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Horrible players, the reason I'm never coming back to this game
posté November 22, 2011, 20:25:17 | #1
Horrible players, the reason I'm never coming back to this game I started today, I'm thinking in the back of my head that this is going to be a great game. I thought people would want to help out their kingdom in growing plants trees, helping each other out..

I made a few friends but the rest of the time I'm getting griefed from all sides! While I'm planting trees and crops, random players come and destroy them. I tried asking them kindly to stop but they just keep on going. I was even thinking I'll sub to this game if it's a good experience but It looks like I'm not coming back because of the small minority that ruin it for the rest.

EDIT: To clear up the confusion, they were stomping on the saplings and the plants so they couldn't be replanted


This post has been edited by Kraayto - November 23, 2011, 18:31:56.
Scary Polter * Member Since 2011-02-09
posté November 22, 2011, 20:38:22 | #2
Cant blame a game for having a bad player base.


Soft Crackler * Member Since 2011-07-06
posté November 22, 2011, 21:16:57 | #3
I understand what you mean. It's depressing to plant a forest only to see someone ruthlessly cut it all down, especially if you ask them to stop.

However, I believe this will be made better in a future update of the game. A few months ago players were punished by losing Citizenship Points (CP) and eventually becoming Outlaws (PvP magnets, "good" citizens gain CP by attacking Outlaws) if they destroyed a resource that was supposed to be there. Destroying the balance of the world was punished with -3 CP for each action while restoring it was given a mere +1 CP. They changed it to be +3 CP for restoring the balance, and removed the penalty completely.

My guess (or hope) is that they changed it to increase the amount of Citizenship Points for all beta players in order to push the political system into motion (a total of 1000 CP per player being the important goal). Once they have tested the political system I'm sure they will restore the CP values back to punishing the ones destroying the balance.

If they were to change it to -1 CP for destroying the balance and +1 CP for restoring it, I believe we would get a healthy community where most players would choose not to be punished, and still be challenging enough for players to reach the status of 1000 CP.


Lord Madgobb * Member Since 2007-03-08
posté November 22, 2011, 22:00:58 | #4

Quote (DashxAngel @ 22 November 2011 20:38) *
Cant blame a game for having a bad player base.
Can you blame them for not taking into account that a portion of the playerbase will act in that way and designing around that?


This post has been edited by GoldfishGod - November 22, 2011, 22:01:21.
Scary Polter * Member Since 2011-02-09
posté November 22, 2011, 22:11:44 | #5

Quote (GoldfishGod @ 22 November 2011 22:00) *

Quote (DashxAngel @ 22 November 2011 20:38) *
Cant blame a game for having a bad player base.
Can you blame them for not taking into account that a portion of the playerbase will act in that way and designing around that?
For that, yes. I still dont understand why they removed the law that mkes people lsoe CP for going against the clan member's wishes, it was the most basic law and now its impossible to become an outlaw unless someone purposely goes out of his way and spends lots of times trying to become one.


posté November 22, 2011, 23:46:50 | #6
Also some prefer to go stasis way. And you need to actively destroy stuff to become closer with the stasis side. So in a some way a game promotes both ways of playing - constructive and destructive.
If some one destroys my cropping I just go on and seed more. So all my chars usually go to a wakfu side of a balance.

Such a minor issue should not discourage you from playing. If anything if you feel lucky, try to attack them -40cp per kill, but this amount could be easily replenished for now.


posté November 23, 2011, 01:05:28 | #7
If you see people ruining the enviroment in a dangerous fashion, you could always PM your governor or your nation's ecologist and tell him/her to do something.

I'm certain that unless they're stupid/nuts, they will do something.


Bellaphone Lover * Member Since 2011-11-07
posté November 23, 2011, 02:30:36 | #8
I can't see the problem.. The game is focused on letting the player choose to be whit wakfu or whit stasis. Someone is "griefing " you? Fight him! Ask other players to help you protect your works! there's a lot of things you can do and in my opinion this will be the best part of the game: players that create alliances to protect or destroy the environment.. This would add some challenge to a game that needs it.

Don't know why people these days want to resolve all the problems calling an admin... minecraft rip.


posté November 23, 2011, 03:05:14 | #9
normal ... if case he is stasis ... but ... all have limit


This post has been edited by inanimexs - November 23, 2011, 03:05:57.
posté November 23, 2011, 03:19:16 | #10

Quote (stoicPunch @ 23 November 2011 02:30) *
I can't see the problem.. The game is focused on letting the player choose to be whit wakfu or whit stasis. Someone is "griefing " you? Fight him! Ask other players to help you protect your works! there's a lot of things you can do and in my opinion this will be the best part of the game: players that create alliances to protect or destroy the environment.. This would add some challenge to a game that needs it.
Not everyone wants to resort to violence. Not everyone wants to PvP, either.

I can understand why they would remove the penalty for destroying resources that need to be there, to be evil about it - But does it even add Stasis? Anyway the amount of time it takes to create a tree and wait for it to grow, or to plant a seed and grow an enemy is heavily timed in comparison to stomping them to death or whatever.
Trapper seeds can take about a minute or two to be created while it takes under 7 seconds to crush the birth of it. The time difference makes it kind of uneven if you want to help the environment and someone's being a jerk like this.

If you asked them to stop, perhaps they didn't speak the language you spoke? Did they list why they were doing it?

I suppose you can always message the Governor like someone else said, but who knows if they'll even care.

