
February 03, 2012, 11:52:45 |
#20
Quote (Eldr1ch @ 03 February 2012 04:17)

However Europe players should stick together and form one server. I completely don't understand Ankama's policy regarding french community. Why would they isolate them that much? Is it because that is 'their' game? The moment they use international domain they should focus on serving an international community, as internet doesn't have any borders. After isolating french people, they are obliged to do the same with other, larger nations. They took us german and spanish people already. How that, what is left, can be called international community?
If you look at the
Dofus servers you will see why the French got their own server to themselves... They simply overwhelm any other population. The Spanish community, which is the next largest (larger than the "Int" community... which includes NA in Dofus), has about 1/5th the amount of servers. Dofus is massively popular in France because they get the full weight of Ankama's advertising/comics/etc released to them. It's not "because Ankama is French, so they suck up to French players", it's because Ankama is French that France is the easiest and most accessible audience to interact with.
When Dofus didn't have the ip-blocks on specific servers? French invaded everything, speaking French, on servers which were specifically declared for other languages.
You can see one of the reasons why in Dofus,and it shows signs of repeating in Wakfu.... people value "new servers". People think it's important to "race to max level" or a new server will "fix the economy", so even though they are established on pre-existing servers they demand new ones just so they can claim these short-sighted goals. In the same way, Wakfu has stupid things like drago-express unlocks which only exist on "new servers".
Frankly, I think distinct servers are a bad design hold-over from when MMO tech was limited by many things which do not really exist now. Other MMOs have gone with language "instances/channels", which essentially exist on the same "server", but you only see those people who are in your specific language-instance. You can easily switch to a new language channel, and you can also just switch to a different instance of your own language. The actual server is "virtualised", rather than being one machine controlling millions of players, you have multiple machines which distribute the full workload across each of them (e.g. machine-a handles instances 1-20, machine-b handles 21-40, etc). This sort of thing also scales easily, adding more instances, or removing excess ones, as the population fluxuates.
For Wakfu, this sort of design cannot be simply implemented though... it's already too far into the design. Stuff like the ecosystem, CM territories, etc, would all be in different "states" in the different instances. Not enough crops in instance-A? switch to instance-B... which would basically bypass the ecosystem, and consequences for abusing it, all together.
This post has been edited by GoldfishGod - February 03, 2012, 12:02:32.