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wakfu p2p??
posté November 25, 2011, 14:07:03 | #21

Quote (Niddhoggy @ 25 November 2011 04:55) *
I'm sorry to say this but, if you guys think the official game is going to be similar to the actual beta you guys are very close-minded. This is just a beta version - small portion of the original game.

That's not how it works. (Dofus would also like to tell you otherwise.)
We can hope, we can CLING to hopefulness, but I am afraid everything points for this to be pretty much all they've managed so far.


posté November 25, 2011, 15:13:04 | #22
IMO wakfu > dofus in terms of gameplay and balance, so if i payed to play dofus im going to pay to play this 100%.

Sadly you cant apply a microtransaction system to this kind of games...


posté November 25, 2011, 21:04:59 | #23

Quote (Anidras @ 25 November 2011 15:13) *
IMO wakfu > dofus in terms of gameplay and balance, so if i payed to play dofus im going to pay to play this 100%.

Sadly you cant apply a microtransaction system to this kind of games...

... But the gameplay is almost the same minus the cooldowns, and this game is much more unbalanced. At least in Dofus you can still manage stuff even if underpowered in comparision, in this game 95% of the classes CAN'T do most things without the help of others. I mean, I don't think it's a matter of opinions when it's so... balant. The only reason most classes can keep on leveling in this game is because low level enemies still give experience, if you take that out you'll see everyone staled forever or idling for grouping. :/


posté November 29, 2011, 13:11:07 | #24

Quote (DamianVM @ 25 November 2011 21:04) *
in this game 95% of the classes CAN'T do most things without the help of others. I mean, I don't think it's a matter of opinions when it's so... balant. The only reason most classes can keep on leveling in this game is because low level enemies still give experience, if you take that out you'll see everyone staled forever or idling for grouping. :/
Well, the game was meant to be group based and not solo based. Furthermore imba classes seem perfectly fine for me, I mean you can't have a lvl 50 healer (eni) deal the same dmg as a lvl 50 nuker (iop). Thus it's a rpg noduh.
Each class has it's own role so I really don't see the point in ppl whining over some classes being a bit OP (thus dealing more dmg).
Even pvp related, Xelors owning ppl in pvp due AP loss seemed okay to me (not playing Xelor btw), I mean.... that's a Xelors job. -they got nerfed so bad now that it doesn't matter anymore-
P2P


posté November 29, 2011, 14:59:11 | #25

Quote (Ryuubichan @ 29 November 2011 13:11) *

Quote (DamianVM @ 25 November 2011 21:04) *
in this game 95% of the classes CAN'T do most things without the help of others. I mean, I don't think it's a matter of opinions when it's so... balant. The only reason most classes can keep on leveling in this game is because low level enemies still give experience, if you take that out you'll see everyone staled forever or idling for grouping. :/
Well, the game was meant to be group based and not solo based. Furthermore imba classes seem perfectly fine for me, I mean you can't have a lvl 50 healer (eni) deal the same dmg as a lvl 50 nuker (iop). Thus it's a rpg noduh.
Each class has it's own role so I really don't see the point in ppl whining over some classes being a bit OP (thus dealing more dmg).
Even pvp related, Xelors owning ppl in pvp due AP loss seemed okay to me (not playing Xelor btw), I mean.... that's a Xelors job. -they got nerfed so bad now that it doesn't matter anymore-
P2P

So your ideal of making a game group based is make a focused share of classes be able to solo pretty much as they please and make the rest have to whore for help or slug their way around? That doesn't increase people's willingness to group, it increases the number of people that use the classes that need no grouping. Specially when the factor that matters the most in the game is dealing higher damage (currently, hopefully at some point they make everything else as viable.)
The roles currently matter not so long there are enough damage dealers to overcompensate it. Which is easily done since the gap between their and everyone else's output in their "role" is laughbly huge.


posté November 29, 2011, 18:16:59 | #26
yea... dmg should be nerfed so nobody can even dream of soloing XD


posté December 02, 2011, 23:51:00 | #27
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.


posté December 03, 2011, 00:14:34 | #28

Quote (DeathsProxy @ 02 December 2011 23:51) *
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.

Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.


posté December 03, 2011, 09:50:20 | #29

Quote (DamianVM @ 03 December 2011 00:14) *

Quote (DeathsProxy @ 02 December 2011 23:51) *
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.

Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.

And... thats why the game aint been released yet? Besides a MMO thats been released with imbalances and issues aint exacally a rare thing. Its not ususally till 6 months later that things in the game function as "intended". Its something we shouldnt let game companys get away with, but there so cute and cuddly and when they pee on the carpet we all say "Awww look how cute he is" and just bend over and accept the fault.

And yes im comparing game companys to puppies!


posté December 03, 2011, 12:17:23 | #30
i say its stupid to go p2p most games where p2p and most broke from to les players or the game whas 2 dull and wakfu dont got that much 2 offer now so i do think this game wil also crash or it wil be free in like a year......................ankama you are throwing in your glasses.


posté December 03, 2011, 12:36:15 | #31
It didn't happen to Dofus, why would it happen to Wakfu? Dofus is now falling down because of the constant nerfs, balancing and boredom of the game, not because it is p2p. P2P is the best way to play a game, particularly a strategy game, where you actually need to know how to fight and not just go and keep pressing the same button like on most action based games (Iops are an exception), the game would be full of people without knowledge making fights last horrors if it was f2p, and also, the farming bots would be everywhere without any limitation - at least as P2P you can prevent them from creating an army of bots and lagging out the whole game. Think about multi-clienting, everyone would do this then (something actually fair), yet the game would become much more unsocial than it already is.


On my opinion, the smaller a free to play area is, the better it is. They will probably restrict professions to F2P players and leave the small Astrub area as f2p, however, I believe if they let people play freely for the first month since the official release, the return would be much more higher in the following month, more people would be motivated to play.


This post has been edited by Hydroxyl - December 03, 2011, 12:42:23.
posté December 03, 2011, 15:16:22 | #32

Quote (DeathsProxy @ 03 December 2011 09:50) *

Quote (DamianVM @ 03 December 2011 00:14) *

Quote (DeathsProxy @ 02 December 2011 23:51) *
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.

Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.

And... thats why the game aint been released yet? Besides a MMO thats been released with imbalances and issues aint exacally a rare thing. Its not ususally till 6 months later that things in the game function as "intended". Its something we shouldnt let game companys get away with, but there so cute and cuddly and when they pee on the carpet we all say "Awww look how cute he is" and just bend over and accept the fault.

And yes im comparing game companys to puppies!

I was actually refering to FFXI. The more it updates, the more it deteriorates. (Kind of like Dofus, as mentioned above.)


As for P2P, I am not against it myself. I just want them to make the game WORTH the fee before making it P2P. Paying for "We promise this game will eventually become good! At some point. Maybe. With luck and some more time, anyways. Possibly." would be... well, not-intelligent. Add to that Ankama generally slows down as all hell if they don't see money incoming, regardless of the reasons. So the major withdrawal of players when P2P comes around is bound to be a decisive point, where either they understand how they are walking down the FFXI path ("We lose players! Quickly, add more pointless stuff that amount to nothing!") or they actually try and add something that lures players into the game. At this point the only reason to play this over Dofus is the idea of being annoyed with Dofus' loading screens or being a grindtryhard player. Not to say it's something strictly bad, but it IS something sad. Wasted potential, so much wasted potential.

@Hydroxyl~ Actually, multyclienting happens just as well in P2P areas of Dofus in most servers. It just takes more patience to build, but I stumble upon autogenerated Cra armies quite often in Solar per example. Which is a shame, yeah, you'd figure that would prevent it. Granted they are fewer than in the F2P areas, though... Those are just a big no-no.


This post has been edited by DamianVM - December 03, 2011, 15:18:41.