January 08, 2012, 05:13:19 |
#1
Mobs after patch
Just a general complaint-
Mobs got "harder" since last patch.
Because according to Ankama, they want players to be more strategical about their battles.
So what was it that they did, exactly?
....mobs now do more damage.
Now thats just terribly lazy design there: let's make harder mobs- more damage. .....and thats it.
All they did was to give mobs a head start in a DPS race.
A gobball has the same two bland attacks, but only hit harder now.
Designing mobs that are complicated and have a broader set of abilities and tracks of thought in AI. THAT would've been a challenge.
...oh wait. those are Hoodlums Which are okay but theyre hella boring after youre past lvl 40, then you take em as a petty snack between grinding.
derp..
Mobs got "harder" since last patch.
Because according to Ankama, they want players to be more strategical about their battles.
So what was it that they did, exactly?
....mobs now do more damage.
Now thats just terribly lazy design there: let's make harder mobs- more damage. .....and thats it.
All they did was to give mobs a head start in a DPS race.
A gobball has the same two bland attacks, but only hit harder now.
Designing mobs that are complicated and have a broader set of abilities and tracks of thought in AI. THAT would've been a challenge.
...oh wait. those are Hoodlums Which are okay but theyre hella boring after youre past lvl 40, then you take em as a petty snack between grinding.
derp..

