February 03, 2012, 14:23:19 |
#1
Ankama, you can't do both.
Choose one:
Seriously Ankama. Choose one. Your last announcement of pets being linked to money transactions in one way or another hints you're not going to stop there, and that you're somehow trying to squeeze in both transaction models in the same package.
Seriously, it won't work. It hasn't worked for other games with much bigger budgets and a higher degree of polish. Even if it did for them, it wouldn't for Wakfu, since it will already struggle for people to wrap their minds around the subscription fees when its audience is primarily young and interested in free/freemium models.
This game is nowhere as good (at this point, although I hope it eventually will) to warrant a subscription fee, but adding power-for-cash in the form of those preorders (and whatever comes next) is adding insult to injury. Wakfu should have a cash shop only if anything, and our collective eyebrows are already raised at the fact there's a subscription fee, but having both coexist is just a no-no.
I'm not complaining in the strict sense. Fortunately I can pay for Wakfu and all it's extras without a problem. I'm just trying to warn you from a customer's perspective, that this is not going to fly. The audience isn't the right one to cope with this sort of bullshit.
I hope more effort is put in development and actually listening to the players (for instance at removing those completely unnecessary server restrictions within Europe) and less in finding out the optimal way of milking us.
Thanks for reading (if someone by chance did).
This post has been edited by Aranfalc - February 03, 2012, 14:24:59.
- Subscription model (with perhaps that nice bonus of being able to access some content without paying the subscription, thanks for that).
- Cash shop that sells power, not only cosmetics.
Seriously Ankama. Choose one. Your last announcement of pets being linked to money transactions in one way or another hints you're not going to stop there, and that you're somehow trying to squeeze in both transaction models in the same package.
Seriously, it won't work. It hasn't worked for other games with much bigger budgets and a higher degree of polish. Even if it did for them, it wouldn't for Wakfu, since it will already struggle for people to wrap their minds around the subscription fees when its audience is primarily young and interested in free/freemium models.
This game is nowhere as good (at this point, although I hope it eventually will) to warrant a subscription fee, but adding power-for-cash in the form of those preorders (and whatever comes next) is adding insult to injury. Wakfu should have a cash shop only if anything, and our collective eyebrows are already raised at the fact there's a subscription fee, but having both coexist is just a no-no.
I'm not complaining in the strict sense. Fortunately I can pay for Wakfu and all it's extras without a problem. I'm just trying to warn you from a customer's perspective, that this is not going to fly. The audience isn't the right one to cope with this sort of bullshit.
I hope more effort is put in development and actually listening to the players (for instance at removing those completely unnecessary server restrictions within Europe) and less in finding out the optimal way of milking us.
Thanks for reading (if someone by chance did).
This post has been edited by Aranfalc - February 03, 2012, 14:24:59.


