nerf's so it may still be a good idea to stack hp


posté March 03, 2012, 18:13:55 | #31
Bump*

no changes as far as i am aware to the stats,

i have bumped the guides because the wave of new players that have started playing recently


posté October 22, 2012, 17:07:48 | #32
updated from october 18th 2012.

do tell if i have missed anything