Back to www.wakfu.com

No flash

Forum

[Official] Why are you quiting wakfu?
posté March 01, 2012, 16:13:23 | #81
1. It's not interesting to play when you forced to use only 1 spell (+1 weapon maybe).
Spell leveling is designed the way that you'll be having only 1 spell of your level and ONLY IF you'll be using that single spell all the time.
In a non turn based game you need to aim your shots for example, so it still can be interesting to play those even with few weapons available. In a turn based game you gotta chose from different things you can do on your turn (you got AP for it and different spells with different cost). Right now there is no choice happening in a fight, the whole point of turn based game is lost.
There are 14 classes in this game, every level you get stats to customize it even more. I can't see why you still need to have only 1 useful spell out of 20.
All your elemental spells should gain level when you gain it, and then and only then this game will be interesting to play.
|
|
2. To completely show you that game is unplayable the way it is now:
1) If I'll be using only 1 spell I can attend dungeons of my level, though there will be no tactics in those fights and it will not be interesting (only 1 spell can be used, nothing to chose from).
2) If I'll be using many spells they're all be low level. Now I finally can decide how to spend my AP every turn. At the same time I can't go to dungeons of my level, because it require me to use spells of my level, but not a single one of them is the same level as me because I used more then 1 spell while playing and experience is split among them. I decided to go to low level dungeon that require the same level as most of my spells are, but since I gain HP every time I level up my character, I'll be having too much HP for that and again fight won't be interesting because enemies will be unable to kill me due to my HP pool.
|
|
3. And finally, why the idea of boosting a spell that you use most of time is bad?
Because there are spells that you use more often than the others. There's lots of situational spells, and even if you'll be gaining much more spell experience per normal experience, those situational spells still won't be useful. And as any tactical game this game is supposed to be about using right spell at right situation. You'll end up with single target spell dealing more damage than AoE spell does to multiple targets summed up. Or you'll need to be using your AoE spell on single targets to level it up, which is stupid.
|
|
4. Why is it worked out well in old games? Because you have controlled multiple characters, not even 2 or 3, more like 5, 6 or even 10 of them. And each character had a weapon + at least 1 strong spell. So there were many types of attacks overall, because you've controlled many characters. It's almost the way you do it in chess.
In this game you control only 1 character, so it's important to have all your spells useful.
And the only way to do so: all spells should level up when your character levels up.


This post has been edited by ikemen23 - March 01, 2012, 16:19:48.
posté March 01, 2012, 20:09:01 | #82
OMG...... Now what kinda game is this.........At first you called me names and etc.......And now you understand me! you understand now wakfu is P2W AND YOU KNOW IT! and good think actually that i quit god they canceld masquaraders and removed the rogues! and its even worse then before! OMG ;( oh god i missed the good old days like the summer patch.....


but now its a horrible game and you all know it :/