Just sounds like they need to bring back the resource penalty... or let the Governor create Judges. Does the game even have judges that take matters like this into their hands?


This post has been edited by calvat - November 23, 2011, 03:21:37.
Overweighted Chafer * Member Since 2008-09-23
posté November 23, 2011, 03:34:17 | #11
Stasis for the win, stasis way of life !


Soft Crackler * Member Since 2011-07-06
posté November 23, 2011, 07:42:50 | #12

Quote (calvat @ 23 November 2011 03:19) *
Anyway the amount of time it takes to create a tree and wait for it to grow, or to plant a seed and grow an enemy is heavily timed in comparison to stomping them to death or whatever.
Trapper seeds can take about a minute or two to be created while it takes under 7 seconds to crush the birth of it. The time difference makes it kind of uneven if you want to help the environment and someone's being a jerk like this.

A minute or two? Trying planting a forest of Hazel Trees, waiting 20-25 minutes for them to grow up much enough to produce nuts, only to see someone chop them all down before you can gather the nuts.


posté November 23, 2011, 08:35:41 | #13

Quote (Nillii @ 23 November 2011 07:42) *

Quote (calvat @ 23 November 2011 03:19) *
Anyway the amount of time it takes to create a tree and wait for it to grow, or to plant a seed and grow an enemy is heavily timed in comparison to stomping them to death or whatever.
Trapper seeds can take about a minute or two to be created while it takes under 7 seconds to crush the birth of it. The time difference makes it kind of uneven if you want to help the environment and someone's being a jerk like this.

A minute or two? Trying planting a forest of Hazel Trees, waiting 20-25 minutes for them to grow up much enough to produce nuts, only to see someone chop them all down before you can gather the nuts.
For the minute or two I specifically mentioned Trapper Seeds.

My point is the time it takes to plant stuff, have it grow takes a heck lot longer than it does to destroy it which messes the ratio up if you started off with both sides as even.


posté November 23, 2011, 09:16:49 | #14
Yeah its really annoying but alot of it is people making raids from the other nations coming over and holy screwing the ecosystem.

I know in anakma some of the higherups are at the very least keeping an eye on the ecosystem killing anyone who they think is screwing with the balance however they really need to reinstate the negative cp for undercutting the clan members wishes. you get positive cp for killing when the balance is exceed this should be reversed for killing when the balance is in the negative. I mean for a game that has a balance system so heavily integrated into the game it only really makes sense to convey a measure of balance to all other parts of the games mechanics.

Or at the very least give a wakfu bonus to players with a high wafu percentage... because at the moment if i plant 6 seeds i have a 3 minute window before about 8 people turn up to kill them all >.>


posté November 23, 2011, 09:54:57 | #15
sad that the only way to counter this is to "farm" inside our own haven bags
that is if u got garden gem slotted.
but it doesn't give any "job" exp tho, farming inside haven bags  


Overweighted Chafer * Member Since 2010-05-20
posté November 23, 2011, 10:42:12 | #16

Quote (kelv5 @ 23 November 2011 09:54) *
sad that the only way to counter this is to "farm" inside our own haven bags
that is if u got garden gem slotted.
but it doesn't give any "job" exp tho, farming inside haven bags
It also doesn't give wakfu or, stasis, another two bugs that should be fixed(or maybe pocket dimensions don't have wakfu?)


Bellaphone Lover * Member Since 2006-02-25
posté November 23, 2011, 12:27:25 | #17
Reasons for cutting down trees is to get wood, or to get stasis, or to get xp for a certain profession. Wood is used in the professions, so it is an important resource.

I have seen people cutting away the forest I had planted, I just watched them what they'd do. Some will replant afterwards, and some will not.

A wise payer who cuts for getting wood will replant the resource he took away, simple logic actually. You've given the ability to replant/reseed all that you take away, and if you do not replant or reseed then - ofcourse - if nobody else is doing it, animals and plants will disappear.

This last possibility made me have seeds and saplings at all times, of every resource that I took away so every now and then. Even when all the trees in a particular area are cut away, or a certain 'monster'/animal has been taken, it can always be replenished.

That is why it will be impossible for a plant or animal to truly become extinct in the game! You see, I was not the only one who took seeds and saplings, there are many players who think the same way.

Next to that, the garden gem also serves as a back-up for plants.
A Zoo-Gem would be nice, so you can breed animals or at least keep a certain animal within the haven bag.

Anyone like the idea of a zoogem? :p


This post has been edited by TaoZen - November 23, 2011, 12:28:36.
Reason for edit : grammar
posté November 23, 2011, 13:11:13 | #18

Quote (cody5 @ 23 November 2011 10:42) *

Quote (kelv5 @ 23 November 2011 09:54) *
sad that the only way to counter this is to "farm" inside our own haven bags
that is if u got garden gem slotted.
but it doesn't give any "job" exp tho, farming inside haven bags
It also doesn't give wakfu or, stasis, another two bugs that should be fixed(or maybe pocket dimensions don't have wakfu?)

yup no wakfu/stasis since haven bags don't have "clan thingies" in them.


posté November 23, 2011, 13:17:28 | #19
I just noticed that I could replant the trees that I chopped down after seeing this post =.=...
New here and just started today, completely blank now @.@


Bellaphone Lover * Member Since 2006-02-25
posté November 23, 2011, 13:29:59 | #20
You can replant them yes, but you do have to take saplings first