February 14, 2012, 17:06:11 |
#21
In my opinion, they should remove elemental bonuses, or at least merge them with other stats. Let's face it - no one is going to pump points into block. This way, many minor stats, that weren't used by now, could be utilized. A stat called Chance should really have something in common with luck related bonuses (dodge, critical failure).
Another option is to put a cap on hp gain, just the way it is applied to prospecting and wisdom and possibly make plus hp a percentage gain.
Considering the stat system is being developed by several proffesionals forming a team, this is unacceptable and far from being balanced. You do not have any dillema - maxing hp is the only way to go right now.
Another option is to put a cap on hp gain, just the way it is applied to prospecting and wisdom and possibly make plus hp a percentage gain.
Considering the stat system is being developed by several proffesionals forming a team, this is unacceptable and far from being balanced. You do not have any dillema - maxing hp is the only way to go right now.


