January 10, 2012, 08:19:07 |
#1
Whats your opinion on the current state of wakfu?
Hey guys!
Back when OB started, me and my rl friends where having such a blast playing together, sure there were bugs, not everything was balanced... and a lot of the ''I-like-to-spend-hours-of-my-life-grinding-everyday-hardcore-gamers'' complained on how easy it was to level, sure the exp might been quite high, but you know what? Me & my rl friends had so much fun, lvling together, hunting together.
Tbh, isnt that what a game is suppose to be? fun? Well maybe not in developers/ankamas eyes, who knows maybe they just want to squish out as much money as they can out of wakfu at this point. What I mean is this game has been in development for over 5 years now, they have scrapped 2 previous wakfu versions already, v1 and v2. But now after signing the NA contract with SquareEnix, they actually have a deadline to release wakfu.
The exp/spell exp nerf on the latest patch made me wonder, are they just trying to squish out as much playtime from wakfu as possible? Because of wakfus lack of higher level content and the very soon release date? More playtime = more sub.
I've been reading around the forum, one post I read recently about 10 mins ago got me thinking. This new player who just started playing wakfu, never played another version before. He wasn't very happy with the game.
I personally has been around a while now, played many years of dofus and was here when wakfu was announced 5 years ago, I've played v2 closed beta and I was here when it went to OB last year in april. For me I know how fun wakfu was and the potential of it becoming something amazing. But I wonder, what if you just found wakfu today? Will you still find it as fun?
My answer is no, the current version isn't at all how fun it could have been, since OB started, they just keep on nerfing the exp again and again. The current version is the slowest yet. Enough that they made lvling/spell leveling a lot slower. They even made monsters harder, which I personally think its great. But how about newbies? when you are lvl 10 fighting against a 10 gobball that can kill you in 3-4 hits if you dont invest in HP and with this slow spell lvling and a newbie that might not know what spell to level, how are you suppose to kill it in 3-4 turns and deal over 75 dmg?
Now lets talk about the new drop system, oh my favorite topic. This is what I personally couldn't take from the last patch. Harder monsters! great
Nerfing exp/leveling exp! Sure I can deal with that and some people actually likes it those ''I-like-to-spend-hours-of-my-life-grinding-everyday-hardcore-gamers''. But this drop system makes me wanna hit myself.
Let me tell you about something that happened to me the few days after the new patch launched, I noticed something wasn't right about the drops, I was grouped together with my friends in a 5-man party, we wanted to go drop some adventure set at bow meows, but we fought and we fought and after many many fights we dropped 1 ring and 1 belt. Well this was weird, so we decided to try solo the mobs instead and what do you know, after 5 solo mobs I dropped 2 hats, 3 capes, 2 belts, 1 ring. But wait, it must be that I had really bad luck before in group and really lucky now alone.
The following day we decided to go drop gob set, we did 15 fights together in a group of 5 and we dropped 1 belt. then I started soloing, and guess what I got way more drops in 15 fights alone than in a group... still luck? I dont think so, I asked around and a lot of people was experiencing this problem.
Not only do you drop more alone but there was another problem. during that day and the day after I hunted gobballs non-stop. I litteraly killed over 100 gob mobs and still there was this one gob helemet I could'nt drop and No there isnt PP lock on it, because a lot people I asked dropped it solo and Yes I know its a rare drop. But listen up, I had in my inventory 4x+ of each other gob parts, I also had 9 gobette shield, 4 gob wands, 3 gob hammer, 4 gob cards, 6 gob sword. At that time I was really getting annoyed, this isn't even fun anymore, its just an endless grind. Enough that the game progression itself is slow, enough that my character cant deal any decent damage because of the slow spell exp progression, but REALLY? You had to make dropping an endless grind too?
Well thats my rant on the current state of wakfu, if you are new to this game, please give it a chance after release since this game might again becoming newbie friendly, lots of fun and it also has a lot of potential. Wakfu has amazing stuff such as living economy, government and living ecology.
I know I'll be subbing the first month after release because I still have the hope inside of me, but if this is what wakfu has to offer, they can count on a lot of the players disappearing after release.
