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Pay to Play. Really?, My opinion.

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posté January 16, 2012, 18:27:58 | #1
Pay to Play. Really? I discovered this game a week ago and the first time I login it was magical: An original game, Art style was unique and really well designed, awesome elements, funny NPCs and many, many more things I loved. Really, i was in love. Although, i was reading the forums and discovered it was going to be pay to play. All I could think was "Why?".

P2P is the opposite way the MMOs are going today. DC Universe, LOTRO, League of Legends and so many more that are Free to Play and are doing so well. 2011 was the years a lot of P2P games became F2P because they realized this is the future of MMOs and were right. They are much more successful now. Why WakFu? Why?

This game is about community and totally player based economy. Beta is kind of sad because there are not many players changing the world and making it spin. When it becomes P2P it will be even less. This isn't a hardcore game, it's a casual one made to relax and enjoy. Even I, that loved every aspect of this game, am not going to pay for it, because i doubt that after this hype of meeting the game is gone i would play more than 15 hours a month. Because of this it is not worth to pay. This makes me sad, it really does. I would love to play for a long time in the future.

I understand your Company needs to survive, but paying for items could be enough. Make the game Free to Play with Premium Players and add a Store. Make the WHOLE World free, not only some parts of it. Give Premium players Out-Of-Battle buffs like 20% Reduction of planting/cutting/harvesting/etc, movement speed, increased Wisdom, teleport, thing to make it worth but not game breaking. Make store items like a ring that gives +50 wisdom, Exclusive skins for your Jelly-Friend-That-I-Forgot-The-Name, New customization colors, if you don't think it's enough create some Buy-Only Classes (I wouldn't go with it, but if you want...).

Well, this is my opinion. I'm from Brazil so my english could be a little wrong. Please, try to dodge the mistakes. I would like to hear what you think of this and, if possible, a reply from someone in the Staff with their opinion and if this is possible or not. I really wish this game were Free to Play, so I could keep helping the world of WakFu. If not, this will be the last time I enter this game  


posté January 16, 2012, 18:42:49 | #2
I'm just gonna be short on this one:

So, instead of pay to play, you prefer pay to win?

"Free" to play is the worse thing that can happen to any MMO. Its unbalanced and literally who pays more wins/has advantage. Not to mention those who are free but are practically unplayable as free (gunbound, I'm looking at you).


This post has been edited by Yechnagoth - January 20, 2012, 09:49:35.
posté January 16, 2012, 18:51:46 | #3
That depends on how its done. A few games I played recently, including Lineage 2, only sells cosmetic items and bonus XP buffs. I'm all for F2P as long as it follows this same path. I wouldn't like to see weapons, items, gold on a shop.

I don't mind paying for the game, but if the population drops considerably, it might ruin the gameplay for everyone. Although it's a risk, I suppose we can only wait for the launch and see how it turns out to be.


posté January 16, 2012, 18:52:31 | #4

Quote (Yechnagoth @ 16 January 2012 18:42) *
I'm just gonna be short on this one:

So, instead of pay to play, you prefer pay to win?

"Free" to play is the worse thing that can happen to any MMO. Its unbalanced and literally who pays more wins/has advantage. Not to mention those who are free but are practically unplayable as free (gunbound, I'm looking at you).

This.

Also, as far as I'm concerned, the game will be F2P with P2P areas, items, etc. Like Runescape.


posté January 16, 2012, 18:56:35 | #5
If you read my suggestions there are nothing that would make it Pay to Win. Wisdom (If I'm correct) gives you more exp per battle. Someone Paying would need, for example, 1 battle to level up; Free to Play would need 2. This isnt unbalanced, if you want to pay you will get advantages. How is 20% reduction of harvesting time unbalanced?

I understand there are a lot of ways of making it unbalanced, it only needs a time for the designers to think of ways of giving advantages but not breaking the game. League of Legends is the best example that I can think of. You pay if you want, if you don't, you can get the same things but only with after a little more time.


