December 03, 2011, 15:16:22 |
Quote (DeathsProxy @ 03 December 2011 09:50)
Quote (DamianVM @ 03 December 2011 00:14)
Quote (DeathsProxy @ 02 December 2011 23:51)
Hey it worked in FF11, they made it impossible for most class builds to solo
Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.
Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.
And... thats why the game aint been released yet? Besides a MMO thats been released with imbalances and issues aint exacally a rare thing. Its not ususally till 6 months later that things in the game function as "intended". Its something we shouldnt let game companys get away with, but there so cute and cuddly and when they pee on the carpet we all say "Awww look how cute he is" and just bend over and accept the fault.
And yes im comparing game companys to puppies!
I was actually refering to FFXI. The more it updates, the more it deteriorates. (Kind of like Dofus, as mentioned above.)
As for P2P, I am not against it myself. I just want them to make the game WORTH the fee before making it P2P. Paying for "We promise this game will eventually become good! At some point. Maybe. With luck and some more time, anyways. Possibly." would be... well, not-intelligent. Add to that Ankama generally slows down as all hell if they don't see money incoming, regardless of the reasons. So the major withdrawal of players when P2P comes around is bound to be a decisive point, where either they understand how they are walking down the FFXI path ("We lose players! Quickly, add more pointless stuff that amount to nothing!") or they actually try and add something that lures players into the game. At this point the only reason to play this over Dofus is the idea of being annoyed with Dofus' loading screens or being a grindtryhard player. Not to say it's something strictly bad, but it IS something sad. Wasted potential, so much wasted potential.
@Hydroxyl~ Actually, multyclienting happens just as well in P2P areas of Dofus in most servers. It just takes more patience to build, but I stumble upon autogenerated Cra armies quite often in Solar per example. Which is a shame, yeah, you'd figure that would prevent it. Granted they are fewer than in the F2P areas, though... Those are just a big no-no.
This post has been edited by DamianVM - December 03, 2011, 15:18:41.