Thanks for taking your time reading, I know its a lot
Tell us on the forum what you think!
Have a nice one and lets hope we can all play the real game soon!
This post has been edited by CZone - January 10, 2012, 09:52:05.
Back when OB started, me and my rl friends where having such a blast playing together, sure there were bugs, not everything was balanced... and a lot of the ''I-like-to-spend-hours-of-my-life-grinding-everyday-hardcore-gamers'' complained on how easy it was to level, sure the exp might been quite high, but you know what? Me & my rl friends had so much fun, lvling together, hunting together.
Tbh, isnt that what a game is suppose to be? fun? Well maybe not in developers/ankamas eyes, who knows maybe they just want to squish out as much money as they can out of wakfu at this point. What I mean is this game has been in development for over 5 years now, they have scrapped 2 previous wakfu versions already, v1 and v2. But now after signing the NA contract with SquareEnix, they actually have a deadline to release wakfu.
The exp/spell exp nerf on the latest patch made me wonder, are they just trying to squish out as much playtime from wakfu as possible? Because of wakfus lack of higher level content and the very soon release date? More playtime = more sub.
I've been reading around the forum, one post I read recently about 10 mins ago got me thinking. This new player who just started playing wakfu, never played another version before. He wasn't very happy with the game.
I personally has been around a while now, played many years of dofus and was here when wakfu was announced 5 years ago, I've played v2 closed beta and I was here when it went to OB last year in april. For me I know how fun wakfu was and the potential of it becoming something amazing. But I wonder, what if you just found wakfu today? Will you still find it as fun?
My answer is no, the current version isn't at all how fun it could have been, since OB started, they just keep on nerfing the exp again and again. The current version is the slowest yet. Enough that they made lvling/spell leveling a lot slower. They even made monsters harder, which I personally think its great. But how about newbies? when you are lvl 10 fighting against a 10 gobball that can kill you in 3-4 hits if you dont invest in HP and with this slow spell lvling and a newbie that might not know what spell to level, how are you suppose to kill it in 3-4 turns and deal over 75 dmg?
Now lets talk about the new drop system, oh my favorite topic. This is what I personally couldn't take from the last patch. Harder monsters! great
Let me tell you about something that happened to me the few days after the new patch launched, I noticed something wasn't right about the drops, I was grouped together with my friends in a 5-man party, we wanted to go drop some adventure set at bow meows, but we fought and we fought and after many many fights we dropped 1 ring and 1 belt. Well this was weird, so we decided to try solo the mobs instead and what do you know, after 5 solo mobs I dropped 2 hats, 3 capes, 2 belts, 1 ring. But wait, it must be that I had really bad luck before in group and really lucky now alone.
The following day we decided to go drop gob set, we did 15 fights together in a group of 5 and we dropped 1 belt. then I started soloing, and guess what I got way more drops in 15 fights alone than in a group... still luck? I dont think so, I asked around and a lot of people was experiencing this problem.
Not only do you drop more alone but there was another problem. during that day and the day after I hunted gobballs non-stop. I litteraly killed over 100 gob mobs and still there was this one gob helemet I could'nt drop and No there isnt PP lock on it, because a lot people I asked dropped it solo and Yes I know its a rare drop. But listen up, I had in my inventory 4x+ of each other gob parts, I also had 9 gobette shield, 4 gob wands, 3 gob hammer, 4 gob cards, 6 gob sword. At that time I was really getting annoyed, this isn't even fun anymore, its just an endless grind. Enough that the game progression itself is slow, enough that my character cant deal any decent damage because of the slow spell exp progression, but REALLY? You had to make dropping an endless grind too?
Well thats my rant on the current state of wakfu, if you are new to this game, please give it a chance after release since this game might again becoming newbie friendly, lots of fun and it also has a lot of potential. Wakfu has amazing stuff such as living economy, government and living ecology.
I know I'll be subbing the first month after release because I still have the hope inside of me, but if this is what wakfu has to offer, they can count on a lot of the players disappearing after release.
Thanks for taking your time reading, I know its a lot
Have a nice one and lets hope we can all play the real game soon!
This post has been edited by CZone - January 10, 2012, 09:52:05.