This post has been edited by SkymarkManoro - January 20, 2012, 09:49:35.
posté January 16, 2012, 19:07:58 | #6
That's just making it less unbalanced, not balanced. Pay to play will still be superior in balance, because everyone will always have the same things and rights, the only thing they sell in shops when a game is P2P is cosmetics, which do not change anything on gameplay, whereas wisdom and harvesting time do. (Most games, anyways, there may be some with both systems).


This post has been edited by Yechnagoth - January 20, 2012, 09:49:35.
posté January 16, 2012, 19:29:45 | #7

Quote (Yechnagoth @ 16 January 2012 19:07) *
That's just making it less unbalanced, not balanced. Pay to play will still be superior in balance, because everyone will always have the same things and rights, the only thing they sell in shops when a game is P2P is cosmetics, which do not change anything on gameplay, whereas wisdom and harvesting time do. (Most games, anyways, there may be some with both systems).
Ok, if you think this is unbalanced, I don't. Making some things easier isn't unbalancing. This would not break the game. I wouldn't care if someone has reduced harvesting time and things like that, because they are paying and should have advantages.

I would prefer playing a game that gives buffs to Premium than not being able to play it.


posté January 16, 2012, 19:31:36 | #8
1 - 10 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little)Pay -> Win
10 - 50 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little more)Pay -> Win
50 - 100 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (much)Pay -> Win

clearly explained?


This post has been edited by Sneg0vik - January 20, 2012, 09:49:35.
posté January 16, 2012, 19:37:35 | #9

Quote (Sneg0vik @ 16 January 2012 19:31) *
1 - 10 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little)Pay -> Win
10 - 50 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little more)Pay -> Win
50 - 100 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (much)Pay -> Win

clearly explained?
The only people who rage against P2P, which Ankama makes cheap, are kids who can't pay for it. F2P isn't bad when it's purely F2P, with no cash shop or anything.


posté January 16, 2012, 19:41:00 | #10
I'm afraid not.


posté January 16, 2012, 19:45:20 | #11

Quote (Yechnagoth @ 16 January 2012 18:42) *
I'm just gonna be short on this one:

So, instead of pay to play, you prefer pay to win?

"Free" to play is the worse thing that can happen to any MMO. Its unbalanced and literally who pays more wins/has advantage. Not to mention those who are free but are practically unplayable as free (gunbound, I'm looking at you).

I have to say I disagree with you on this. While some MMOs do chose to allow an advantage for paying players, they don't all do this.

If you look at the most successful one, League of Legends, with 11 million players, there is no in-game advantage from paying.

Most people spend their Riot points on cosmetic items. You can buy boosts but then you're essentially buying the ability to play less than a free-to-play player - there's no advantage in terms of character strength.

If Wakfu were to become F2P and chose this path, I certainly wouldn't be complaining.


posté January 16, 2012, 19:47:47 | #12
P2P all the way.


posté January 16, 2012, 19:48:28 | #13

Quote (Sneg0vik @ 16 January 2012 19:31) *
1 - 10 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little)Pay -> Win
10 - 50 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (little more)Pay -> Win
50 - 100 lvl
P2P: (little)Pay -> Play -> win
F2P: Play -> (much)Pay -> Win

clearly explained?

Ogrines. ( i did answer this fully, but then my cat came along and Sat on the backspace key :\ )

Ogrines will most likley be implemented into wakfu so you can basically buy subscription off other players who are selling subscription in the form of 700 Ogrines = 1 week

(Ogrines usually cost £1.50 UK currency for 700)

Price set by players in a market that Fully Incorporates Competition


This post has been edited by Venusquake - January 20, 2012, 09:49:35.
posté January 16, 2012, 20:20:41 | #14
I'm not sure if they're adding ogrines. It would pretty much ruin Wakfu's economy, unless if they incorporate a specific coin and not use kamas for it.


This post has been edited by Arthropoda - January 20, 2012, 09:49:35.
posté January 16, 2012, 20:27:35 | #15
Well im against P2P ! I only buy games like BF3 ( and i should never hear about MW3 Ripoffs), i'll just quit when is going to be P2P and play my other games, I'm very ok with P2Win ! if you spend money in game then you help directly the developer, I wouldn't mine to pay for cosmetics, bag spaces and so on !. I don't like subscrition based sience WoW witch i find it anoying, ex: you got 3 more days till exipire your subscrition and you will be all worried that you have to buy more time ... . A side from that i think this game is great and can make it big as F2P, even if is P2W .


This post has been edited by spammier - January 20, 2012, 09:49:35.
posté January 16, 2012, 20:31:29 | #16

Quote (Arthropoda @ 16 January 2012 20:20) *
I'm not sure if they're adding ogrines. It would pretty much ruin Wakfu's economy, unless if they incorporate a specific coin and not use kamas for it.

Will Ogrines work in Wakfu?
Ankama plans to use Ogrines in Wakfu, in the same way they are used in Dofus.

Taken out of the official FAQ post.

As for p2p, It works for dofus, why wouldn't it work for wakfu? and for those saying the population will be even less than now, I doubt that... most of the players dont even bothered with this patch because the obvious slow exp and incoming wipe in a month.


This post has been edited by CZone - January 20, 2012, 09:49:35.
posté January 16, 2012, 21:04:21 | #17
@CZone

Dofus economy suffered some impact after Ogrines were implemented. However not a big one, that's what I'm afraid about Wakfu. In Wakfu you make your own money and the quantities are a lot smaller than in Dofus.


And from what I heard, Ogrines are supposed to work with all Ankama games. What will prevent me from using my Dofus kamas to get an endless p2p time on Wakfu?


posté January 16, 2012, 21:52:09 | #18

Quote (Arthropoda @ 16 January 2012 21:04) *
And from what I heard, Ogrines are supposed to work with all Ankama games. What will prevent me from using my Dofus kamas to get an endless p2p time on Wakfu?
Well, I assume it'll be like Dofus in that it's player regulated, players will set the ogrine-price of 1 wakfu-kama, completely separate from the cost of 1 Dofus-kama. And the kamas are sourced from other players, so it's not spawning kama from nowhere...

However, subscription price is still fixed, so it'll certainly be interesting to see if there isn't some sort of complete price-implosion where 1 kama is worth a whole subscription, or you need a million for 1 ogrine, etc.


posté January 16, 2012, 23:05:15 | #19
It's probably only going to be $6 or $7 a month, like Dofus.

That's nothing to complain about, and is a lot cheaper than most pay to play MMOs out there. Last time I checked, I think WoW was $20 a month, but I may be wrong.

People have to make their money somehow and, as you've said, it's an original game with great imagery... I like it and don't object to supporting them.


posté January 17, 2012, 00:55:48 | #20

Quote (Arthropoda @ 16 January 2012 21:04) *
@CZone

Dofus economy suffered some impact after Ogrines were implemented. However not a big one, that's what I'm afraid about Wakfu. In Wakfu you make your own money and the quantities are a lot smaller than in Dofus.


And from what I heard, Ogrines are supposed to work with all Ankama games. What will prevent me from using my Dofus kamas to get an endless p2p time on Wakfu?
When i Met Izmar in person she told me that you cannot use Linked Ogrines (Purchased with dofus kama) to subscribe on Wakfu. you can only buy Subscription or services with Unlinked ogrines or Linked ogrines from Wakfu, to pay to play Wakfu, same goes for Dofus.

Dofus Economy Infact Did not Suffer when ogrines were implimented , Because Rich players got slightly poorer, and Poor players could get rich enough to enjoy the game fully.
(poor as in 0 kamas rich as in 100 Million kamas)

Unless your a hardcore Fan i dont think you will be able to subscribe free like this. you will need to be keeping on top of inflation and that means Constant Kama Farm. (people wont sell Real life Money for Cheap)

This will do Wonders to Wakfu Economy because it will give players a Very good incentive to inflate the economy, Reducing the Costs of Traveling, Speeding up Dragoturkey Nests, Opening places such as Saddida kingdom. and Providing Enough Funds For government to actually do something.


This post has been edited by Venusquake - January 20, 2012, 09:49:35.
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